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#31 |
![]() Join Date: Aug 2010
Location: Phoenix, AZ
Posts: 114
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Well iy looks like Relius Clover is coming to BBCS2+ on the PSVita. And it looks like he MIGHT come to the console versions. Here's the post on dustloop.
http://www.dustloop.com/forums/conte...2-%28PSVita%29! Also this info that some SRK poster, uh, posted. Relius Clover will be added to the Arcade version of CS2 via an update this Winter, and it mentions possible plans for a DLC update for the console versions as well. His gameplay will be similar to Carl’s, as he will fight by controlling his battle puppet, Ignis. A loketest is scheduled for August 11 at Akihabara Hey! Relius Clover Height: 186 cm Weight: 75 kg Birthday: June 1 Blood Type: A Birthplace: 2nd Hierarchical City Iwatsuchi (Austria) Hobbies: Research Likes: Opera Dislikes: Unorganized bookshelves CV: Junichi Suwabe Backstory: Showing interest in nothing but research, Relius is a man utterly devoid of affection, even towards his own son, Carl. He has a methodical disposition and hates bookshelves that are in disarray. He arrived in the 13th Hierarchical City Kagutsuchi under orders from a high-ranking member of the massive world government, the Novus Orbis Librarium, to observe the activities of Hazama, a member the very same organization’s Intelligence Department. |
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#32 |
![]() Join Date: Dec 2010
Location: Somewhere...over the rainbow
Posts: 84
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I hope Relius come to the console version as a DLC I don't want to buy a PSvita just to play as him.
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#33 |
![]() Join Date: Jun 2010
Location: UK
Posts: 1,313
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I did some searching about and it looks like Ignis will not play like Nirvana, as she is not always present in the screen shots. I reckon she can be teleported in and will play similarly to Valkenhayn's Wolf Gauge.
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#34 |
![]() Join Date: Aug 2009
Location: Manhattan
Posts: 335
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Another pointless character update -_-
__________________
![]() ![]() ![]() I must be victorious for my Queen!
A fact is a fact. My style's too real I've got the rhythm that you all can feel. Any and all challenges that comes my way gets my full attention then it gets played. The best knowledge in these degrees is not to stand so close to me. And any cowards that wishes to open up will be brought to justice by my Ryu-sei-ken! |
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#35 |
![]() Join Date: May 2010
Location: Birmingham, UK
Posts: 365
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could that be some sort of enchanted attack? blind guessing its Drive would wipe out Ignis and attack in a sudden...
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#36 |
![]() Join Date: Dec 2010
Location: Somewhere...over the rainbow
Posts: 84
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#37 | |
![]() Join Date: May 2010
Location: Birmingham, UK
Posts: 365
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Quote:
Not much playing SF... but yeah, consider the game BBCT> BBCS(+ 3dlc)> BBCS2> BBCS2+> ??? thumbs up to the marketing of the game? I won't |
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#38 |
![]() Join Date: Aug 2010
Location: Phoenix, AZ
Posts: 114
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#39 | |
![]() Join Date: Aug 2009
Location: Manhattan
Posts: 335
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Quote:
__________________
![]() ![]() ![]() I must be victorious for my Queen!
A fact is a fact. My style's too real I've got the rhythm that you all can feel. Any and all challenges that comes my way gets my full attention then it gets played. The best knowledge in these degrees is not to stand so close to me. And any cowards that wishes to open up will be brought to justice by my Ryu-sei-ken! |
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#40 |
![]() Join Date: Aug 2010
Location: Phoenix, AZ
Posts: 114
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#41 |
![]() Join Date: Jun 2010
Location: UK
Posts: 1,313
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I'm praying that Ignis doesn't play like Nirvana with the whole holding D and a direction crap.
__________________
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#42 |
![]() Join Date: Aug 2010
Location: Phoenix, AZ
Posts: 114
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And here is some system info on the whole cast, thanks to Dustloop for this info.
