|03-05-2012, 04:36 PM||#1|
Achievement Guide and Roadmap
This guide may not be reproduced without the author's explicit written permission.
-Estimated achievement difficulty: 5/10
-Offline: 35 
-Online: 15 
-Approximate amount of time to 1000: 20 - 30 hours
-Minimum number of playthroughs needed: 1 SP - Multiple MP
-Missable achievements: 0 - Act Select
-Does difficulty affect achievements?: Yes
-Glitchy/ed achievements: Reports of collectables achievements as "high risk" for glitching out.
-Unobtainable achievements: None
Syndicate is a reboot of the 1990's game series Syndicate. It takes many of the story and lore elements from Syndicate and Syndicate Wars, and combines them. The year is 2069. The world is controlled by Syndicates: global corporations that compete with one enough for technological and territorial dominance. These Syndicates wage war on one another using Agents and guerrilla tactics. One of these corporations, EuroCorp, the company responsible for pioneering CHIP technology in the past is about to change the game with their new DART6 military chip. As Miles Kilo, alongside your friend and mentor, Agent Merit, you will battle rival Syndicates and breach the minds of your foes in single player. In cooperative mode, you and up to three others assume the role of Wulf Western agents, a fairly new Syndicate out to prove out just how ruthless they are while stealing technology that will allow Wulf Western to stand toe-to-toe with the larger syndicates. An awesome, if short, game.
To be honest, this game is very manageable on hard mode, and will reduce the amount of time spent in single player. There will be some parts, mostly boss fights, that might cause a snag or two. When upgrading your chip, be sure to take increased health or reduced damage upgrades as they can become invaluable during your hard mode playthrough. Other than that, use your breach ability as often as needed, as they will fill back up as you cap enemies, and use your DART overlay to get yourself out of jams. During the game, there will be some collectables and chapter specific achievements you will want to keep in mind. The achievements your are aiming for in this run are:
You will definitely need at least one other person to regularly play with, but four is optimal. You will also need to join a syndicate with at least four total members to not only get syndicate challenges done, but get the "Initial Public Offering" achievement. While playing coop, you will probably finish up work you started on other achievements, including "hacker"," the professional" and "half millionaire", as those are difficult to do without 5-8 playthroughs of single player.
There might be a few things that need to be mopped up, most likely "Hurt Locker", as the only feasible way to get this without playing for a month straight is to grind a grenade lobbing boss. A lot of the things are best mopped up in the coop mode, if allowed. Otherwise, select the chapter for any achievement you missed, and play on normal mode. For any missing achievements at this point, refer to the information for the achievement for specific farming spots and other useful information.
Special Thanks To:
Members of NEURODYNE
Last edited by Auburok; 03-13-2012 at 05:36 PM.
|03-05-2012, 04:37 PM||#2|
Simple. Complete the game. It's not difficult on normal mode. Never forget to abuse your DART overlay and breach applications. They will make the game a snap.
Business Is War - 50
Complete all chapters which track difficulty, on hard difficulty
Some people will have problems with this. Be sure to take upgrades that will help your survivability (health, damage mitigation). Make use of your apps when appropriate, like using persuade when overwhelmed by enemies, or suicide when enemies are clustered.
All Aboard - 20
Complete chapters 2, 3, 4 and 5 on normal or hard difficulty
Campaign: EuroCorp - 20
Complete chapters 7 and 8 on normal or hard difficulty
Campaign: La Ballena - 20
Complete chapters 10 and 11 on normal or hard difficulty
Campaign: Downzone - 20
Complete chapters 12, 13, 14 and 15 on normal or hard difficulty
Welcome to EuroCorp - 5
Complete Wakeup Call
Unmissable. Complete the first level.
See No Evil - 30
Defeat Kris without making him visible using EMP or DART Overlay, on normal or hard difficulty
In chapter 15, Kris will cloak at the beginning of the fight, and stay cloaked. You will have to look for the light bending around him to figure out where he is to avoid using EMP and DART. He's not too difficult on normal, and Razorback ammo is plentiful around the room on the shelves. Just slog it out until he's dead. If you have trouble seeing him, stand still, and look in the direction you hear footsteps.
