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#1 |
![]() Join Date: Nov 2007
Location: USA
Posts: 6,273
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Origin of Pain Discussion
I know there's a thread of OoP but it's more of a "it's coming this week" kinda thread, not really a discussion.
List here your gripes, loves, etc. Right now I really like the DLC so far. My only two gripes are the wheelie achievement being sort of dumb and the new gear being so damn expensive. I mean 700,000+ really? I can kind of understand the squirrel head being 1 million though.
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#2 |
![]() Join Date: Jan 2012
Location: here n there.... mostly here. UK
Posts: 160
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700,000?? shit, i wish i hadn't spent all my excess cash buying everything in the garage/rider shop now!!
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#3 |
![]() Join Date: Jan 2008
Location: Manchester U.K
Posts: 4,092
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Geez it's hard, having a hell of a time with the mini games cannon and hill climb, I know hill climb will come in time, but the cannon I really cant figure it out, can make the first 2 targets but never hit the 3rd one at all.
This DLC is gonna make this game so hard to max now.
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#4 |
![]() Join Date: Feb 2009
Location: In A Room With A Moose
Posts: 2,470
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I'm digging it so far. The BMX bike wasn't as hard to control as I thought it would be. The tracks are really well done, too.
And I wonder if the new masks are some sort of joke? Or is there a way to get a ton of money to unlock them all. I would like to, but the amount of time it would take to get all the money by replaying tracks would take forever!
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#5 |
![]() Join Date: May 2008
Location: London, UK
Posts: 107
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I think I can say goodbye to my max gamerscore in this game due to the achievement for getting all golds. Never in a million years will I be able to get a gold medal on an extreme track.
I'm struggling with the achievement for getting a platinum as well. |
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#6 |
![]() Join Date: Nov 2007
Location: USA
Posts: 6,273
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Right now the magic marker track is being a pain, literally. The big jump between the two connected areas is killing me. So far my best faults on these extremes are ~30 faults. At least there's just 3 to gold.
Loving some of the new tracks though. And the Gecko is awesome. I want to go and do some older tracks with it.
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#7 |
![]() Join Date: Sep 2006
Posts: 473
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I like the tracks, especially the steam/gear one is a favorite, but I'm not liking the achievements. I'm not very good at this and golds on 3 extreme tracks is never happening for me... Especially not on Magic Marker, since there are no engine sounds and those are crucial for me on extreme tracks (I use them to gauge how much to feather the gas to get over vertical obstacles). Kind of a bummer.
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#8 |
![]() Join Date: Sep 2008
Posts: 521
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Magic Marker is a real bitch of a track (in a good way).
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#9 |
![]() Join Date: Nov 2007
Location: USA
Posts: 6,273
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I hate Magic Marker and skill games.
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#10 |
![]() Join Date: Jan 2012
Location: here n there.... mostly here. UK
Posts: 160
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Magic Marker is making me lose my mind, i can't even finish it let alone get gold!! don't think im ever guna get that all gold cheev cos of this track. bye bye max gamerscore
![]() but the rest of tracks are great and the Gecko is awesome! |
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#11 |
![]() Join Date: Jan 2008
Location: Manchester U.K
Posts: 4,092
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Great DLC ruined by it's achievements.
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#12 |
![]() Join Date: Nov 2007
Location: USA
Posts: 6,273
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EDIT: Biggest letdown: You can't use the BMX on ANY base game tracks. What the hell Redlynx? You give us a new bike and we can't use it on what we want? Nice DLC options...
--- I agree 50%. I would say the achievements aren't that bad, it's just the actual tracks that are tough. Magic Marker is probably the hardest in-game Extreme I have ever played. It's almost like it's a user-made track. It's just insanely more difficult. No engine noises, messed up game camera makes it very difficult. Don't get me wrong, the track is an awesome idea, but this concept is HORRID for an extreme track IMO. This should have been a hard, not an extreme. Plus the faults for gold are insane... 16?!?! Should be 20-25 for this one track. I'm a decent Trials player too... I have ALL golds on the base game apart from Skill Games/Tournaments. I got 14 faults on Inferno 3... etc...
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Signature created by Gackt. Click it to visit the Classic FPS Gamers x360a social group! Please note that random friend requests sent with no message after ten minutes will be deleted. Last edited by Nevander; 10-06-2012 at 08:28 PM. |
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#13 |
![]() Join Date: Jan 2012
Location: here n there.... mostly here. UK
Posts: 160
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agreed, its a cool concept. but the novelty of the concept wears off after about 100 faults. then it becomes rubbish.
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#14 |
![]() Join Date: Nov 2007
Location: USA
Posts: 6,273
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Got all golds.
![]() Just hit me up if you need some advice per section of any track/skill game.
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#15 |
![]() Join Date: Jan 2012
Location: here n there.... mostly here. UK
Posts: 160
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how do you do the bit between the start and the finish of Magic Marker?
