|10-06-2012, 04:09 AM||#1|
Join Date: Jul 2011
Second Wave Options
After completing the game for the first time several options become available for subsequent playthroughs for you to pick and choose from. Most of which are aimed at adding additional challenges and making the game more difficult.
Damage Roulette Weapons have a much wider range of damage.
Total Loss Lose all gear from soldiers who die in combat.
Red Fog Any wounds taken in combat will degrade a soldier's stats for that mission.
Hidden Potential Rookies will have random starting stats.
Results Driven As a soldier is promoted, their stats will increase randomly.
New Economy A country will offer less funding as its panic increases.
War Weariness Overall funding levels drop inexorably with every month that passes.
High Stakes The rewards granted for stopping alien abductions are randomized.
Diminishing Returns The cost of satellites increases with every one that is built.
E-115 Elerium stores will degrade over time.
The Blitz The aliens will target a larger number of cities every time they launch an abduction attack.
Absolutely Critical A flanking shot will guarantee a critical hit.
More Than Human The psionic gift is extremely rare.
The Greater Good The secret of psionics can only be learned by interrogating a psionic alien.
Marathon The game takes considerably longer to complete.
Alternate Sources The power requirements of all facilities are increased.
|10-08-2012, 05:32 AM||#4|
Join Date: Jan 2010
Location: Sen's Fortress~
Don't think I would use the word 'realism', but these will make the game more challenging when used. Not like it really needs it though, but I like the idea. They could have also made some rewards as well.
For example, beat the game and unlock something you can use to help on the next difficulty. Like importing a soldier from your last game. Anyway, I like the idea, just would have liked to see it expanded on.