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#1 |
![]() Join Date: May 2011
Location: Tranquility Lane
Posts: 816
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Anyone else super impressed by the naval battles?
I know I am! The scale of these battles is huge. Definitely a welcomed addition and it feels really polished and well done overall.
I honestly feel like this could be a full fledged game in it's own right (If expanded upon, of course)
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"You know, if you have the aptitude, you should join the Mage's College in Winterhold." *Has Aptitude. Joins Mage's college* "You know, if you..." *Becomes Arch-Mage of Mage's college* "You know..." |
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#2 |
![]() Join Date: Jun 2009
Location: Belgium
Posts: 1,258
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I sure like what I saw from the "tutorial" mission
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#3 |
![]() Join Date: May 2011
Location: Tranquility Lane
Posts: 816
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If you've only done the tutorial mission, you got a lot more to see!
The naval missions are actually my favorite part of this game.
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"You know, if you have the aptitude, you should join the Mage's College in Winterhold." *Has Aptitude. Joins Mage's college* "You know, if you..." *Becomes Arch-Mage of Mage's college* "You know..." |
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#4 |
![]() Join Date: May 2011
Posts: 139
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The naval battles were a good addition. Added some good variety and were done very nicely. That element of AC 3 could serve as a base to build a good pirate adventure game (or somethink of that ilk).
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#5 |
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they could pretty much make a whole game of it, or at the very least a DLC. add more to it, like being able to board an enemy ship whenever you want (rather than only when the game lets you), putting together a fleet of ships and having larger scale battles with the ability to give commands to said ships, docking at a port and pillaging nearby towns (and blackmailing the town to give you money in exchange for not pillaging it anymore), etc.
theres a lot of things they could do, even tying it into AC. you could play as Connor's child or grandchild or whatever, and choose to either be sailor\privateer (good) or pirate (evil). |
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#6 |
![]() Join Date: Jun 2012
Posts: 126
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I agree. One of the best parts of the game.
I dont know if its because I didnt know this was in the game but when you first get on the ship I was like a kid at christmas when I realised I could control it. StarDreamer99's made a good point and I would love to see it built upon and made into some sort of pirate game. It doesnt even need to be an assassins game. Just do something with it. |
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#7 | ||||
![]() Join Date: Oct 2008
Location: Surfers Paradise, Australia
Posts: 2,746
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yeah, the naval section was awesome (except for a couple sucky optional objectives)
First thing I thought when playing was that the mechanics would be perfect for a new Sid Meier's Pirates on the Xbox 360
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#8 |
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Moderator
![]() Join Date: Jul 2010
Location: Sydney, Australia
Posts: 1,788
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Really enjoyed the naval section, all about planning ahead, plotting your moves and releasing the devastating broadside. Liked how limited the maneuverability of the ship was. Especially liked the missions when there was a storm, adding a third dimension to the battle.
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#9 |
![]() Join Date: Oct 2011
Posts: 241
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Impossible without upgrades and once upgrade were far to easy.
Or the optional objectives failded to make any sense fire with the hand cannon to sink ships that are facing your cannons broadside. Or escort a convoy of ships and you are in the middle lane of them and they block your own cannons broadsides, while they are merchant vessels which insist on acting as gunboats. The Man of Wars all went down far to easy a one shot off a ram and a hand cannon, or also from a heat volley. While most frigates would often sink off a single ram or cannon shot. On the plus side though the only oufit I felt comfortable wearing and actually was colonial was the Ship costume Captain Hodds. Although this was different and not as good as the ShipCapitan's oufit while the animus was loading. Yes this was a very enjoyable part of the game. Last edited by Shabba; 11-12-2012 at 11:21 AM. |
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#10 |
![]() Join Date: Sep 2008
Location: Newcastle, England
Posts: 622
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Agree that the naval battles are one of the best aspects of the game, hopefully more DLC will come based on this mode
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#11 |
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I'm in.
I really enjoyed the Naval Battles and was impressed with the handling and the satisfactory cheer from the crew at the end of a battle.
Some of the 100% sync requirements were a bit challenging, not to mention "The Giant and the Storm" really frustrating. Let me give an Honorable Mention to the hunting in the game as well. Cabela's hunting could take a few notes on this one aspect of AC3. As I've now played the majority of the game, I can see why this game is so great. Very good game.
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#12 |
![]() Join Date: Nov 2007
Location: Ohio
Posts: 89
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Loved all the naval missions
But did Mr. Faulkner remind anyone else of Mr. Gibbs from Pirates of the Caribbean? I'm not sure if its his facial hair or my Imagination,but they seem to have that same air about them. Maybe its because they're both first mates
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#13 |
![]() Join Date: Apr 2008
Location: Singapore
Posts: 427
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And it's developed by Ubisoft Singapore.