http://www.dustloop.com/forums/conte...n-Test-details There is also no word if there will be any more location tests. System Mechanics: Gold burst - Duration decreased, less invincibility. Easier to bait and punish Break burst - Hitting the opponent with burst or making the opponent block it gives 25% meter to you Knockback - When air guarding a ground attack, knockback is increased to make it easier to gain some distance Barrier guard - Larger knockback on moves with a higher attack level Instant barrier guard - Knockback is even larger, making it easier to get away Tager: Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack B sledge hammer - Can now be held 5B -> 5C now combos against an airborne opponent 6A - Pull from magnetism slightly weakened, guardpoint ability strengthened Spark bolt - Amount of wallbounce on normal hit slightly decreased Volt charge - Day 1 combo from sledge counter if an opponent hits the guard point yields 4000 damage Litchi: Mantenbou hassha - hitstun slightly increased jB, jC with no staff - can now only be used once each in the air. Ikki tsuukan - Now + on guard San gen kyaku・chun (ground)(followup version) - Changed to be a spinning blowback hit, added corner blowback properties j.c (staffless) - May be faster(?) 4d - Now wallbounds near corner Can no longer do glide throw Can't follow up normal throw midscreen Platinum: 5b - Speed increased Magical bomb - can now shoot in 3 directions depending on lever movement Magical nyanko (cat hammer) - minimum range of hitbox has been improved. Ground bounces fairly high on CH Magical picohammer - Can now follow up after a hit Magical bat - Causes blowback to corner on ground hit Air Persia - Causes fatal counter, ends facing opponent on a rapid cancel Back Throw - Now properly wallbounds everyone (bug fix yay!) Mami Circular - Damage nerf (5c > mami circular does 1770) 6c - No longer floats otg opponents Noel: Assault through - Causes corner blowback on normal hit, wallbound on counter hit Spring raid - Can now combo after it even from midscreen with j.b. Untechable time decreased. 6C - Second hit cancel window reduced. 6C > (throw whiff cancel) > 6C doesn't work anymore Chain Revolver - Slower overall, more like CS1 CR5C>214D combos in the corner Various D moves - Can no longer be canceled into specials (drive specials, distortion drives, and astrals can still be canceled into) CR 6D - No longer moves her forward 6A > 2B chain removed Optic Barrel - Startup time increased 5C - Startup time increased j.d - Untechable time decreased j.4d - Untechable time decreased Fenrir (reversal super) - Minimum damage down to ~700 Rachel: 6B - Wallbounds on counterhit j.2c - Now also air cancelable on hit! NOT cancelable at all on block Can no longer do the j.236a whiff lvl3 trick 2C - Increased proration(?), slightly weakened Carl: 6C - Added floor bounce property. 6D - Causes corner blowback on air normal hit, wallbound on air counter hit j2C - Can now only be used once per jump (no more unblockable) Cantabile - Now hits even at point-blank range Can no longer do glide throw Hakumen: 6A - Now head attribute invulnerable 4C - Can now be charged. On full charge, does large damage and chains to Renka Kishuu - Travel distance slightly increased, now projectile invulnerable 6A - Now wall bounds. Can no longer do 5A>6A>5A Makoto: Stargazer - Can be followed up on hit (2A/5A > 6A > 2D) B, C astroid vision - Paths adjusted Shooting star - Decreased startup time Mars chopper - removed some D followups 5D - Untechable time decreased such that 5D(3) -> 2D(3) doesn't work in the corner. Can combo 2A/2B 6B - Slower startup, removed force crouch on hit, decreased hitstun 5cc - No longer combos into 6b against standing opponents Various D moves - Untechable time decreased Lightning Arrows - Bound properties removed Corona Upper (DP) - Can no longer be looped Parry - Now has a cooldown where you can't parry again. Valkenhayn: Nacht Jager - Increased knockback on air hit 3c - Is now special cancelable. Can be emergency teched Wolf form B - Removed head attribute invincibility Rasen wolf - Wolf gauge depletion increased 2C - Untechable time decreased Hazama: B drive movement followup - Can attack sooner after use Gasshoukyaku (214D~B) - Added corner blowback. Horizontal range shortened. Can follow up in corner 6C - Now either has same move proration or really big proration Various D moves - Attack level decreased, hitstop seems to be lower Taokaka: 6B - Now fatal counters 6C - Slightly increased startup speed j.d - Ground untechable time decreased (TL may actually be faster recovery for Tao?), now wall bounces on counter hit. 3C - Knocks back on hit, severe enough that 236a won't reach j.8d - Untechable time reduced, can only combo 2 loops before they tech now Hexa Edge - Wall bounce removed Mu: Tsunugui - Now also usable in air. Now wall bounds. Usable in corner combos j.2c - Is now a fatal counter Ame no habakiri - Can be charged Yata no kagami - Now also usable in air Habakiri - Damage nerfed Jin: 6A - Can relaunch if you hit an air opponent, use 2b/3c 