Revival Meeting - 30
Defeat the final boss without allowing any agent to be revived, on normal or hard difficulty
This occurs at chapter 20. The trick here is bringing both of the twins down to critical health. Attack the main boss above until staggers, so he can't interrupt your attempt. Take down the twins side by side, and then execute them quickly. It shouldn't be too difficult. Just be sure to lower their health as much as you can before you start the execution process.
Missile Command - 30
Breach an entire barrage of five missiles in the Ramon boss fight, on normal or hard difficulty
In chapter 11, Ramon will drop an EMP grenade before he launches a barrage. His SWARM laser will turn blue to warn you. Quickly stomp the EMP grenade (it'll be at his feet) and run in the opposite direction from Ramon. As soon as he fires his barrage, mash the DART overlay on, and breach all five missiles.
Top Marks - 15
Achieve a perfect result in all the Tutorial challenges
There are three tutorials, one for each breach application. Follow the directions, and they should be straight forward. The hardest one will probably be persuade. Use persuade on enemies on the higher ground to maximize how useful they are. Line up a headshot with your pistol for enemies on the ground, as there aren't a whole lot. Any tutorial you fail you can immediately retry, and can be loaded from the chapter select menu.
Golden Handshake - 5
Achieve CEO ranking on any level
This isn't too hard. Go for breach spikes, accuracy, completion time, head shots and rampages. Obviously, the better you play, the easier this will be, but the simplest thing to go for to shoot your score up is breach spikes and head shots. You can get away with taking extra time this way.
Last edited by Auburok; 03-05-2012 at 05:33 PM.
|03-05-2012, 04:37 PM||#3|
Little Black Book - 30
Find all business cards (unlock all the business card infobank entries)
See this video by X DIAM0NDZ:
Wetware Integrity Policy - 20
Don't kill any EuroCorp civilians with the minigun in chapter 8
On chapter 8, a ton of EuroCorp civilians will be running shortly after you kill a reactive armor and jack his minigun. A bunch will run out in the beginning, which are easy to avoid, but as you make your way up, some more will poor out from a door on the right. Take it slow, and if all else fails: melee everyone. You don't have to use the minigun, and enemies can kill civilians without negating your attempt.
Gaggle of Guidance - 5
Use the Swarm's multi-target lock-on firing mode to kill 3 UAV drones with one volley
Obtainable shortly after picking up the SWARM for the first time. Drones will be pouring out of the contraptions soon after picking it up for the first time. Breach the shields of three of them, and then lock on to each one. Fire, and destroy them all in on volley to get the achievement. If you mess up, it's okay; the drones endlessly spawn until you shut off the machines.
Augmented Reality - 15
Kill 3 specters in chapter 14 without using EMP effects on them, on normal or hard difficulty
Spectres are the cloaked guys. There will be a few of them in the level near a bunch of EMP mines. Watch for their movements and fire at them without breaching any of the mines, or using EMP grenades. There's plenty of chances to get this, as there's 10 or so spectres.
Cover Lover - 10
Make it past the conveyor belt without taking any damage from the turret
The conveyer belt level is on Chapter 15 of the single player campaign. As soon as the level starts and you exit the vent, do not move. To your right is the turret that you have to avoid. Kill the enemy directly in front of you and peek out just enough to see the conveyer belt controls that you have to override. Overriding the conveyer belt moves along a box that you must keep between yourself and the turret as cover. You have to go up the room once, then back down (killing the enemies along the way) with the box as cover, utilizing the conveyer belt controls to keep it moving along the way. When you reach the second room, you can shut off the turrent, and when you finally exit that area, the achievement should pop.
Make Them Watch - 30
Kill Agent Crane before you kill his two sidekicks, on normal or hard difficulty
This is on Chapter 18 of the single player campaign. You'll be notified with a cutscene after you drop down from a vent when you hit the boss fight, so you'll know for sure when you're on it. To stay alive, simply use the pillars (raising them with a breach when necessary) and dodge around the lackeys - don't use persuade or anything on them, as they may kill each other, or time may run out and the persuaded lackey may commit suicide. The achievement will pop when you down Agent Crane and extract his chip.
Ambassador of Peace - 15
Kill enemy soldiers of two different syndicates fast enough to receive a rampage energy bonus
This is pretty simple. Just load up Chapter 19 and find any area where there are black soldiers and white soldiers fighting one another. All you have to do is kill them one after another quickly enough for your rampage bonus to go off. You can do this right after you hit your first outside area after opening the door-like thing... just shoot one guy on the platform, then one guy down below under cover.
