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#31 | |
![]() Join Date: Oct 2008
Location: France
Posts: 67
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Quote:
For example they list Barbed wire mod and others as quest rewards, but we all know they're not now. So if they say something is supposed to be there and you don't find it, maybe it's just not there! But sometime it is... yeah it sucks
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#32 |
![]() Join Date: Aug 2008
Posts: 381
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Joel Dirt in the Lab sells Oleander also, although not always, thought you might want to add this to the list.
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#33 |
![]() Join Date: May 2010
Location: Ioannina, Greece
Posts: 53
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Nice work dude.
Long story short ... i found a skull and placed it in an area that gave me a Blueprint for something called "Developer's 666 Craft". I had 6 diamonds from Svetlana's side quest. I went on a workbench ... and crafted this blueprint and it supposed to give me "Left hand of Glova". I checked my inventory and NOTHING there. I thought maybe it was full and it dropped on the floor BUT NOTHING again. Where is the item? The description said that i only need 5 diamonds nothing else but i still didn't get the weapon and i lost 5 diamonds. I then tried to reload last checkpoint but still i was missing my diamonds. - Did i do something wrong to get the "Left hand of Glova"? - Is it a glitch? - Do i need another item to use this ability? I'm confused as i have a backup save on a USB that is at least 5 hours back. |
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#34 | |
![]() Join Date: Sep 2009
Location: Allentown, Pennsylvania
Posts: 1,915
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I guess I'm not really helping, but I don't know what to tell you other than it seems like a glitch, cause I feel like it happened to me too, and I've seen others say they made it and it didn't show up in their inventory. |
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#35 |
![]() Join Date: Oct 2008
Posts: 3,226
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It's rumored that if you drop the glova it's too small to find on the ground
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#36 |
![]() Join Date: Sep 2009
Location: Allentown, Pennsylvania
Posts: 1,915
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Sometimes it's hard to tell when you're serious or just fucking around.... Maybe my inventory was full when I made it the first time. I guess I could try dropping it now and see if I can see it. It's kinda pointless at level 50 anyway.
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#37 |
![]() Join Date: Jul 2011
Posts: 17
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ty
this guide helped allot finding some of the usefull mods out there
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#38 |
![]() Join Date: Mar 2008
Posts: 192
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I can confirm the Blunt Speaker exists, as I'm sure someone has already done. I have it in my possession. Not sure of the level.
The Master Chef, as well, but it sucks a bag of dicks. |
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#39 | |
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The Terminator
![]() Join Date: Apr 2009
Location: In a van, down by the river
Posts: 2,402
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Quote:
Added, thanks. As for the official guide being wrong.. I think some of the discrepencies can be seen in my guide as well from person to person. Some people have said they found a particular item in one place while I may have found it elsewhere. Hopefully if anyone sees a double location for any of these (finds something in a place I don't have listed) just let me know and I'll add it like I did the rest. I have confirmed everything on the list myself (hell most of it came handwritten while i was playing) but I do know there are multiple spawns/possible quest rewards for at least a couple of items~ |
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#40 |
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The Terminator
![]() Join Date: Apr 2009
Location: In a van, down by the river
Posts: 2,402
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Added the Ripper Mod to the melee bleed mods section.
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#41 |
![]() Join Date: Feb 2009
Location: Man Cave, CA
Posts: 885
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Awesome, awesome guide. Do you mind if I add a link to the collectible guide I made up? I'm going to get all the "things" we can get linked up on the same thread so people can find them easy.
You get full credit of course! |
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#42 |
![]() Join Date: Sep 2010
Posts: 216
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im getting this game tomorrow and i dont understand what the need or owto use this list. sorry if i sound rude.
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#43 | |
![]() Join Date: Jan 2011
Posts: 67
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Anyway, it's incredibly useful against Thugs especially single player. It drops them to the ground immediately and with Xian and Sam B opens up the kick/curb stomp. |
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#44 | |
![]() Join Date: Feb 2009
Location: Man Cave, CA
Posts: 885
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You'll understand how once you start playing the game. |
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#45 |
![]() Join Date: Aug 2011
Posts: 103
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thanks this will be helpful
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#46 |
![]() Join Date: Sep 2011
Posts: 10
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Your list is missing the first poison damage mod, "Paralyzing Strike Mod". It is a reward from the "Picture of Bliss" sidequest in Act 2 at the warehouse. It requires 2x Oleander and 2x Bleach.
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#47 |
![]() Join Date: Sep 2009
Posts: 141
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I think your info on the vendors is incorrect. The vendors wares change every so often. I also saw grenades as soon as i got out of the church.