214A, j.214a - Wall bounces in the corner vs air opponent Can no longer do 2C > 5C 214C - Tech timing is changed a bit, opponent bounces in a slightly different angle Ice Arrow (super) - Much longer recovery time, opponent flies up much higher, longer untechable time, can combo into 6C still, much less damage after (around 500) 6C - Untechable time increased, near corner you can DC and 2c or 623b 6C - Can no longer follow up midscreen w/ DC 5C. ~>sekkajin > 6C > 2D works Ragna: Carnage Scissors - Now projectile invincible j.C - Bigger vertical hitbox (better as a jump-in) 6D - Floats on hit Tsubaki: 2D - Charge speed increased 6A - Now fatal counters 214214D (tsubaki mugen) - Now also usable in air 623C - launches higher, cannot follow up with 2C or 214D anymore. Less untechable time 2C - Less untechable time 5D - Charge speed decreased. 5D charge is now set, it cannot charge more than 1.5 bars (you charge to 1.5, then it'll go no further) 22D - Techable after landing on the ground 214D - less priority ? Bang: 5D - Causes float on normal hit j.d - Increased proration (TL in question. maybe "better in combos?) C kunai - Increased proration, hold time on hit increased Lambda: Gravity seed can be used twice with 1 gauge 5C - Holding the button causes all hits to come out 5D, 2D - Added revolver action into 4B, 6C Act Parser: Cavalier - Untechable time decreased 6C - Untechable time after wallbound decreased Arakune: j.c - Arakune jumps in the direction of the stick after it hits 6D - Arakune's head now has a hitbox as well (it can hit the opponent?) Overall damage decrease Relius: General info: 5 Guard Primers Has a dash like that of Eddie (GG) Relius' theme is an opera. Described as "boss-like" Drive name: Detonator His Astral Heat is not usable in the loketest build His Drive, Detonator: Use it to invoke Ignis, who follows Relius. If Relius jumps, Ignis floats Can perform blows with Ignis with direction+D. You may then press D again to call her back Relius can attack while Ignis attacks Ignis disappears when Relius is attacked j.2D, j.6D, j.8D cause Ignis to appear and rush in the direction that D is inputted. Drawings of his moves (Japanese): http://generalnantoka.blog35.fc2.com...entry-534.html Normals: 5B: blow with the mantle that appeared in Famitsu 6A: overhead 5C: two arms out of his mantle; cause 2 hits 2C: leaves a gear (?), Anti-air Command Moves: 214B: Ignis spins around 236C: The punch that appeared in Famitsu Follow-ups of the 236C (or 214A j.214B), they call Ignis to attack J.214B: Ignis makes a coup similar to the Carl j.2C 236D: Ignis appears above Relius and attacks the opponent at a 45 degree angle Distortion Drives: 632146C: a gear appears holding the opponent. Invincible on startup. Relius can move during this. Minimum dmg: 1000(?) 632146D: Ignis attacks with an aura similar to "Volante" (Carl). Raw hit dmg: 2600 236236D: The same super as "Rhapsody of Memories" (Carl) Location Test Combos: Midscreen: 6A> 2D> 5B> 5C> 236C > 214A > 5C> JB> JB> JC> 236C > 214A. 3300 damage Corner: 5B > 5C > 236C > 214A > 5C> 2C> 4D > 5Cjc > JBjc > JB> JC> 236C> 214B. 4400 damage Corner, Ignis already summoned: 6A > 2D > 5B > 5C > 236C > 214A > 5C > 2C > 4D > JB> JC > 236C > 214B. 3400 damage |
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#43 |
![]() Join Date: Aug 2009
Location: Manhattan
Posts: 335
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Another nerfs buffs ? the fuck...
__________________
![]() ![]() ![]() I must be victorious for my Queen!
A fact is a fact. My style's too real I've got the rhythm that you all can feel. Any and all challenges that comes my way gets my full attention then it gets played. The best knowledge in these degrees is not to stand so close to me. And any cowards that wishes to open up will be brought to justice by my Ryu-sei-ken! |
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#44 |
![]() Join Date: Jun 2010
Location: UK
Posts: 1,313
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When will these changes take effect?
__________________
![]() Deus Ex Achievement Guide | xbox.com Retail Completions: 38 | Arcade Completions: 15 Seriously 3.0: Total Onyx Medals - 24/65 | Level 86 Currently Playing: Assassin's Creed III, Borderlands 2 |
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#45 |
![]() Join Date: Jul 2010
Location: Glasgow
Posts: 1,181
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Relius isn't confirmed for consoles at all at the moment, is he?
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Retail 1000Gs Tekken 6, Resident Evil 5, Bayonetta, Alan Wake BlazBlue: Calamity Trigger, Borderlands, Tekken Tag 2 Arcade 200Gs Worms, Banjo-Kazooie, Dead Rising 2: Case Zero Marvel Vs. Capcom 2, Street Fighter II: Hyper Fighting Mortal Kombat Arcade Kollection, SF3: Online Edition Streets of Rage 2 |
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#46 |
![]() Join Date: Jun 2010
Location: UK
Posts: 1,313
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He isn't confirmed, but there are apparently talks about him coming to console as DLC.