Mastermind - 5
Unlock the Datacore in the minimum number of breaches
At the end of Chapter 19, you'll encounter a big round door with lights surrounding it. Simply overlay (and you have to use overlay) and breach one side, then the other. If you miss it somehow and fail, just reload your last checkpoint to try again.
Linked In - 5
Obtain a health bonus from network connection links from your upgrade choices (single player only)
This is achieved by linking two upgrades that are side by side on the agent chip upgrade menu (accessed by hitting the back button on your controller). It doesn't matter what two upgrades you pick so long as they connect to one another.
With Friends Like These - 15
Kill an enemy from the explosion of a reactive armor unit
The first time you can get this achievement is on Chapter 8 and best played on easy (just so you don't have to worry about the lackeys). You'll know you're at this point when you encounter a cutscene with a big, white armored guy holding a minigun. Breach the big guy's armor and shoot his health down, then do the same thing again. When you have breached him twice and shot down his health, lure him over to a lackey and breach him one final time. His explosion should take out his friend, and you will get the achievement immediately. If for some reason you fail, you can also reload your checkpoint and start right at the beginning of the fight.
Deny Everything - 30
Find all propaganda tags (unlock all propaganda tag infobank entries)
Refer to the guide that IDiivil and I wrote for a full description on each propaganda tag and location. Click this link:
PROPAGANDA TAG GUIDE LINK
Last edited by Auburok; 03-16-2012 at 08:16 AM.
|03-05-2012, 04:38 PM||#4|
Every Bullet Counts - 30
Defeat Tatsuo without restocking your ammunition from the UAVs, on normal or hard difficulty
This fight is at the end of Chapter 4. The easiest way to go about this fight is utilizing your overlay to shoot at Tatsuo and avoiding him otherwise whenever you need to let your overlay recharge. As the achievement says, do not restock your ammunition (aka do not breach) the floating UAVs during the fight. If you run out of ammo, just pick up any of the guns dropped by enemies before and during the boss fight. If you are careful and use timed shots and shoot only during overlay, though, you shouldn't have to even change guns.
Shocking - 10
Kill 3 or more enemies from the electricity discharge of a dying electro armor unit
Best unlocked on Chapter 19 in the outside area (the one you enter by forcing that door-like thing open with X towards the beginning). When you see the flashy lights appear towards the garage-like doors, stand before it and ready your gun. These garage doors should open after you've killed the guys originally in the area and after you've killed the guys who come in by the dropships. When the garage door opens (should be the middle one), use your overlay and breach the blue-like man in the middle. Kill him ASAP, and his electric armor should discharge and kill the other guys that had spawned with him.
Greed is Good 35
Achieve CEO ranking on all chapters which track difficulty, on hard difficulty
CEO ranking is marked at the end of every chapter to the right during the chapter summary screen (seen at the end of every chapter). It is also marked as a checkmark on your chapter select menu if you have achieved CEO ranking on those chapters in the past.
CEO ranking is graded off of several things, but really, all you need to get high scores in are in accuracy (headshots help especially) and in breach spikes. Rampages can also boost up your score. While the CEO ranking does grade you based off of completion time, damage taken, and more, they really don't seem to have as much of a bearing on your final score as opposed to what I have mentioned above.
To get the achievement, you need CEO ranking in the following chapters:
Chapter 1 - Wakeup Call
Chapter 2 - Assault on Aspari
Chapter 3 - Aspari Extraction
Chapter 4 - A Train to Catch
Chapter 5 - Escape from Los Angeles
Chapter 7 - Voyeur Central
Chapter 8 - Cayman Global
Chapter 10 - Behind the Scenes
Chapter 11 - Ramon
Chapter 13 - Betrayed
Chapter 14 - The Wall
Chapter 15 - Kris
Chapter 17 - Corporate War
Chapter 18 - Spire Access
Chapter 19 - Burning Tower
Shield Breaker 10
Successfully sprint tackle 25 riot shield units
Many reports have shown that while the achievement claims you must tackle them, using a riot lance or electron mace on shield users in coop also works (coop riot shields can't be tackled).
