|06-11-2010, 05:16 PM||#1|
Join Date: Jun 2010
Achievement Guide and Roadmap
This is my first, and probably only, Achievement Guide and Roadmap for x360a - you Americans always get the games weeks before us! I hope this in some way repays the years of lurking I've done on this site. Thanks to K1llerMonkey and ponypo2001 for their input.
-Estimated achievement difficulty: 7/10 for 950 (10/10 if you want the full 1000)
-Offline: 48 (1000)
-Approximate amount of time to 1000: 110h+
-Minimum number of playthroughs needed: 1 plus level replays and challenges
-Number of missable achievements: 0
-Glitched achievements: 0
-Do cheat codes disable achievements: N/A
-Does difficulty affect achievements? N/A
-Glitchy achievements: No
-Unobtainable achievements: No
-Extra equipment needed: No
Clash Of The Titans is a hack'n'slash game based on the 2010 remake of the classic 1981 movie. As with most movie tie-ins it's average at best but does benefit from a nice variety of enemies and a decent fighting system. Nothing is particularly broken but it's no Bayonetta or God Of War. There are no difficulty settings to worry about and it's all relatively uncomplicated hack'n'slash gameplay for the most part. Persistence is the main requirement in most cases as some bosses require long bouts of bashing to defeat them. The level design is "meh" at best and you will be trudging back and fore through the some levels to perform different tasks.
The main storyline can be completed relatively easily in around 15 hours netting between 400-600 points. I would suggest ploughing through the story first and ignore most of the collection/upgrade/kills achievements as story mode does not yield enough Gifts to make any significant progress and does not feature the "Dark" varieties of enemies that drop the rarer Gifts and Sub Weapons.
Completing the story opens up the "Realm Of The Gods" - a hub that allows you to play Challenge Quests and replay levels. This is the main grind and is easily 50 hours+ to get to 950 points. Challenges will allow you to grind Gifts, fight the "Dark" types for rarer Sub Weapons/Gifts and work towards Height of Olympus (more on that later).
One of the major (only?) plus points of the game is the inventory system. There are around 80 weapons and over 90 different types of Gift available. Every enemy is logged once you defeat them, along with details of the Gifts they drop and which Challenge levels they can be located in. It also tracks all of the Gifts you pick up, which Gifts are needed to upgrade your weapons and the characters that drop them. There are no random drops so the grind is made a lot less painful (assuming you class 50 hours+ as pain-free!) and makes The Hunter's Title reasonably straightforward.
Combat is combo-based variations of (X) and (Y). Special attacks are linked to Sub Weapons and are executed using your Soul Meter (B). Button-mashing will get you so far but you'll need to master a couple of combos to defeat some of the stronger enemies. During battle enemies have several states - blue indicating "Soul Seize" is available - orange indicating "Sub Weapon Seize" is available - red indicating impending attack.
Souls are gathered during attacks, but can also be sucked from enemies using "Soul Seize" (RB). It's upgrade, "Chain Seize", is a great way to clear multiple targets and refill your Soul bar - your main weapon starts to glow the more attacks you make with it's until fully charged allowing to suck the souls of, and kill, surrounding enemies. The downside is you will not net any Gift drops.
Quick Time Events (QTE) are a necessity - known as "Sub Weapon Seize" (LB). Every enemy character (bar a couple of eyeballs and frogs) carries a unique weapon and a variety of unique Gifts. The QTE is simple enough and requires any button to be pressed to stop a blue decreasing circle of light within a central target (crap explanation - but it's easy to do - A, B, X, or Y can be used).
Weapons can only be gathered using "Sub Weapon Seize" and is initiated on causing enough or specific damage to an enemy who flash orange with an on-screen prompt to active. Performing Sub Weapon Seize also gives you Seize Points for the particular class of weapon you're taking - these are vital to upgrade them. Bosses can only be defeated using Sub Weapon Seize.
Sub Weapons are upgraded using Gifts and Seize Points. Gifts are dropped on death, but the rarer Gifts are only gained by performing Sub Weapon Seize - hitting "Perfect Sub Weapon Seize" also increases the rarity and number of Gifts dropped.
Your main weapon, Health and Soul Bar upgrades are automatic as you play through the story. You cannot replay any level until you complete the game, and then you'll need to complete Challenges to unlock level replays.
Step #1: Story
Play through and ignore the majority of achievements. None of the story-related achievements are missable. You may be able to hammer out some of the easier weapons achievements but at least 400 points are simply unobtainable via Story mode. Most of the special kill achievements need rarer Weapons, high upgrades or certain Challenges to complete so just focus on finishing the game and unlocking Realm Of The Gods. Use Sub Weapon Seize as much as possible to gain Seize Points and extra Gift drops. For tips on beating certain bosses please check the Forum.
Step #2: Realm Of The Gods
Play through the Challenges. Don't worry about S Ranks just yet, just get them all unlocked for Complete Conquest. As you progress you will start to unlock the story chapters/levels to replay as well. Upgrade your weapons as you go. Remember to use Sub Weapon Seize as much as possible to increase the number of Gifts you get. Keep an eye out for any red "Dark" enemies. Use all weapon types to keep your Seize Point up. Once you've unlocked all the challenges the world is your oyster. Use the Inventory system to track what Gifts are needed to upgrade which weapons, and which enemies/challenges will allow you to access them.
Everything is obtainable, no Gifts or Weapons are glitched or hidden. Some will require level manipulation to cause Dark enemies to spawn - once you know where they are you can leave/re-enter until they spawn again. To give you some idea of the grind required if one weapon has 10 upgradeable slots and needs 5 Gifts each time to upgrade - that's 50 Gifts per Sub Weapon @ 80 Weapons = 4,000 Gifts
These guides will come in handy
Sub Weapon Guide
Enemy Records Guide
Last edited by HWNDarkside; 06-27-2010 at 08:05 PM.