|02-12-2011, 08:57 PM||#1|
Credit goes towards YEWJHIN on PS3 TROPHIES SITE!!!!!
Also Credit towards Bleeap and xHARBINGER v2 for making sure everything is correct..
• Estimate difficulty: 7/10
• Offline: 36
• Online: 14
• Approximate time: 50+ (10-15 Offline)
• Minimum number of playthroughs needed: 2
• Missable Achievements: None (Mission Select)
• Glitched Achievements: None
• Cheats disable Achievements: No cheats as far as I know
• Difficulty affects Achievements: Yes
Quantum Theory is a third-person shooter video game developed by Team Tachyon and published by Tecmo. The game was released in September 2010 and centers around two characters named Syd and Filena who must fight through a "living tower". Set in an organic sci-fi world, years have passed since a world war left the world in a catastrophic state, leaving only a few survivors. In a new community "Cocoon", life has been threatened by a black material called Erosion, creating a post-apocalyptic environment. Surviving humans recruit a militia to conquer the Erosion and set out to take down the "Living Tower". There is nothing spectacular about the game but if you're looking to burn some money and time and this title is on sale, you might like it for what its worth.
Step 1: Complete Story on Easy, using only the Revenant
Start on Easy mode and complete the game using only the Revenant sidearm. Do NOT use any other weapon. This difficulty is very easy as you can auto-lockon by pressing and the Revenant can kill most common enemies in 3-4 hits apart from headshots. Look for as many Watchers as you can by following the Collectible Guide. You should also attempt to nail down the Achievements What a Pal, 8 Seconds with Style, and Fight Fire with Fire. Completing this step will unlock Trusty Sidearm for completing the game using only the Revenant, as well as give you an idea of what to do during Boss Fights.
Step 2: Complete Specific Chapters on Hard + Boss Fight Time Trials
On Hard mode you no longer have auto-lockon but now you are free to use any weapon you come across, which you should do to unlock Killing Connoisseur. You do not need to complete the whole story on Hard difficulty. On Chapters/Scenes 2, 6, 9, 0-2, 12 and 13, play on Easy up until the last section of each chapter, then quit to the Main Menu. Choose "Continue" in the Main Menu but switch to Hard difficulty and you will resume from the last checkpoint, then you can complete those chapters for the Achievements: Dermal Lesion, Internal Trauma, Phloem, Breach, Subdural Hematoma and Death & Rebirth. Credits to OneChance for this find.
Each of the boss fights on Hard difficulty also have a time trial Achievements associated with it, see the Achievements Professional Exterminator, Gladiator, Warrior, Matador, Nevermore, Entropy and Release for more info.
Step 3: Clean Up
If necessary, you can choose Chapter Select on Easy to clean up on Achievements like What a Pal, 8 Seconds with Style, Fight Fire with Fire, Major League, Cut a Rug, and find any remaining Watchers that you have left. You can also retry the Boss Time Trials on Hard if you missed them on your first attempt.
Step 4: Complete Multiplayer Achievements
I won't kid you, the online is about as dead as a graveyard. There's barely more than 20 people playing it and most aren't really dedicated to boosting the trophies. Speaking of that, you need 1,000,000 points to reach Immortal rank and there is a sort of anti-boosting/penalty system in place that will limit your progress or even send you down a rank or two if you exceed your limit of points achieved in a match. Having that said, if you do manage to find a dedicated boosting party of 6 (you need 8 people for a couple of Achievement), expect to spend anywhere between 30-50 hours depending on your current ranks.
Pierce the Skin
Clear The Root of the Tower.
See “Dermal Lesion” below.
Clear The Root of the Tower on Hard.
Story Related. You’ll unlock this after clearing Scene 2 on Hard. Play on Easy mode up to the last checkpoint, quit to the Main Menu then choose "Continue" but switch to Hard mode. Complete the chapter to get both related difficulty Achievements.
Through the Viscera
See “Internal Trauma” below.
Clear Trachea on Hard.
Story Related. You’ll unlock this after clearing Scene 6 on Hard. Play on Easy mode up to the last checkpoint, quit to the Main Menu then choose "Continue" but switch to Hard mode. Complete the chapter to get both related difficulty Achievements.
