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#1 |
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Reacher
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*NEW* Armored Kill Screens
Alborz Mountain
![]() ![]() ![]() Death Valley ![]() ![]() ![]() All looks very pretty to me. |
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#2 |
![]() Join Date: Feb 2009
Posts: 1,371
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Just saw these in Mashed8's trailer breakdown video.
Pretty funny, though, didn't I just ask for a nighttime vehicle map in another thread? I can't wait to fly my chopper in the dark. The other map looks pretty good, too, overall I think this xpack is going to be the best yet.
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#3 |
![]() Join Date: Jul 2010
Location: Michigan
Posts: 1,410
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Death Valley looks awesome! They said PS3 would get Armored Kill on Sept. 4th, which means a Sept. 11th release for us!
With out a doubt! Last edited by BBDrew84; 08-14-2012 at 10:38 PM. |
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#4 |
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Reacher
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I'm not a fan of night maps but I think Death Valley could work very well, want to know what the other two maps are like!
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#5 |
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love night time maps,
not sure how hard it would be be, but having 2 versions of the map 1 day and 1 night. or even have it so it starts of in the day time and the sun has set when the game ends, or vice versa.
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#6 |
![]() Join Date: Nov 2009
Posts: 1,431
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#7 |
![]() Join Date: Feb 2009
Posts: 1,371
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Xbox and PC Premium users get it on September 11th, PS3 Premium users get it on September 4th. Non-Premium users get it on 20 something.
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#8 | |
![]() Join Date: Jul 2011
Location: Zagreb, Croatia - Liverpool, Sydney, NSW,Australia
Posts: 1,891
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Not exictied for ak but they lok cool ahaa.
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#9 | |
![]() Join Date: May 2011
Location: Italy (GMT +1)
Posts: 561
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Quote:
OT: Night time map? Fuck yeah!
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#10 |
![]() Join Date: Jan 2011
Location: Pacific Standard Time (GMT-8)
Posts: 287
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Night map! Yaaaaaaaaaaaaaaay!
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#11 |
![]() Join Date: Jun 2009
Location: Canada, likely stuck in a snowdrift...with no shovel
Posts: 5,850
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Night map with a construction site... I smell campers to scalp
![]() @ Wolf: time for more strafing runs!! |
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#12 | |
![]() Join Date: Jul 2011
Location: Zagreb, Croatia - Liverpool, Sydney, NSW,Australia
Posts: 1,891
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![]() All looks very pretty to me.[/QUOTE] looks like they pulled that construction site right out of gulf of oman. lol.
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-------------------------- "Support Space Exploration!" |
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#13 | |
![]() Join Date: Jun 2009
Location: Canada, likely stuck in a snowdrift...with no shovel
Posts: 5,850
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Quote:
Yep. Reusing already existing "assets" .
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#14 |
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Reacher
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This one doesn't look very tall though, they should add more cranes.
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#15 |
![]() Join Date: Mar 2010
Location: Wolverhampton, West Midlands, United Kingdom
Posts: 1,650
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What a rip off of Dome from MW3.
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#16 | |
![]() Join Date: Oct 2010
Posts: 628
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Quote:
Like the "golf ball" from Damavand Peak getting reused on Alborz Mountain. |
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#17 |
![]() Join Date: Jun 2009
Location: Canada, likely stuck in a snowdrift...with no shovel
Posts: 5,850
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I see what you did there
![]() Think the entire MW3 "Dome" map can fit on Damavand's helipad. With space leftover for a pub with a patio, 12 tap bar, and full kitchen. Let's grab a beer after the base jump. |
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#18 | |
![]() Join Date: Sep 2011
Location: League City, TX
Posts: 790
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Or you could have it while your mid-air during the jump.
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#19 |
![]() Join Date: Mar 2008
Location: Tampa,FL
Posts: 253
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These look cool. Atleast the IRNV will see more playtime. And I am finally happy to know we have a release date.
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