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#16 |
![]() Join Date: Nov 2007
Posts: 182
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Would you guys say the DLC is worth it, I'm on the fence whether to get it?
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#17 | |
![]() Join Date: Jan 2008
Location: Manchester U.K
Posts: 4,092
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Quote:
As for Hill Climb, I can get to the part where you go up 2 angled wooden rails and hop over a fence, then you have another series of angled jumps, I get stuck on the 3rd, its like a metal box, I can never land on it.
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#18 | |
![]() Join Date: Nov 2007
Location: USA
Posts: 6,273
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Quote:
Round One - Focus on getting as close as humanly possible to the bulls-eye, press RT right about when it's almost straight with the ground but at a very slight angle. IMPORTANT: When you see your rider doing a flip forward (always hold left stick to the right), right as the rider faces the ground, bailout. This gives you the best boost forward. Round Two - Same concept but this time the cannon needs to be at a slightly higher angle, not too hard to land center of the target using the above technique for bailouts. Round Three - This is the make it or break it round, what you want to do is try and shoot yourself right as the cannon reaches about a 50-60 degree angle or so, needs to be pretty steep but not too steep. Use the bailout at the right time as you are flipping and try to land at least a few feet beside the target. Using this method I got 12 m accuracy which is Gold. --- Now for the Uphill Struggle... You're going to want to take it slow. Time is not a factor so just memorize each section. Hang on a minute and I will post where i accelerated and slowed down. Once you get to about 70 meters, it's cake as long as you don't backflip. Gold is 80 something and from 70 to 80 is just uphill segments with small gaps.
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#19 |
![]() Join Date: Oct 2011
Posts: 154
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The wheelie Achievement is so so so so so so hard i'm not that bad at the game but man this is a huge pain. 490/500 here i come.
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#20 | |
![]() Join Date: Nov 2007
Location: USA
Posts: 6,273
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Quote:
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#21 |
![]() Join Date: Jan 2012
Location: here n there.... mostly here. UK
Posts: 160
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the wheelie one is insane! do you have to stay only on your back wheel from the red line to the finish?! which bike you trying on?
Last edited by thisispreston; 10-07-2012 at 04:25 AM. |
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#22 | |
![]() Join Date: Nov 2007
Location: USA
Posts: 6,273
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Quote:
Still don't have this one for the record though.
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#23 |
![]() Join Date: Jan 2012
Location: here n there.... mostly here. UK
Posts: 160
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yeh i thought the Gecko, that's what i was trying with. problem is you come of the back soooo easily on it that the uphill slopes are literally impossible! how the fuck do you wheelie up a slope without coming off the back?! i still don't have it either, and i'm stopping trying for now.... it's making me want to throw my controller out the window.
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#24 |
![]() Join Date: Jan 2008
Location: Manchester U.K
Posts: 4,092
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This has officially gone from the best XBLA game ever to my worst, I hate frustrating games, and for me this DLC has ruined the whole thing. It seems they threw these achievements out for the pros.
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#25 | |
![]() Join Date: Sep 2012
Location: Swansea, Wales
Posts: 59
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To be honest, Red Lynx needed to bring Trials back from being an easy max out.
Personally I'm very happy with the achievements. Quote:
Last edited by Damoss; 10-07-2012 at 01:14 PM. |
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#26 |
![]() Join Date: Nov 2007
Location: USA
Posts: 6,273
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I mean I agree that this game is deserving of a challenge and should be, but something like a wheelie through an area? A pro technique that actually holds little to no use in at least a Beginner track? Come on I would rather try to zero fault an Extreme track.
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#27 |
![]() Join Date: Apr 2008
Posts: 391
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Um this game was already frustrating. I think the dlc is awesome and at least half the achievements are doable even for a moderately skilled player (such as myself). Keep at 'er
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#28 |
![]() Join Date: Sep 2008
Posts: 521
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Just the canon minigame left to Gold and I'm done. Haven't made the third target once but getting consistent on the other two.
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#29 |
![]() Join Date: Dec 2010
Posts: 165
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I loved the DLC. The easy and beginner courses seem more like mediums to me though and overall the courses seem much easier than the main game (might just be because I've played so much they just feel easier). Magic marker or whatever it's called was a bit of a pain in the ass but still took no where near as long for me to gold as way of the ninja or inferno 3.
All I have left to do is the damn wheelie achievement and even though it's not required for the achievement I'd like to get my final gold medal on the final tournament. |
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#30 |
![]() Join Date: Jan 2008
Location: Manchester U.K
Posts: 4,092
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Finally!! I did cannon, jeez. Now I need Uphill Struggle, but it's impossible! And nobody who has beaten it is sharing tips! Can't even find a youtube video with commentary lol. Not often I give up on a completion but I'm really considering throwing in the towel with this one.
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![]() ![]() ![]() Last edited by evokazz; 10-08-2012 at 04:45 PM. |
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