8 Seconds with Style
Kill all enemies in Trachea without dying.
This is best done on Easy difficulty because you're riding a Granula which is pretty fast moving and enemies will die easier on Easy. In the first area you come across 3 turret positions. Whenever you see that button alert at the bottom of your screen it means you're approaching one of these positions. The first position has two turrets and a floating red exploding core in between them, shoot the red core to destroy both of them with your MG. The next position has 1 turret and a core beside but you pass it very quickly so I suggest using the Rocket Launcher. The 3rd position has 3 turrets and 2 cores spread in between them, I suggest using the rocket launcher again and aim right in the middle to blast both cores at once.
After that you'll come to a new area and you can immediately lockon to 2 of those flying birds and kill them with you MG. Turn around and more birds will appear, about 5-6 of them so make sure you get them all. You'll be coming upon a platform with 5 soldiers on top next, you can either shoot the red exploding sacs on the ground or use the Rocket Launcher. I use the Launcher for everything since there's enough ammo. You'll circle around the back and come upon a 3rd platform with 3 guys, then a 4th platform with 2 Brutes and 2 soldiers and finally the last platform has 3-4 soldiers, 2 brutes and a turret. Try to get all the soldiers first so that none of them will man the turret.
After killing them all, the next area is free of enemies but you have to shoot Stained Glass Panels as you move on or it'll damage you and might even kill you. You get off at the 3rd area where more enemies are but they should be easy as you can hide behind cover here. Use the Revenant to save your MG ammo.
Finally, you'll proceed to the last fight with the Gargantua boss. Shoot him with everything you got but reserve the MG for when he opens his mouth so that you don't take alot of damage. Once you defeat the boss this Achievement should unlock.
Kill the Gargantua on Hard in 2 minutes 30 seconds or less.
The Gargantua is the spider-like boss at the end of Scene 6. Its weak point is the mouth whenever it opens up to shoot at you, though you still can do somewhat minimal damage when its mouth isn't open. A way to make this fight slightly easier is to play the first parts of the chapter on Easy while conserving ammo, then quit to the title screen when this fight starts. Choose to continue from where you're from and you can change the difficulty to Hard and you'll start with lots of ammo for your MG and Rocket Launcher.
Kill the Chariot during Thorax on Hard in 1 minute 30 seconds or less.
This Chariot is the giant "abnormal Gillskin" that you come across in the second area in Scene 7. The fight can be pretty tough if you don't have the right weapons, therefore I suggest you pickup a Venom MG and the Inferno Rocket Launcher in the first area of the chapter. If you don't see these on the floor, restart the scene as it won't take you more than 5 minutes to reach this mini-boss again. In the game, Filena tells you to shoot his shoulder to stun him then shoot his chest. DON'T waste your ammo and time shooting the shoulder, go directly for the red spot in the chest with your Venom MG. His shots are very damaging and the cover spots here are limited and only temporary because his shots can break them. You can roll under him to buy some time to reload or switch weapons while he turns around.
Clear Lumenosynthetic Reactor 2.
See “Phloem” below.
Clear Lumenosynthetic Reactor 2 on Hard.
Story Related. You’ll unlock this after clearing Scene 9. An easy way to end the boss fight quickly is to make sure you pickup the Bloodclaw in the first room of the level. When the fight starts, run past Thanatos and up the bridge on the right to the Reactor then whack away with the Bloodclaw equipped. You can end it in less than 30 secs.
Clear The Womb.
See “Breach” below.
Clear The Womb on Hard.
Story Related. You’ll unlock this after clearing Scene 0-2 on Hard. Play on Easy mode up to the last checkpoint, quit to the Main Menu then choose "Continue" but switch to Hard mode. Complete the chapter to get both related difficulty Achievements.
What a Pal
Don't let any teammates who were setting charges go down during the final battle in The Womb.
This is the final scene where your two allies are planting charges on the womb on opposite sides and you will need to circle around keep the enemies off their backs. This is best done on Easy difficulty of course. There’s plenty of ammo around and your MG should suffice, I even did it using Melee attacks only.
Defeat Thanatos on Hard in 1 minute 30 seconds or less.
