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#1 | |
![]() Join Date: Aug 2010
Location: Peterborough, England
Posts: 1,399
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Gunship Tweaks
With the latest server update, Dice has tweaked the Gunship. It's getting some love in Conquest, while being nerfed for Rush. (Rolls out tomorrow)
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#2 | |
![]() Join Date: Jun 2009
Location: Canada, likely stuck in a snowdrift...with no shovel
Posts: 5,900
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#3 |
![]() Join Date: Jun 2009
Location: Virginia Beach, VA.
Posts: 4,592
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My thoughts exactly. It's bad enough that there is nobody to shoot at, and even worse that the short amount of time that you have to find someone is all the time it takes to shoot the Gunship down.
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#4 | |
![]() Join Date: Mar 2010
Location: Wolverhampton, West Midlands, United Kingdom
Posts: 1,653
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#5 |
![]() Join Date: Mar 2008
Location: Tampa,FL
Posts: 253
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Seems fair, I think the Gunship needed a belly/tail gunner as well. Why hasn't Dice seen the big blind spot that thing has. I also think that its silly that if I am in a helicopter flying next to the gunship and it deploys it's flares and I've got inbounds that it should distract my threat as well,it freaking rains flares!!! I also think that it should be an option that can be turned off if you own a server. this patch does make it possible to look at the battlefield and not having to focuse on the spectre. what happened to the proxy defense for the Mobile Arty fix?
Last edited by secretkaos187; 09-19-2012 at 04:27 PM. Reason: need to add more insight. |
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#6 |
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On the loose
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Nice the jet cannon damage % has gone down the shitter!
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#7 | |
![]() Join Date: Jun 2009
Location: Canada, likely stuck in a snowdrift...with no shovel
Posts: 5,900
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#8 | |
![]() Join Date: Jun 2009
Location: Virginia Beach, VA.
Posts: 4,592
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#9 |
![]() Join Date: Sep 2008
Location: People's Republic of Canuckistan
Posts: 557
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The gunship initially spawn and movement delays hopefully will make a big difference in rush.
I'll just murder it with rockets instead then.
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#10 |
![]() Join Date: Nov 2011
Posts: 83
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I thought they would have nerfed the cannon damage for the Gunship, but all they did was increase spawn times and make it stronger against AA and Jets.
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#11 |
![]() Join Date: Nov 2008
Location: Iowa
Posts: 1,607
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I think DICE is Trolling us. . . I mean, they Have to be!
ALL of this Shit would have been discovered and Corrected had they just ONE Mother Dicking Test Game! Let alone actual development testing. I mean Come on DICE! I work in IT, and If the projects I released had this many things wrong with it and I still Released it I'd be Fired on the spot. Absolutely Ridiculous. Sure its great that they're Responding so Quickly, but seriously.
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#12 |
![]() Join Date: Jun 2006
Location: Germany
Posts: 753
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Screw the gunship, I freakin hate it.
They should remove it from the Rush gametype and leave it only in Conquest, I found it to be so much more annoying in Rush due to the "small place of camping" from the defenders. You will just simply get totally owned. And if your team got too many pioniers with IGLA's.. there won't be many left for the groundvehicles.. and of cource, no medic / sniper / supporter at all. It's simply ridiculous... with a random team which players brains are as big as an atom you won't be able to hold one base just any second. Attackers win most of the time due to the pure ownage. Rush sucks on armored kill
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#13 |
![]() Join Date: Sep 2012
Posts: 8
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I wish they had made it easier to destory the gunship. I am new to the game and i just keep getting spawn killed by it
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#14 | ||
![]() Join Date: Jun 2009
Location: Virginia Beach, VA.
Posts: 4,592
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#15 | |
![]() Join Date: Jun 2006
Location: Germany
Posts: 753
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Don't worry, same for me. I am not new to the game and enjoy myself being blown up by the gunship too. Last edited by head0r Inc; 09-20-2012 at 01:38 PM. |
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#16 |
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Glad to see they are increasing the spawn times on it again.
Go ahead and nerf jet damage on it, I'll still shoot the damn thing now no problem. They didn't touch the javelin damage to it so that's a win for me. |
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#17 | |
![]() Join Date: Jun 2009
Location: Virginia Beach, VA.
Posts: 4,592
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#18 | |
![]() Join Date: Mar 2010
Location: Wolverhampton, West Midlands, United Kingdom
Posts: 1,653
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Self-indulgent, selfish gamers with a false sense of entitlement and a "WANT IT NOW. HERE AND NOW!" mentality are to blame for developers rushing games out that are bug ridden and not thoroughly tested. That mentality, paired with annual/bi-annual releases from competitors puts devs in the position of whether they would rather be fucked standing up or bending over and they end up being pressured into tossing a game together. If gamers and, let's say, oh I don't know, Activision, took a little breather from demanding so much of development teams, maybe games would come out that need little-to-no post-launch support. Until then, and if they're clever, they can con Sony into buying one-week timed exclusive DLC deals so PS3 owners can beta test for them for a week and they can hot fix issues for general release on PC and Xbox.
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#19 |
![]() Join Date: Sep 2010
Location: Evil Tree
Posts: 107
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To be honest, if you use teamwork to take the Gunship down with stinger missles and areial vehicles on the defense side on Rush it isn't that big of a problem. Because, teamwork IS how you play this game...right? I feel as if people that play this game forget such a notion
Use your effin' mic! |
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