|03-08-2012, 05:19 PM||#1|
Join Date: Jan 2010
Location: Earth, Sol System, Milky Way Galaxy
Official Halo 4 questions answered/Information Thread
The newest update over at Waypoint has been released and Frankie is answering question from the fanbase. I dug through and summarized the important points.
First thing I took from this is that Multiplayer armor customization is making a return as was expected given it's success in reach. This time, however, it sounds like the different armor bits will be giving small perks depending on your loadouts. I would imagine this means slightly stronger shields, longer lasting sprints, increased number of carried rounds, etc... minor stuff that won't completely unbalance a game, but enough to be able to tip the scales if utilized effectively.
The future of Armor Abilities remains unknown, but given 343's insistence that AA's were a step-up from the nature of H1's powerups and H3's equipment, I would wager that the next system is going to remain similar to the AA's in nature.
No confirmation on when the next media blowout will be for the series, but they're promising a 343 presence at the big videogame conferences, so I would imaigne we'll be hearing something at E3.
We got another definite confirmation that ALL media in the franchise now matters. Games, book, comics, and Terminals are all being taken into consideration with the development of the games storylines. Even the multiplayer mode in H4 is being influenced by story-based events in the series it sounds like.
It sounds like all pre-existing modes of the series will be making a return. That means we'll be seeing the Campaign, Matchmaking, Firefight, Forge, and Theatre mode make a comeback along with the possibility of others as well.
Halo 4 has already entered it's final stages of development. The game is playable beginning to end and designs are finalized. Now they're polishing the game and testing for bugs.
The health bar has been done away with and there are no longer Health Pick-ups like we had in CE, ODST, and Reach. The new system hasn't been confirmed yet, however.
The music heard in the recent ViDoc is officially part of Halo 4's original playlist, so we can expect to hear it included in the final game.
Skulls are not confirmed nor denied, but Frankie promises devices that will add to the replayability of the series.
Covenant races are definitely making a return to the series, but will be shown in a drastically altered state of existence. With the collapse of the Covenant, we're likely to see them in a less militarized state and quite possibly as allies. Frankie warns that they'll probably be the least of our worries.
The mech seen in the ViDoc is a Cyclops 2 and it disappointingly will not be pilotable, but Frankie promises some vehicle surprises and one that will even dwarf the Cyclops. (This, however, confirms my suspicion that Warhouse is a human facility.)
Sounds like Weapon bloom has been removed and devices like weapon recoil will be added to weapon balance.
Assassinations are altered from their Reach presence, but they are still a part of Halo 4.
The Karen Traviss sequel to Glasslands will be out before Halo 4 and will contain important details connecting it to the new game. The final Forerunner novel, however, will not be out until sometime after the games release.
Grifball will "be playable" in Halo 4, which indirectly suggests the gravity hammer and plasma sword will be making a return.
Frankie won't discuss whether any maps will be remade, but he points out that the "vast majority of the maps are new" suggesting that not 100% are original.
Last edited by DarkReign2021; 03-08-2012 at 05:23 PM.