Right at the start of Scene 10 you’ll fight Thanatos in a room filled with exploding Red Spots on the ground. Aim for these spots with the Revenant or any MG whenever he is near one and you’ll beat him easily.
Last edited by bleeap; 02-19-2011 at 08:18 PM.
|02-12-2011, 08:57 PM||#2|
Kill the Dreadnought on Hard in 2 minutes or less.
The Dreadnought is a bull-like boss you encounter in Scene 10-2. This boss is very easy because all you have to do is use Combo Throw and fling Filena at him. In fact, anytime he tries to grab Filena you should use this move to get her out of harm’s way and score a hit for you at the same time. He only has two attacks where he either charges at you or he flings red explosives in a small area and tries to smash you afterwards, both are easy to avoid by rolling away. The red explosives can damage him as well if you lure him to it, but even on Hard you only need 5-6 Combo Throws to bring him down.
Fight Fire with Fire
Shoot down 10 projectiles from the Raven.
See “Nevermore” below.
Kill the Raven on Hard in 2 minutes or less.
The Raven is the boss in Scene 11. He’s a little challenging but not too difficult. When he’s flying in circles he’ll shoot red exploding orbs at you from his tail. You can roll away or shoot these orbs for the “Fight Fire with Fire” trophy. If he stops midway during flight and turns, that means he’s about to use his tail to cut a straight line. You can use the opportunity to shoot the orange parts of his wings and evade just before he charges at you because it’s a one-hit kill. Sometimes he will perform strafing runs shooting with a gun under his belly, or stop above your platform and shoot tendrils into the ground, which explode shortly. Shoot at his wings and roll away when the tendrils turn red which indicates they’re about to explode because it deals massive damage.
Defeat Chaos (Thanatos II) on Hard in 1 minute 30 seconds or less.
In Scene 12, this is during the fight where Thanatos is transformed and introduces himself as Chaos. He has two attacks that you need to watch out for, a blue orb projectile that he shoots at you and deals a lot of damage, and a annoying red orb that he generates in his hand and explodes which kills you if you’re near him at that point. Filena is here to assist you. I had the Venom MG and Inferno Rocket Launcher here, and my strategy is to empty a clip of the MG or shoot two rockets and then Combo Throw while it’s reloading. Keep on the move and roll away if he comes after you. Filena can interrupt his red orb attack but he’ll likely launch a second one immediately so if you see the second one coming immediately use Combo Throw to get her away and score a hit at the same time.
Defeat Diablosis Soma (Thanatos III) on Hard in 3 minutes 30 seconds or less.
Again still in Scene 12, Thanatos goes through a second transformation into a big huge ugly thing. This is definitely a very tough fight as not only can he damage you with his arm sweeps and punches, there are tiny bot things that shoot at you all the time. His weak points are the orange spots around his body. If you see juice squirting out of the spot, it means you’re hitting it for maximum damage as opposed to minimal damage if nothing is coming out.
Right infront where you begin is the 1st spot. Destroy the first spot, and then run up (hold ) the winding path to your right, picking up the MG on the way. Stick to the right wall to avoid an incoming arm that will hit you very hard.
You will come to an obstacle that you need to jump over and high wall on your left. Here you should be able to see the 2nd Spot just under the arm nearest to you. He will move back the arm and the spot will move away, but you still should be able to target it. He will be swinging his arm but if you stayed at the spot where you jumped over you should be able to avoid it. Once his arm has passed immediately move forward but don’t jump over the next obstacle, look to your left and you can target the spot, burst it.
Next, jump over the obstacle and quickly race away while picking up the ammo box on the way. Remember you can reload and run at the same time. The 3rd spot is again under one of the arms and there will be a high wall that you can use for cover. Stay on the left side of the wall and shoot it, if he grabs the high wall, run to the right side. If he lifts his arm instead, stay on the left as he will be punching the right side.
Destroy the 3rd spot, jump the gap and you’ll come across a shotgun before another gap. Jump this second gap, and now you can see his face. The 4th spot is on his left arm up here. Again there’s a high wall for cover, stay on the right side and you’ll be able to target the weak spot. When he pulls back his arm, he’s about to punch the right side of the wall, so roll away.