Initiation Complete - 10
Complete all Co-Op maps on any difficulty
Complete all 9 co-op maps. They are fairly easy on normal, even with randoms. You will start with Western Europe, and with each map completed, you unlock the next map.
High Value Asset - 25
Complete all Co-Op maps on expert difficulty
This one will be a little rough. On Expert, all of the spawns are overhauled, all of the enemies are tougher and dish out more damage, and usually bring weapons that hit harder. The main issues for most players will be guarding UGVs and agent battles. Gackt made a helpful guide for dealing with agent battles: LINK
Initial Public Offering - 10
Be a member of a Syndicate consisting of at least 4 people
A "Syndicate" is a themed term for "clan". Join any Syndicate with four members (even if you are the fourth) for this to pop for everyone in the Syndicate.
Hostile Takeover - 10
Defeat an enemy agent squad
An "agent squad" is a group of four agents. They appear at the ends of Atlantic Accelerator, Scandinavia, and New England. Atlantic is the first level in the line of progression, so you will get it on that level if you're playing in order. It'll pop at the end of the level once they are all dead.
Mace Ace - 5
Save a team member that is stunned by an electron mace
You will need a partner to do this. When in Colorado or Scandinavia, have your partner get trapped by someone using an electron mace. Kill the sergeant with the electron mace while your ally is stunned. Easy!
Super Soldier - 10
Complete a mission without going down
This is easier as you level up solo, but is way easier if you have team mates healing you. Western Europe on normal should be a snap for this. Go slowly if you're a low rank, and work with a partner that you can trust will heal you. It will pop at the end of the level.
Highly Adaptable - 10
Kill 4 enemies in 4 different ways within 1 minute
This must be done in coop mode (you can be in a game by yourself, however). There are several methods to killing people, despite a loadout of only two weapons by default:
Takedown (RS near basic enemy type)
Also, it's possible to pick up another weapon, kill someone with it, rinse, repeat. Four in a minute should be possible at many parts of the game in single player and coop. Load up Western Europe. Kill an enemy with your main weapon, pistol sidearm, and melee. Then grenade the last. It'll pop after the 4th kill.
Last edited by Auburok; 03-05-2012 at 05:16 PM.
|03-05-2012, 04:39 PM||#5|
Field Surgeon - 10
Heal 3 team members for at least 50% of their health within 1 minute
This is easy to arrange with a team of 4 in coop, especially on harder difficulties. Your squad heal app makes this really easy. Just wait until everyone's damaged below 50%, and pop it.
Oh no you don't! - 10
Complete 10 Contracts against members of your syndicate
For this, you will obviously need to be in a Syndicate. A contract is when a player is further along in a challenge than you. You can complete this contract by exceeding them in that challenge (like getting more liquid kills, healing more syndicate members, etc). On the stats and challenges screen, your contracts will be on the right side. You will want to join a Syndicate that has players with the same amount of progress as you do, otherwise, if you join one with members that have been playing for a while, your contracts will be for ridiculous values.
High Flyer - 15
Score a 2,000 points combo
Combos occur from bonuses when killing enemies. Each type of bonus (sergeant, head shot, etc) will add an extra multiplier to the combo. An easy way to get this is to take damage link and C2C pulse when in a group. Damage link will give you points everytime an ally damages something else, and C2C will heal any damaged allies in range, also giving you points. Difficulty levels effect point values for enemies, so this might be easier for some on hard mode or above. Another easy way to get this is to be the last man standing, and begin raising your team mate as you continue to kill enemies.
Employee of the month - 10
Complete a mission after earning a team savior score
"Team Savior" is awarded for reviving your team as the last man standing. Simply let your team fall, reboot them, and complete the level.
In the name of Science - 5
Finish your first research
Research is completed by using blueprint or application tokens on upgrades for weapons and apps. After tokens are used, that upgrade must be selected for active research. A little cog will appear next to the tech you are researching. This tech will have a progress bar and number listed; this is the amount of experience needed to finish the research. As you play, that bar will fill up behind the scenes and alert you when it's completed while on a mission.
Application Manager - 20
Do 10,000 points of damage and heal or block 10,000 points of damage using applications
This should come naturally with time. Shield, group heal, C2C heal, and e-drain can all count to healing (and damage, in the case of e-drain). Backfire, virus, and tentatively damage link can count to damaging. You need to do both 10,000 points of damage and heal/block 10,000 points of damage for this to unlock.