It may just be a rumour though as a 'second mystery character' was supposed to appear with his first gameplay, but it wasn't.
__________________
![]() Deus Ex Achievement Guide | xbox.com Retail Completions: 38 | Arcade Completions: 15 Seriously 3.0: Total Onyx Medals - 24/65 | Level 86 Currently Playing: Assassin's Creed III, Borderlands 2 |
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#47 |
![]() Join Date: Aug 2010
Location: Phoenix, AZ
Posts: 114
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Of course they're going to release this to consoles. They'd be insane not to. If anything, they might actually make a disc version this time around.
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#48 | |
![]() Join Date: Jun 2010
Location: UK
Posts: 1,313
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Quote:
__________________
![]() Deus Ex Achievement Guide | xbox.com Retail Completions: 38 | Arcade Completions: 15 Seriously 3.0: Total Onyx Medals - 24/65 | Level 86 Currently Playing: Assassin's Creed III, Borderlands 2 |
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#49 |
![]() Join Date: Aug 2009
Location: Manhattan
Posts: 335
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I want Jubei for fucking sakes
__________________
![]() ![]() ![]() I must be victorious for my Queen!
A fact is a fact. My style's too real I've got the rhythm that you all can feel. Any and all challenges that comes my way gets my full attention then it gets played. The best knowledge in these degrees is not to stand so close to me. And any cowards that wishes to open up will be brought to justice by my Ryu-sei-ken! |
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#50 |
![]() Join Date: Dec 2010
Location: Somewhere...over the rainbow
Posts: 84
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#51 |
![]() Join Date: Aug 2010
Location: Phoenix, AZ
Posts: 114
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Some more info from the SRK frontpage.
Due out this winter, the PSVita version of BlazBlue is now officially called “BlazBlue Continuum Shift Extend”. According to Famitsu (translated by Andriasang), the game will contain the following features.
The team functionality sound neat imo. |
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#52 |
![]() Join Date: Jul 2009
Location: Away
Posts: 692
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That's all I wanted to know LOL.
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#53 |
![]() Join Date: Dec 2010
Location: Somewhere...over the rainbow
Posts: 84
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The team battles sound cool, I might get the game just for that lol
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#54 |
![]() Join Date: Aug 2010
Location: Phoenix, AZ
Posts: 114
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#55 |
![]() Join Date: May 2010
Location: Birmingham, UK
Posts: 365
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you can share save data from PS3? OH man... I hate you M$, right now, WM7 is not enough... do something
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#56 |
![]() Join Date: Jun 2010
Location: UK
Posts: 1,313
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It has been confirmed for xbox.
__________________
![]() Deus Ex Achievement Guide | xbox.com Retail Completions: 38 | Arcade Completions: 15 Seriously 3.0: Total Onyx Medals - 24/65 | Level 86 Currently Playing: Assassin's Creed III, Borderlands 2 |
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#57 |
![]() Join Date: May 2010
Location: Birmingham, UK
Posts: 365
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I don't get it, what do u mean confirmed for 360? save data share to WM7, or release ???
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#58 |
![]() Join Date: Feb 2010
Posts: 524
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Sorry to say, but I don't understand. Is this another BlazBlue that will be released on a disc with just new characters and such? Example given: Marvel vs. Capcom 3 to Ultimate Marvel vs. Capcom 3.
__________________
![]() Credit: LankstaTDOT 720ing Scrubs since 07/08/2009. Main: Sub:![]() "Lesson learned: Limited time achievements are horrible."
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#59 | |
![]() Join Date: Jun 2010
Location: UK
Posts: 1,313
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Quote:
It's not been confirmed whether it is DLC or a retail release yet, but my money is on a retail release considering the amount of content coming with it.
__________________
![]() Deus Ex Achievement Guide | xbox.com Retail Completions: 38 | Arcade Completions: 15 Seriously 3.0: Total Onyx Medals - 24/65 | Level 86 Currently Playing: Assassin's Creed III, Borderlands 2 |
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#60 |
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Guide Team
![]() Join Date: Dec 2008
Location: Twisted and withered away...
Posts: 5,379
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I think it will most likely be DLC just like how Continuum Shift II was. This sems like less content then Continuum Shift II was as well, so I wouldn't be surprised if there was more DLC again. I do wish they would make a Blazblue 3 instead of all the updates though...they are starting to get a little old x.x
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