Once done, race up and away, leap over an obstacle, and then you will come to the back of his head. There should be two high walls with a lower wall in between. The 5th and final spot is behind his neck. Run between the two high walls and unleashed everything you got and hopefully you did this under par time.
Clear Your Mind
Clear Cavitas Cranii.
See “Subdural Hematoma” below.
Clear Cavitas Cranii on Hard.
Story Related. You’ll unlock this after clearing Scene 12 on Hard. Play on Easy mode up to the last checkpoint, quit to the Main Menu then choose "Continue" but switch to Hard mode. Complete the chapter to get both related difficulty trophies.
Clear The Seed of Gnosis.
Story Related. You’ll unlock this after clearing the final chapter Scene 13. Complete the chapter on Hard mode to get this trophy and Death & Rebirth trophy below if you've completed the specified chapters on Hard mode earlier.
Death & Rebirth
Clear the entire game on Hard.
You do NOT have the beat the entire game on Hard mode, only these specific chapters: Scenes 2, 6, 9, 0-2, 12 and 13. You can start the chapter on Easy mode, play up to the last checkpoint and quit to the Main Menu. Select "Continue" in the Main Menu but choose Hard difficulty and you'll resume from your last checkpoint in the same chapter, complete it to get the trophies (Credits to OneChance). Pull out all the stops and use whatever it takes to dispose of enemies. Fight smartly by taking cover and observe what weapons the enemies are using so you don’t get blown to bits, especially those with Reapers, Grenade Launchers or Rockets Launchers.
Clear the entire story using only the Revenant.
The Revenant is your default starting weapon and you press to choose it. You MUST use the Revenant only for all Scenes except for Scenes 0-1 and 0-2 where you do not have access to it. I recommend doing this on your Easy playthrough where 3-4 shots will be enough to kill any enemy and you automatically lock onto enemies with . Doing this on any other difficulties is very frustrating and suicidal.
You CAN use Filena’s Combo Throw and Combo Melee Attacks, Turrets and your own Melee to kill enemies.
Kill 500 enemies.
See “Predator” below.
Kill 1000 enemies.
Pretty self explanatory, you should unlock these trophies in your first playthrough itself. Kills are still added to the total even if you die and restart from checkpoint.
Kill 200 enemies with headshots.
The MGs and Snipers are the best weapons for this. Most of the time when you score a headshot the camera will zoom-in showing the slow-mo kill effect or Syd will comment on it.
Shoot an enemy with a Plasma Lancer from 50m.
You can get this in Scene 2 right at the beginning, aim your sniper rifle at one of the beam-shooting things on the gate and shoot it, you don’t even have to destroy it to unlock this.
Kill 100 enemies with melee attacks using the Bloodcleaver.
The Bloodcleaver is a weapon that you can find starting Scene 9. Shooting the weapon doesn’t do much damage but your melee damage will be increased when equipping it. When you launch a melee attack you will see a black slashing effect. A good place to farm this is in Scene 0-2 The Womb, during the final fight where you protect your allies while they are setting the charges. There is a Bloodcleaver lying on the ground to your left if you didn’t pick it up earlier.
Five Birds, One Stone
Hit 5 enemies with one shot from the Ifrit.
An easy place to do this is in Scene 8. After clearing the first two rooms, you enter a wide open area where you need to destroy 3 security cores. From where you start, turn left and 4 Nosferatu soldiers will appear. Wait a while and when you see 2 flying bots coming from their right quickly aim the Ifrit at the group and hope you hit 5 of them. Remember the requirement is just to hit, not necessarily kill. If you fail you can restart from checkpoint again.
Kill 10 enemies with every firearm Syd can equip. (Melee kills don't count.)
There are lots of weapons in this game and stronger variations of the same gun as your progress through the story. You need to kill 10 enemies with each variation in every category. Melee kills while equpping any weapon DON'T count for this trophy including the Bloodcleaver Claw Gun. This is a list of weapons arranged in the order of encountering them in the story. This game will track your progress across multiple playthroughs.