Middle Management - 50
50% completion (level, research and challenges)
CEO - 100
100% completion (level, research and challenges)
This is the long haul achievement for coop. You will definitely hit rank 30 and probably have the majority of your upgrades (52 for apps, 86 for weapons) before you're even close to finishing all of these. Any enemy that must be breached to be killed (Liquids, etc) can be shared between two people so long as you breach the final armor layer together, so you can easily cut down those grind times. Here's the list of what you'll need to accomplish for the challenges:
Total Kills: 5000
Includes all kills (even liquids, etc)
Spectre Kills: 50
Found in Cayman Global maps (1-3)
Electron Mace Kills: 100
This only counts people you kill that are holding the weapon. Sergeants in Colorado, China or Scandinavia.
Riot Lance Kills: 100
This only counts people you kill that are holding the weapon. Police in China or Scandinavia.
Riot Shield Kills: 100
This only counts killing police that are holding one. They show up in China and Scandinavia.
EMC Kills: 50
They are the guys that jam your DART chip and breaching abilities with the pulsing animation. EuroCorp levels (7-9).
Aspari Kills: 1000
All Aspari kills count to this on any Aspari themed level (4-6).
EuroCorp Kills: 1000
All EuroCorp kills count to this one on any EuroCorp themed level (7-9).
Cayman Global Kills: 1000
All Cayman Global kills count to this one on any Cayman Global themed level (1-3).
Police Kills: 100
These guys only show up in China and Scandinavia. They wear black attire, so you can tell them apart from the gred/red Aspari guys.
Mercenary Kills: 20
They will randomly spawn on Expert mode on a few levels. Western Europe, Colorado and Scandinavia are all confirmed places where they will show up. In Western Europe, they will drop near the first giant door. In Colorado, they will drop on the landing pad above where you start toward the end of the level. In Scandinavia, they will drop after you leave the warehouse. There's no sure-fire way to get these guys to show up, but when they do, around 7 of them will show up. This will be the most difficult challenge to solo, so grab a friend or three.
Liquid Armor Kills: 50
They show up in Cayman Global levels, but will be replaced in higher difficulties. Hard is probably the best balance of them. You might have to farm these, due to how uncommon they tend to be compared to reactives.
Electric Armor Kills: 50
These are EuroCorp faction units, so they show up in levels 7-9. They are functionally like Liquids, but emit electricity when ready for a chip rip.
Reactive Armor Kills: 50
They are in most levels, and are usually replacements for liquids/electrics on higher difficulty levels. They are more plentiful in the long run than either Liquids or Electrics, and you will encounter them on every level with Scandinavia probably having the least.
Agent Kills: 20
These are the enemies that usually show up at the end of the themed arcs. The following levels have agents:
Thermite thrower, COIL, and CQC shotgun's alt-fire will accomplish this. Since CQC is a loadout gun, it's easier to do it with that since you can reload it at any ammo box, and it has a decent range.
Last edited by Auburok; 04-04-2012 at 07:33 PM.
|03-05-2012, 04:40 PM||#6|
Gibbed Enemies: 500
A gibbed enemy is an enemy that dies when they lose an arm, leg, are split in half, or lose their head. Shotguns at close range can accomplish this, as can the sniper rifle, Bullhammer revolver, minigun and explosive weapons. The sniper is a good choice for this, because you can shoot heads from behind cover and also go for penetration kills at the same time.
Melee kills using the right stick. This also includes chip rips.
Healing your ally for any amount of health counts. C2C heal is a great way to pump this up, otherwise, normal heals and squad heals count as well.
When your team mate is down, they will call out for a reboot. Breaching them will raise them again. Do this 200 times.
This is awarded when you heal someone that's about to die, or kill someone that is using an electron mace on your ally.
Team Savior: 50
Only awarded when you reboot someone as the last man standing. Doesn't matter how many other players are in the game. Team Savior only counts for the first reboot when one person is left, so raising your partner in a 2 player game counts the same amount as raising one partner in a 4 player game.