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#48 |
![]() Join Date: Aug 2008
Location: Basildon, Eng
Posts: 1,166
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Wish I could of used this before I completed the game! Would of saved some time!!
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Retail 100% Retail 1000+ Currently on 94'107 (11/04/13) Working on: Mass Effect 3(1125/1550), GOW3(1825/2000) GoW3: Rank 48(Red) (Seriously 3.0 - 49/65 Onyx - 87.70%) My Girlfriend takes up to much of my time these days
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#49 |
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The Terminator
![]() Join Date: Apr 2009
Location: In a van, down by the river
Posts: 2,402
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Chances are my info is just incomplete. Everything on there i have personally seen through numerous reloads of each vendor, but that's not necessarily everything. Now you saw grenades at what vendor? Warehouse? I have them for the random vendor just south of the warehouse already if that's where you saw em
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#50 |
![]() Join Date: Oct 2009
Location: Pittsburgh, PA
Posts: 723
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I found one of the new mods that came with today's patch. It called "Devastating Home Run Bat" it's purple and is found in the laboratory in the room with the work bench on a desk. Can be put on a metal bat and does bleeding damage (not sure exact stats cause I don't have a metal bat atm).
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#51 | |
![]() Join Date: Sep 2011
Posts: 77
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Quote:
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#52 |
![]() Join Date: Apr 2009
Posts: 3
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Found a new mod after the patch:
- Hot Rod Mod: just outside of police station on table Works on machette & Tijuana Machette |
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#53 |
![]() Join Date: Oct 2011
Location: Stafford, England
Posts: 10
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#54 | |
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The Terminator
![]() Join Date: Apr 2009
Location: In a van, down by the river
Posts: 2,402
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Quote:
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#55 | |
![]() Join Date: Sep 2011
Posts: 77
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Quote:
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#56 |
![]() Join Date: Dec 2007
Location: Boston
Posts: 1,178
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My experience with the Left Hand of Glova: As soon as I picked it up it immediately equipped instead of the weapon I was already using.
I think if you don't have the inventory space you'll drop it, and that's when people lose it and can't find it. So be absolutely sure you have an inventory slot when you go to pick it up. |
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#57 |
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Found this really useful and felt it deserved a wee bump from the depths of page 5.
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100% Retail: (29) 100% Retail + DLC: (7) Fallout 3(1550G), Dragon Age:Origins(1750G), Fable III(1250GS), Dragon Age II(1250G), L.A. Noire(1400G), Oblivion(1250G), Skyrim(1250G). |
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#58 | |
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The Terminator
![]() Join Date: Apr 2009
Location: In a van, down by the river
Posts: 2,402
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Quote:
Hopefully I'll get around to updating it w/ the new addons but I can't make any promises x.x
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#59 | |
![]() Join Date: Sep 2009
Location: Philly, East Coast, U.S.
Posts: 171
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Quote:
Second, concerning the modded weapon that never showed up in the person's inventory... THIS IS A VERY REAL GLITCH. It happened two nights ago when I went to make the Electro Military Knife (Orange Skull weapon). Made it, went to arm it, huh? Nothing to be found in my inventory?! What a waste of 5 Diamonds and $10K cash. It also happened to me that same night when I went to make a Sticky Bomb. Then it happened to my coop buddy last night when he went to put a mod on his shotgun. But he did the smart thing and did NOT quit out of the game... instead he PRESSED HIS XBOX BUTTON AND THEN PRESSED "Y" TO GO TO THE DASHBOARD. After reloading the game up, viola, his shotgun was back. Now obviously you will have lost anything else you did up until your last checkpoint save, but the games auto-saves so often there is really no way for you to lose much. Sounds like the best way to handle the situation. He had his Shotgun and I didn't have my Electro Military Knife. This Skull related weapon SUCKS by the way. I went back and spent another two hours getting 5 Champagnes [plus another f-ing visit to Svetlana... arrgg] and $10K together to build it... again. What a double waste of time building it twice. BEFORE you attempt to create ANY modded weapons, I suggest: - Make sure you have AT LEAST ONE EMPTY inventory slot - Make sure you have AT LEAST ONE EMPTY weapon wheel slot Can't hurt to try, right?
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Kill it Mr. Bubbles! Kill it! Scabby on my knee! Scabby on my knee! SCABBY ON MY KNEE!Hurt him! Like a little b*t#h! Get up Mr. Bubbles, please get up! Why won't you get up?!
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#60 |
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The Terminator
![]() Join Date: Apr 2009
Location: In a van, down by the river
Posts: 2,402
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So.. am I missing some major stuff in my guide at this point? It's been forever since I played this game.
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