Revenant (Sidearm) – Starting weapon
Plasma Lancer (Sniper Rifle)
Hall Launcher (Grenade Launcher)
Viper (Rocket Launcher)
Thornshade (MG), Venom (MG)
Inferno (Rocket Launcher)
Ifrit (Heavy Grenade Launcher) – Scene 7 onwards
Reaper (Saw Gun)
Brimstone (Pyrotechnic Launcher)
Arc Screamer (Particle Accelerator) – Scene 8 onwards
Venom (Heavy MG)
Echo Arc (Reflecting Laser)
Bloodcleaver (Claw Gun) – Scene 9 onwards
Basilisk (Heavy Sniper Rifle) – Scene 10 onwards
Last edited by bleeap; 02-12-2011 at 09:27 PM.
|02-12-2011, 08:58 PM||#3|
Land 200 combo throws.
You can do this only whenever Filena is around. On the bottom right of your screen you will see a blue circle. Hold whenever you are near Filena to throw her at an enemy and kill it, or tap for her to stun them. It takes a short while to recharge this move then you can use it again. Beware of missing your throw or throwing her too far as she won’t be able to hit enemies, and also if you throw her into a group of enemies she may get knocked out for sometime. Most common enemies will die in 1 hit, but stronger enemies will require 2 throws.
Your Combo Throws count stacks in across multiple playthroughs. A good place to farm this is in the last chapter Scene 13. There will be unlimited Clones coming at you one at a time as long as you don't shoot the Core in the middle.
Filena killed 50 enemies.
Filena is your companion in this game and she will independently engage enemies without your command. She will either kill an enemy by shooting or melee herself, or you can perform a combo throw which results in a kill.
Cut a Rug
Land 100 full combo attacks. (3 consecutive hits)
Whenever you are with Filena, press to start a melee move, then quickly press or when the circle on the bottom right of your screen flashes pink, then or again when it flashes pink for a second time to pull off a 3 hit melee combo. All 3 hits must land on an enemy to count. A good place to farm this is in Scene 8 on Easy difficulty, where you immediately face a brute at the beginning of the chapter. Run up to him and do a full 3 hit combo to kill him, then pause the game and select Retry and repeat this process again and again until you unlock the trophy.
Destroy 1 Watcher. (1/50)
See “Leave me Alone” below.
Stop Looking At Me!
Destroy 20 Watchers. (20/50)
See “Leave me Alone” below.
Leave Me Alone!
Destroy 50 Watchers. (50/50)
Watchers are floating orbs that have a green glow around them, most of the time you will find one each time you are thrown into a fight. The first one you will encounter comes after a scene where a building collapses. After destroying a watcher, you MUST progress far enough to a checkpoint to have the game save your progress or it won't be recorded.
Kill all members of the opposing team alone. (8-player Team Battle)
Team Battles actually refer to the match type "Dead or Alive" in this game. You need to get a full room of 8 players (4 on each team) then you kill each member of the opposing team once for this Achievements, which unlocks at the end of the match.
Kill all other players in an 8-player Deathmatch.
You need a full room of 8 players in an Extermination match type which plays out like the standard Free For All Deathmatch. Kill every other player once and the Achievement unlocks at the end of the round.
On a Roll
Kill 10 opponents in a row during one match.
In any match type, you need to kill 10 opponents in a row without dying even once. Achievement unlocks at the end of the round.
Kill 20 opponents in one match.
In any match type, you just need to kill a total of 20 opponents. Achievement unlocks at the end of the round.
Revive 10 teammates in one match.
In this game, after taking enough beating (as long as its not a headshot) a player will kneel down on the floor and anyone can finish him off by shooting or melee-ing. However, if a teammate of the downed player reaches him first, he will automatically revive the downed player. Pretty hard to pull this off in a normal game due to the very small community and players will always finish off the guy immediately, so its best to boost this.
Obtain the rank of Novice.
Accumulate 4,000 points to obtain this rank. Also see "Immortal" below.
Obtain the rank of Soldier.
Accumulate 10,000 points to obtain this rank. Also see "Immortal" below.
Obtain the rank of Mercenary.
Accumulate 20,000 points to obtain this rank. Also see "Immortal" below.
Obtain the rank of Commando.
Accumulate 40,000 points to obtain this rank. Also see "Immortal" below.
Obtain the rank of Elite.
Accumulate 100,000 points to obtain this rank. Also see "Immortal" below.
Obtain the rank of Slayer.