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#14 |
![]() Join Date: May 2011
Location: Tranquility Lane
Posts: 816
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I could see some dlc adding multiplayer functionality to these naval battles. I think that would be awesome! Either versus, co-op or both... I'd be happy either way. Some things would have to be tweaked here and there for balance, but I think it could work.
__________________
"You know, if you have the aptitude, you should join the Mage's College in Winterhold." *Has Aptitude. Joins Mage's college* "You know, if you..." *Becomes Arch-Mage of Mage's college* "You know..." |
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#15 |
![]() Join Date: Nov 2012
Posts: 6
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Do you not think if they introduce multiplay naval battles that they would take for ever, because both players would go round in circles using the side cannons and then bracing whenver shot upon?
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#16 |
![]() Join Date: Apr 2009
Posts: 1,183
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I hate the game but I absolutely loved the naval battles. Great idea. It's sad that a mini-game is more fun than the main story. Oh well.
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"I cherish every opportunity I can to cast the beast back into the infernal pit below" - Hoborg on Rockstar being the most overrated game developer of all time. |
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#17 |
![]() Join Date: May 2011
Location: Tranquility Lane
Posts: 816
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That's why I said things would need to be tweaked. And I also mentioned co-op multiplay, not just versus.
__________________
"You know, if you have the aptitude, you should join the Mage's College in Winterhold." *Has Aptitude. Joins Mage's college* "You know, if you..." *Becomes Arch-Mage of Mage's college* "You know..." |
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#18 |
![]() Join Date: Aug 2009
Location: Wisconsin
Posts: 89
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I don't know about it being its own game but its definitely a lot of fun. When I first heard they were added naval battles I thought it was just gonna be some gimmicky shit they thought of last minute but ill admit I was wrong. Turned out a lot better than I was expecting.
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#19 |
![]() Join Date: Jul 2012
Posts: 19
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Totally in agreement! Miss some goo old' pirate action!
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#20 |
![]() Join Date: Aug 2010
Location: San Antonio, TX
Posts: 180
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The naval battles were awesome, and definitely one of my favorite parts of the game. It would be sweet if they made a DLC dedicated to the naval storyline.
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#21 |
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This time, it's personal
![]() Join Date: Jun 2009
Location: UK
Posts: 1,216
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I did the story mission where you learnt to sail, and that was it, not a fan here. Doesn't seem very assassin-like to me either, rocking around in a whacking great ship bristling with cannons.
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#22 |
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they definitely based him on Gibbs as thats what i always call him too.
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#23 |
![]() Join Date: Dec 2011
Location: Cornwall, UK
Posts: 21
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Definitely agree with you. The naval missions are epic and it genuinely feels well made and thought out. I like doing a few things in the game then heading off to the open seas and doing it like that. It's like a cruise break but instead I'm destroying British ships. Ahh, the bliss.
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#24 |
![]() Join Date: Nov 2010
Posts: 313
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Naval Missions were fantastic but the Privateer just aren't. Maybe that's because the missions have some narrative, whereas the Privateer ones are so short it's just a case of go here and blow up some ships and repeat.
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#25 |
![]() Join Date: Aug 2010
Location: Wales
Posts: 1,666
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Seems quite fun, a change, can't protect it at 50% that's for sure.
Last edited by cjdavies; 01-18-2013 at 06:14 PM. |
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#26 |
![]() Join Date: Mar 2010
Location: London
Posts: 744
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Not a fan at all, probably because I suck at them, I'm stuck on the first non story mission.
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#27 |
![]() Join Date: May 2011
Posts: 126
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Yeah I've got to agree the Naval missions where the best part of the game and i found none of the missions 100% requirements hard maybe that's because i was having too much fun, hopfully Ubisoft have seen how popular the missions where and either do a naval DLC or add it to future AC games.
Faulkner based on Gibbs? Well Kevin Mcnally did voice Faulkner and he also played Gibbs so yeah i think Ubisoft did base the character on him. |
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#28 |
![]() Join Date: Jan 2013
Location: Baltimore, MD
Posts: 5
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Battles
My opinion on the naval battles are they are very well done. The look great and play even better. I just feel they do not belong in the game. It didn't make me feel much like an assassin and more like a naval Captain.
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#29 |
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The naval missions were my favorite part of the game. I'd play a game with nothing but them (expanded upon, of course).
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#30 |
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its pretty cool i guess
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