|03-05-2012, 05:36 PM||#1|
Achievement Guide and Roadmap
This guide may not be reproduced without the author's explicit written permission.
-Estimated achievement difficulty: 5/10
-Offline: 35 
-Online: 15 
-Approximate amount of time to 1000: 20 - 30 hours
-Minimum number of playthroughs needed: 1 SP - Multiple MP
-Missable achievements: 0 - Act Select
-Does difficulty affect achievements?: Yes
-Glitchy/ed achievements: Reports of collectables achievements as "high risk" for glitching out.
-Unobtainable achievements: None
Syndicate is a reboot of the 1990's game series Syndicate. It takes many of the story and lore elements from Syndicate and Syndicate Wars, and combines them. The year is 2069. The world is controlled by Syndicates: global corporations that compete with one enough for technological and territorial dominance. These Syndicates wage war on one another using Agents and guerrilla tactics. One of these corporations, EuroCorp, the company responsible for pioneering CHIP technology in the past is about to change the game with their new DART6 military chip. As Miles Kilo, alongside your friend and mentor, Agent Merit, you will battle rival Syndicates and breach the minds of your foes in single player. In cooperative mode, you and up to three others assume the role of Wulf Western agents, a fairly new Syndicate out to prove out just how ruthless they are while stealing technology that will allow Wulf Western to stand toe-to-toe with the larger syndicates. An awesome, if short, game.
To be honest, this game is very manageable on hard mode, and will reduce the amount of time spent in single player. There will be some parts, mostly boss fights, that might cause a snag or two. When upgrading your chip, be sure to take increased health or reduced damage upgrades as they can become invaluable during your hard mode playthrough. Other than that, use your breach ability as often as needed, as they will fill back up as you cap enemies, and use your DART overlay to get yourself out of jams. During the game, there will be some collectables and chapter specific achievements you will want to keep in mind. The achievements your are aiming for in this run are:
You will definitely need at least one other person to regularly play with, but four is optimal. You will also need to join a syndicate with at least four total members to not only get syndicate challenges done, but get the "Initial Public Offering" achievement. While playing coop, you will probably finish up work you started on other achievements, including "hacker"," the professional" and "half millionaire", as those are difficult to do without 5-8 playthroughs of single player.
There might be a few things that need to be mopped up, most likely "Hurt Locker", as the only feasible way to get this without playing for a month straight is to grind a grenade lobbing boss. A lot of the things are best mopped up in the coop mode, if allowed. Otherwise, select the chapter for any achievement you missed, and play on normal mode. For any missing achievements at this point, refer to the information for the achievement for specific farming spots and other useful information.
Special Thanks To:
Members of NEURODYNE
Last edited by Auburok; 03-13-2012 at 05:36 PM.