Accumulate 180,000 points to obtain this rank. Also see "Immortal" below.
Obtain the rank of Berserker.
Accumulate 300,000 points to obtain this rank. Also see "Immortal" below.
Obtain the rank of Storm.
Accumulate 500,000 points to obtain this rank. Also see "Immortal" below.
Obtain the rank of Immortal.
Accumulate 1,000,000 points to obtain this rank. Each time you kill an enemy you are awarded points based on the difference in rank between the two of you and if you have a kill streak multiplier going on. I don't know how the points or multiplier are calculated because it seems pretty random but higher numbers to me. Your points are accumulated throughout all your games and you can check your total at the ranking screen or on the player list menu in the game lobbies.
If you intend to boost this (and I don't see any other method), I urge you to read this POST for very important and critical info or you'll never make any substantial progress in your efforts.
Last edited by bleeap; 02-12-2011 at 09:35 PM.
|02-12-2011, 09:37 PM||#4|
Multiplayer Boosting Guide
In ranked matches, you gain anywhere between 100-500 points depending on if you have a kill streak multiplier going and the difference in rank between you and the target. The developers actually implemented some sort of anti-boosting/penalty system and it works by detecting how many points you get each round.
Starting from beginning up till Berserker rank, if you go over 20,000++ points a round a penalty system kicks in and actually deducts points or gives you a negative score instead, which is pretty ridiculous.
For example: Lets say you have a 100,000 total rank score. If you score 19,900 points, those points get added to your total rank score, which brings it up to 119,900. But if you reach 21,000 or more, instead you get 21,000 points deducted from your total score, bringing it down to 79,000. Yep, you heard me right.
Note: By the way the score board only appears at the end of the match so you have no way to track your points earned during the match.
The higher your current rank, the higher your safety limit is. Players starting from scratch might have the safety limit about 15,000 which is about equivalent to only you killing everyone else for 2-3 minutes per match. As you go higher, the threshold increases and you'll be able to do 5 minutes per match and later full matches dedicated to boosting you only. Obviously you'll need to take turns with people in your team, no one wants to be left out. Here's a confirmed list of the points safety limit that was obtained via trial n error across many games.
New players - Commando rank: 15,000
Commando - Berserker rank: 25,000
Storm rank: 31,000
To lay it out briefly, here's some simple instructions:
1. Get a team of 6 people. The game can hold up to 8 people but it gets pretty unstable and some people might get disconnected alot. Yes, seriously, even with 8 people only. It is THAT bad. You only rank up in Executioner/Dead or Alive matches and Executioner is the best one because its Free-For-All Deathmatch, which has a standard time limit of 10 minutes. For the map you should choose "The Great Hall" and everyone just jumps down from where they spawn to the lowest floor in the middle.
2. One person from the group will be designated booster and everyone lines up infront of him to let him kill using Headshots only. He gains points depending on the difference in ranks between him and the target. So if he killed a higher ranked target he gets more points, killing lower ranked targets nets lower points. Headshots net more points and will also contribute to a hidden point/streak multiplier.
3. Depending on your team member's individual ranks, Newbies up to Commando ranks should only get 2 minutes sessions, and your team will take turns. Elite and Slayer ranks can probably do 5 minute sessions, and Berserker rank onwards can do the full 10 minutes.
4. If you pre-ordered the game in the US/EU, you probably have a code for a Shira gun that will come in handy as it has high damage. Have the person with this gun drop it for the person that's boosting.
5. Rinse and repeat, take turns as necessary. It probably helps to boost one or two people to a much much higher rank from the rest as he will be worth more points to the others when their turn comes. Just make sure that person with the higher rank is trustworthy and won't abandon you when they've achieved their Achievement.
|02-12-2011, 09:39 PM||#5|
This is a guide to uncovering all 50 of those sneaky little green watchers that are spread throughout the story. After destroying a watcher, you MUST progress far enough to a checkpoint to have the game save your progress or it won't be recorded.
Scene 1 - The Fallen World
#1 - After a scene where a building collapses you enter an alley and its high up on the left.