Syndicate Heals: 500
It's the same as the "heals" challenge, only for healing a member of your syndicate. This stacks with normal heals, so you can complete both challenges by healing people in your syndicate 500 times.
Syndicate Reboots: 200
Same as reboots, but when rebooting a member of your syndicate. This stacks with the "reboots" challenge, so you can finish both challenges by rebooting a syndicate member 200 times.
Syndicate Savior: 50
Same as savior, but when "saving" a member of your syndicate. This stacks with the "savior" challenge, so you can finish both challenges by "saving" a syndicate member 50 times.
The Professional - 20
Kill 50 enemies with all the weapons in the game
It's possible to do just about everything in single player (aside from Electron Mace and Riot Lance it seems), but if you have the option to play online, coop is a way, way better choice to efficiently get kills for these weapons. You will probably take care of most of the kills for these weapons during single player, the rest of which you can mop up during coop.
Last edited by Auburok; 04-04-2012 at 07:33 PM.
|03-05-2012, 04:40 PM||#7|
Hurt Locker - 30
Breach 873 grenades
"Breaching" a grenade disarms it, so naturally you will have to wait for an enemy to hurl a grenade to you. Just aim at it and hold . Disarming a grenade is extremely fast, and sometimes you can finish breaching before it even hits the ground. After a grenade is tossed, you have around 5 seconds to disarm it and subsequently loot it for your own use. There are two bosses you can grind this on: Kris, and the final boss.
Kris (Ch. 15), when in the second stage, will begin to toss EMP grenades. If you take him to a sliver of health, he will throw three at a time. He will run and throw a set, and if you managed to not get EMP'd, he will walk a few feet and repeat. On easy mode, it's impossible to die, even if you mess up.
The final boss on Chapter 20 is the other boss you can grind this on. After you kill the twins, down final boss' health by a bar or two so he's dropped his minigun and just run around the area disarming the grenades he shoots out every so often. This is also recommended doing on easy mode.
Warpath - 5
Get the rampage bonus up to 5 sequential kills
It's pretty easy to get this without trying in single or multiplayer. You need a rampage with 5 kills. Aim for a kill a second. In single player, the first Aspari level towards the end has quite a few opportunities to get this, even on hard mode. In coop mode, there are a ton of opportunities to get this if you play on normal by yourself. If you're having trouble, level your character up, fully upgrade the sniper rifle, and let guys pile up. The sniper will rip clean through a group of people, and you have 8 rounds to play with.
Make It Snappy - 10
Kill 50 enemies with melee executions
Melee executions require you to stand next to an enemy and clicking . Note: not all enemies can be melee'd. All of the lower class soldiers can be melee'd, however. Just click the stick if an enemy is too close to your sniper rifle. This can be done in single player or coop, or any mix of the two. Coop chiprips count toward this.
Nowhere To Hide - 30
Use a penetration weapon to kill 500 enemies through cover, while in DART Overlay
The weapons that count for this are the Kusanagi rifles in scope mode and the COIL's secondary fire. After the penetration is upgraded on the rifles, it will shoot through moderately dense walls at an equal level of the COIL's secondary. It won't plow through thick bunker buildings, but this achievement is a breeze with an upgraded rifle, since you can take it as a loadout option. Just pop your DART-6 overlay and shoot anyone that's behind cover. Of the two loadout weapons, the sniper will be easier, as it does more damage, and with damage link, one shot's everything.
Half-Millionaire - 30
Collect 500,000 energy
Energy in this game is adrenaline, so don't let the description fool you. Adrenaline powers your applications and helps keep your DART vision filled. You can keep track of this statistic in the extras menu, under campaign and coop. It will come naturally as you complete the other achievements, especially while playing multiplayer.
Hacker - 30
Use breach abilities 300 times
This only counts abilities, not any moment where you're just using the "breach" ability. For single player, this includes suicide, backfire and persuade. For multiplayer, this is any ability aside from the default "breach" ability. This should come with time getting the other achievements.
Rampageous - 15
Do 250 rampage kills/kill streaks
Rampages are a quick three kills or more in rapid succession, and it seems to count when the deaths are one after another, rather than at the same time. Damage link works wonders for this along with the sniper rifle using the assault scope, or an upgraded minigun. You will know when the kills you have just made count to a rampage in multiplayer when a "RAMPAGE 250" bonus shows up on the screen. In single player, you will have to just keep track of this in statistics menu since bonuses don't show up on the screen.
