|11-16-2012, 04:39 AM||#1|
Join Date: Dec 2007
Achievement Guide & Roadmap
Estimated achievement difficulty: 3/10
Offline: 24 (400)
Online: 0 (0)
Approximate amount of time to 1000: 5-10 Hours
Minimum number of playthroughs needed: 4 (both games require 2 seperate playthroughs in different "modes")
Number of missable achievements: Varies
Glitched achievements: 1 (Peace Returns To Our Home)
Do cheat codes disable achievements? Yes
SEGA's latest Vintage Collection compiles both original ToeJam & Earl games into one package. Like all classic SEGA collections both games are emulated and provide the typical save state features you'd expect. Both games are considerably different from each other gameplay-wise. The first game is a "dungeon crawler" styled game style game while the second is a side-scrolling platformer.
I recommend first completing the original game in Fixed World and obtaining any of the miscellanious achievements on this initial playthrough. This is because levels are always the same in addition to the locations of presents being static (i.e. the first 4 presents of Level 1 will always contain Decoy, Boombox, Tomatoes and Doorway).
In addition maps are available here:
Now it's best to replay the game in Random World. This can be considered a tad more difficult given that presents and levels themselves are "randomly generated" meaning there aren't any guides to help you out here.
Fortunately with some patience, use of save states, as well as the experience gained from your Fixed World playthrough, this really shouldn't be that much harder nonetheless.
It's time to get "Lil Kid Mode" out of the way. Fortunately this really isn't all that difficult since the hidden warp zone related to the "I'll Just Go On Ahead" can be used here to skip straight to the last level (Level 5) right from Level 1!
In addition, all but the "Peace Returns To Our Home" achievement can be grabbed here along the way.
Now all that's left is to complete the game in normal mode.
With the use of savestates, achievement completion is possible even by those unfamiliar with the game. At least some of the hazards in the first game (such as the Total Bummer! & Randomizer presents) can now easily be avoided with save states. Like a lot of sega compilations, it's simply a matter of time and patience.
An important thing to note is that Co-op disables achievements in both games for Player 2 (Earl). It seems Player 1 (ToeJam) in LOCAL Co-op can earn achievements like normal however. - Thanks RockMan Respect & Flibbity Floid for confirming this.
Last edited by Kahn13; 11-23-2012 at 02:00 AM.