#2 - After the story scene elaborating more about the tower, turn right, above the debris
#3 - Across the bridge where the enemies are on the far side after #2
#4 – In the underground area when you encounter enemies, look to the fenced area on the left
#5 - As you come out from the underground tunnel into an open area with enemies, immediately turn left
#6 - After the previous area, you'll come to a narrow alley, walk forwards abit and look upwards to the left, it's slightly hidden. This is just before you jump over an obstacle that has an ammo box behind it. Your allies will be chatting on coms and the door to the next area collapses.
#7 - After coming out of the alley, you reach a wide open area with lots of Brutes and soldiers, the Watcher is on top of the bridge to the left.
Scene 2 - The Root of the Tower
#8 – From where you start, look to the right for a grey pillar. The watcher is behind it.
#9 - In the second area with the beam-shooting things, theres a watcher high up to the right of the beam-thing on the that side.
Scene 3 - Inflorescence
#10 - This one is located high up on the right, above the golden bar thing.
#11 – In the corridor with the snipers, after you’ve killed them, there will be a cutscene showing a Security Crystal Core. To the right of the stairs you’ll find a path that leads to an area at the back and #11.
#12 - In the room where you encounter the girl that looks like Nyx, goto the highest floor via the stairs on the right and its above from where you entered the room.
#13 – In the room with the turret, there’s a passage that goes underneath the turret. The Watcher is in there.
Scene 4 – Lumenosynthetic Reactor 1
#14 - In the first room you’re in go up the small steps on the right then immediately turn around. The watcher is near the top of second pillar on your right.
#15 - After destroying the reactor, you get to a part where you are asked to dash across the bridge (the most annoying part of the game). The Watcher is above Filena on the other side of the bridge, shoot it before you cross because the chapter ends once you’ve done so (after dying a lot and being frustrated with the controls I bet).
Scene 5 – Abdomen
#16 – After learning about combo attacks, there’s a big hole in the wall on the right, the Watcher is in there.
#17 – In the room where the diablosis transforms some of the guards, stand in the middle facing the twin stairs with a thick pillar in the middle. There are several thinner pillars surrounding you, look up and to the right and you’ll spot the watcher near one of the pillars.
Scene 6 – Trachea
#18 – At the beginning, you will pass two shooting turrets while riding the Granula. Right before the third turret, there’s a straight pipe on the right that bends upwards then downwards again, the Watcher is underneath the bend.
#19 - When you encounter the 2nd group of soldiers while flying upside down, pay attention to the right corner of the platform their standing on and you'll see it.
#20 – Before you encounter the third group of enemies look to the wall on the far left side. You should see a cut out section and a big pipe. The watcher is on the bottom left corner of this section. Use a rocket launcher if you’re having problems.
#21 – Very tricky one, when you’re done blasting all the enemies in the big open area, you will then enter another passage. You will need to shoot a colored glass pane to proceed and right after that you will turn roght and see the green watcher in your sights. Its gonna take several tries to nail it down but you can pause and retry as much as you need.
#22 – After the 3rd checkpoint where you get off the Granula and eliminate enemies on a falling section, before jumping back onto another Granula, turn towards where you started from and the Watcher is underneath.
Scene 7 – Thorax
#23 – You start in a tall room and as you move into a cave, it’s immediately on your left.
#24 – This one is in an alcove to the right when you encounter a big giant Gillskin (Chariot).
Scene 8 – Alveolar Alembic
#25 - Starting in the second room with all the plants, go to the far left side and look along the left wall/window where you can see the first room you were in. You should be able to see the watcher around this spot.
#25 another way to get his one.In the first room, go up the stairs and go left. fight ur way to the door/window thing as mentioned by everyone else. (make sure its not the one right at the top of the stairs, its the one way to the left) now look through it at Syd's eye level. NOT up at the ceiling. its right in Syd's face on the other side, just shimmy left/right until u see it. thats how i found it anyway.... but for some reason when i went to the other side (in 2nd room looking back at the 1st room) it was never there? I dont get it at all but it could explain why u cant find it... hope this helps.
#26 – In the area where you need to destroy 3 Security Cores, keep taking the left path and after you pass the 3rd green crystal on your left, look on your left wall just before you go up a small slope.
#27 – In the same area as #26, look behind the trees in the far left corner behind the 3rd Security Core.