Last edited by Auburok; 04-04-2012 at 07:33 PM.
|03-05-2012, 04:42 PM||#8|
Reserved for DLC.
If any information needs to be amended, send me a PM, or add your comments here. I can try to answer any questions, and if there is reason to reword or otherwise clarify a section, I can change it if there is reason to.
Last edited by Auburok; 03-09-2012 at 07:14 PM.
|03-07-2012, 08:36 PM||#14|
Livin' the Nightmare
Join Date: Jan 2009
Location: Wumpa Islands
Nice guide mate. Glad we got a completed one up and running!
One quick note. The Properganda achievement you should list as glitched or as a high risk. It's happening to a fair few people where upon getting the last poster or sign its not unlocking.
Now I'm not sure if this has something to do with gaining the rest via chapter select or what but mine just glitched. If someone got them them all in one playthrough and the achievement unlocked then it may be the issue.
Though the business cards are fine whatever way you talks them. From reading a few threads it seems like the only fix is another quick (3hr max) playthrough on easy grabbing them all in one go again. Hopefully this should fix it. Though a recovered gamertag might boot the achievement?
|03-07-2012, 08:39 PM||#15|
Join Date: Apr 2008
Location: New Zealand
Thanks for the guide! Finally got my 1k
The co-op challenge guide & SWARM tip were most helpful!
| Retail: 83 | Arcade: 18 |
Last Game Completed:
| Retail | The Simpsons | (30/5/13) |
| Arcade | The Walking Dead | (9/6/13) |
| Burnout Paradise: 520/1000 | GTA IV + DLC: 655/1500 | Dead or Alive 4: 255/1000 |
|03-08-2012, 06:24 AM||#16|
Join Date: Nov 2007
Hey Auburok, I edited the banner for the guide which I think looks better. I sent you a PM about it but I figured I would post here. Let me know if you would like to see it and maybe use it. All I did was add some effects instead of a basic image. This game deserves a good guide banner.
Signature by Gackt. Click it to visit the Classic FPS Gamers x360a social group!
Note that random friend requests sent with no message will be deleted.
I am willing to help anyone out with Serious Sam HD TFE & TSE, and Serious Sam 3: BFE!
|03-08-2012, 03:43 PM||#17|
I didn't get all of them on one playthrough, so I had to get the rest via chapter select. I still got the achievements, though. It seems to be related to switching difficulty a lot, I've noticed. I never played on anything below normal. A lot of people might switch to "easy" to get these propaganda tags and business cards, which might also be related to how many of the achievements are "normal or above". There's no 100% reproduction yet, but I'll include that hey are at risk. Recovered gamertags seemto fix it, but it's sort of a 50/50. TAI JASON had this issue. You might want to send him a PM, since he was able to get his stuck achievements without replaying the game.
I'll edit that now, thanks!
Last edited by Auburok; 03-08-2012 at 03:45 PM.
|03-15-2012, 03:09 PM||#19|
Join Date: Oct 2008
im missing one of the black books to collect, is there any way to find out which one im missing on the chapters?
EDIT: found the last one, it was the first one on the video on chapter 14: the wall.
Last edited by jpg30; 03-15-2012 at 04:05 PM.
|05-14-2012, 05:30 PM||#21|
Join Date: Jul 2008
Location: Boston, MA
what is the best map/difficulty to farm electron mace kills for the CEO challenge? i'm playing by myself so i've only tried normal difficulty so far but colorado only has three, and it sucks carrying all the things to the dropship by yourself.
i thought china would have the most, but a complete solo runthrough only got me 5. that's 20 runthroughs of the level just for this one challenge. it's one of the last challenges i need and i'm not even close to 100.
EDIT: i was trying to avoid playing scandinavia, because it's the longest mission and i hate the UGV sequence in it, but it seems like there's 7 or 8 electron mace kills available. again, the mission is quite long, especially if you're by yourself.