#28 – Very hard to spot and easy to miss. This is in the area with the large tree, refer to this photo and look up at the gap where the arrow is pointing. Look for something hovering up and down very slightly. Xbox360Achievements.org
Scene 9 – Lumenosynthetic Reacot 2
#29 – Starting area, go up the left stairs, and head into the leftmost passage, its straight ahead.
#30 – After clearing the previous area and going past the exit door, turn right immediately.
Last edited by bleeap; 02-19-2011 at 08:13 PM.
|02-12-2011, 09:41 PM||#6|
#31 – You’ll find this one above the frontend of the red traincar.
#32 – You’ll come across a split in the train tracks, then start on the catwalks in a new room. The watcher is floating in midair to your left as you enter.
#33 – In the next area where you are asked to "take the lead", to your left are some burning debris and a traincar. Look inside the traincar for it.
Scene 0-2 – The Womb
#34 – You can find this in the area where you first engage the enemies.
#35 – When you’ve cleared the area, move forwards but keep an eye on the watcher hidden in an alcove to your right.
#36 – In the area where you’re ambushed and your other two allies are on top covering you, look above where they are and you’ll see it.
#37 – When you come to the scene where you fall off a collapasing bridge and are surrounded by spiders, look straight up and its in midair, near the cracks where sunlight is shining in.
#38 – This one is tricky. After escaping from the spider things, you will again come to a split. Take the left path to another split, take either path and pay attention to the wall in the middle (i.e if you went left, look at the wall on your right and vice versa), go forward just abit while paying attention for a small gap in the wall linking both paths which is where the Watcher lies.
#39 – Finally you’ll emerge at the bottom of a huge pit. Look downwards towards the deep abyss and you’ll spot Watcher #39.
Scene 10 – Pharyngeal Carcinoma
#40 – In the room where you fight Thanatos, I think this is behind where you start. Sorry all the dodging around messed up my sense of direction.
#41 – When you come to the big transforming room with lots of moving pillars and where you need to defeat 5 groups of enemies to proceed, this Watcher is immediately above where you start.
#42 – After the cutscene with the Dreadnought running off, you will enter a massive cavern. Onwards abit and you’ll jump onto a pillar which immediately sinks and two brutes appear out of nowhere. The Watcher is behind the brutes in a gap of the wall of the next pillar. This is very tricky what with two brutes (on Hard mode) rushing you in a small contained area and giving you very limited time to nail it before it goes out of sight.
#43 – After riding two granulas and climbing upside down, after you get off the ceiling and land, immediately go the ledge outside and look downwards to your right, you should be able to spot it. This is BEFORE you leave the chamber via the exit on the ceiling.
Scene 10-2 – Gynoecium
#44 – During the fight with the Dreadnought, look straight up in the middle and you’ll spot it.
Scene 11 – Clavicle
#45 – In the first area, there should be a sniper on the far side and when you are moving towards where he was you should spot an ammo box. When you finally reach where the ammo box is, look forward towards where you started the level and a dome with blue roof is to your left. Above the dome you should be able to spot the green glow of the Watcher.
#46 – After shimmying and you get off. Turn around facing the wall and look upwards to see #46.
#47 – After more shimmying, you’ll reach a checkpoint and one of those Crystal Security Cores. The Watcher is behind it.
#48 – Move forward abit and you’ll fall down and will be facing a Rocket Brute and two Nosferatu soldiers. To the left of his platform you’ll find the Watcher floating in mid-air.
Scene 12 – Cavitas Cranii/Diabolosis Soma
#49 – This is during third fight with Thanatos after he’s transformed into that big giant ugly black thing. Circle around him to the left and you should see the Watcher underneath the winding path that leads upwards.
Scene 13 – The Seed of Gnosis
#50 – This is inside one of the crystals that hold the embryonic maidens (Filena clones). It’s very near to the Core in the middle.
|03-11-2011, 12:38 AM||#10|
Last edited by bleeap; 03-11-2011 at 02:38 AM.
|03-20-2011, 05:06 PM||#11|
Join Date: Mar 2008
Location: Oldenburg, Germany
I can confirm this. Looking from room 1 into room 2, trough the left windw/gate.
Last edited by LH Cerberus; 03-20-2011 at 05:23 PM.