Last edited by Mister Buds; 05-14-2012 at 05:50 PM.
|05-14-2012, 06:23 PM||#22|
Join Date: Apr 2012
I often block off the path of the UGV so any shots they take at it are likely going to be tanked by yours truly... allows you to control the spawns a bit better to run ahead and set one group off then haul back to the path to stop the UGV from rolling and act as it's shield...
hope this helps out in some way, I agree that Scandinavia can be a dirty crawl when alone...
|05-29-2012, 02:14 PM||#25|
Join Date: Apr 2012
just as an FYI, there are quite a few things that aren't in this guide... it's not wrong, just lacking full detail... such as ECM's being on nearly every map on Expert, not just Cayman Global maps... I haven't been willing to go through the entire guide to write a "guide update", but I think the writers didn't play enough of the game to find out all this stuff...
side note! this was not meant to knock the guide OR offend it's creator(s)!! *all* of it is very helpful!! just leans heavily to the "incomplete" side is all..
if you're looking for advice on the game, I'm your guy... well, I should be seeing as I've got the "honor" of most hours playing it on the 360...
not sure I should be proud or embarrassed... hahaha
EDIT: wow... I went back and read this and realized how full of myself this sounds... sheesh, I apologize... what I meant here is that I'm still quite active in the game and if anyone wanted clarification or challenge tips, I'm more than happy to field questions... not that I'm the foremost expert on the game! we've found out quite a few little tidbits of info that I've not seen here, or anywhere else for that matter, but we're still finding out things about this game...
my point was not to make the creators of this seem unskilled or lacking knowledge!!
now I'm gonna sit in the corner and finish my other foot... =)
Last edited by Market; 06-01-2012 at 07:31 AM.
|06-15-2012, 06:53 AM||#26|
After reshuffling the guide several times, it came out as descriptive as possible with the least amount of characters needed. If I can change what it says and still be under the limit, I will. My guide gets the job done for anyone wanting to finish the game quickly. If a player is having trouble getting 50 EMC kills and really needs a guide to explain to them where they are, chances are you need more help than a guide can provide. There's no exploration for the multiplayer portion of the game, so needing extremely descriptive locations for every point in the game is not as critical as say, a collectables guide.
Here's the intended use of the guide for the situation you've outlined:
Last edited by Auburok; 06-15-2012 at 07:11 AM.
|06-15-2012, 08:14 PM||#27|
Join Date: Apr 2012
oh, now I feel like an even bigger ass!! lol I didn't realize you had a space constraint...
I must say again that the info you've gathered here is all excellent... maybe if I can find the time, I can go through the whole thing to see if there are easier ways of getting some of those challenges/cheevos done and slip them in here at the end... as you are likely aware, I enjoy the use of words, lots and lots of words, I might be able to help rearrange things to keep that space issue from being a problem while still adding the info I have from playing the game for 15 days... yes, that's actual game time, not sure if I should be proud of that or not... lol
then again, I do have a few little "easter eggs", so to speak, that I'm not quite sure I want to share with everyone... corporate secrets, you understand... lol
bottom line, I do love the guide, I've directed several people to it to help them with certain things they were confused by... it's all good information and I apologize again for coming off the way I did in some of the previous posts... last thing I want to do is alienate the little community I've grown to enjoy...
|09-12-2012, 04:03 PM||#29|
Join Date: Aug 2012
Location: manchester england
Hi guys, thanks for all the help this guide provided, and a big thanks to those talking about the stats reset malarky as the 4 of us in my syndicate all managed to avoid the reset by being vigilant.
I want to add a few things if I may
Gaggle of Guidance - 5
I managed this in co-op, I think 2 of us were running though Argentina and there is the bit where you can pick up a swarm launcher from a locker on the wall, it's during and after the room with all the trees/plants. the room gets a 1-2 drones and then shortly after as you work your way up the building there's 2-3 more drones. my friend was as surprised as me when it popped.
Collectables, Little Black Book and deny everything
I had no issues with these thankfully, I didn't get them all in one run (first playthough on hard) then when going for achievement and collectable mop-up I used chapter select and never dropped below normal difficulty. so mixing difficulty setting isn't an issue unless the glitchy one is picking up some on easy as well.
CEO - 100
100% completion (level, research and challenges)
No issues with this (massive relief) I think Market has posted an "anti glitch guide" a few times, your best tips are, never join mid match and always check your stats before and after playing, I even snapped a photo of my stats and the end of every session so I could compare next time I loaded up. Don't know if it makes a difference but I never played outside of my syndicate either.