|04-29-2011, 06:36 AM||#1|
Road Map + Achievement Guide + Enemy Guide
This guide is to only be posted at x360a.org, unless you have my permission.
Estimated achievement difficulty: 4/10
Offline: 11 (190)
Online: 1 (10)
Approximate amount of time to 200 : 13 hours.
Minimum number of playthroughs needed: 1
Number of missable achievements: 0
Glitched achievements: None.
Cheats disable achievements: No cheats.
Does difficulty affect achievements: N/A.
Outland is an action platformer that will remind most of Castlevania and Metroid coupled with the alignment/polarity mechanic from the shooter game Ikaruga. It's rather well made, but somewhat short. Most of the gameplay is reflex and timing based, so get ready to twitch. Unfortunately, coop will make some achievements unobtainable, so if you want to get 11/12 in one run, play single player.
Step 1: Normal Playthrough
Many of the achievements will come to you from the regular game. Single player achievements must be done in single player, and there's no way around it. Here you will get every achievement aside from Don't Go Alone. You can't miss any Mark of the Gods, so you can't screw up The Collector. Have fun and clear the game.
Step 2: Online Challenge Room
This is a quick step, as you only need to finish one to get the achievement. Challenge rooms are unlocked in single player; they are large purple circle glyphs that light up when you get near. Normally you'd enter in coop mode, but unlocking it for later is fine, too. El Dorado is probably the best choice, as it's mostly jumps and switches and takes about two minutes.
Step 3: Clean Up
You can use your save you beat the game with to continue grinding the Millionaire achievement with. There's no easy way to do it besides going through the same levels over and over. I personally went through Jungle : Treetops as there's a lot of enemies in a small area.
Outland shouldn't take you much longer than 13 hours with a guide, depending on skill level. Just be sure to learn how to fight the trickier enemies to save yourself a headache, and pick up all the doubloons you see.
Two Birds 10 Smack a bomb so that kills two or more enemies (Individual)
Easiest in Underground River. There will be two sections in the beginning of the level where bombs are dispensed from the ceiling as a few spiders are around. Lure two spiders toward a bomb you hit (I recommend uppercut to keep it in place) and let it blow up. Must be done by one player without assistance if playing in coop.
Overkill 15 Destroy six enemies with one Beam Shot (Individual)
This one can be done just after acquiring the power. Several Jellyfish will be up in the air above. Start the beam at one side, and sweep it along the group. There's other opportunities to kill six enemies at once if you miss this chance. Must be done by one player without assistance if playing coop.
Untouchable 25 Defeat any boss without taking damage (General)
The best and least stressful opportunity is against the Golem boss. He has three main attacks: his ground spikes, his spawned crawlers, and the polarity rain. The only tricky part is knowing when to jump off his hammer; watch the ground spikes as they travel away from the Golem and return. His hammer will flash, and it's your signal to jump off. Crawlers can be taken care of by heading close to the Golem, and sliding to the left until they are all dead. If you've already killed the Golem and don't want to start over, arcade mode works as well. cheevo360 wrote some tips here:
Environmental Exterminator 5 Destroy a Spider using spikes (General)
There's two easy ways to do this: in the second Origin Story area, below the large group of crawlers there is a pit with spikes that raise. A spider can be lead on to the spikes. If you missed that, there are many areas beginning in the Underground levels where changing polarity will raise or lower spikes, usually with a spider somewhere nearby. Once you notice the spikes, lead a spider on top of the trap and switch polarity.
Thatís Teamwork 5 Destroy an enemy using a Kamikazer (General)
Kamikazers are the small spinning orange guys that blow up that are first encountered in the Jungle. They get agitated when you get close enough and spin off in the direction you approached from. Jumping over an enemy to piss one off and letting the enemy take the hit nets you this achievement.
Survivor 10 Kill 20 enemies in a row with only 1 health left (Individual)
This must be done without leaving an area, and is best done early in the game. Reduce your health to one heart and kill 20 enemies. The Jungle areas are a reasonably easy area to do this in. Be sure to use your slide ability to daze enemies, and take your time. If a heart spawns from an enemy or a jar that's blocking your path, attack it until it turns in to doubloons. Must be done by one player without assistance if playing coop.
Collector 30 Collect all Marks of the Gods (Single Player only)
There are 42 Marks of the Gods in Outland. Fortunately, each area's map will tell you how many remain. None of them are missable, but keep in mind that not every area has a teleporter, so you will have to walk. Can only be done in single player. You can find a guide with maps I made here:
Auburok's Mark of the Gods guide
Millionaire 30 Collect 1 000 000 Doubloons (Single Player only)
This one will take a while, and will probably be your last achievement. Smaller coins are worth 50, larger ones are worth 1000. Aside from money vases, there isn't a quick way to do this besides grinding on enemies and picking up their loot. Money vases will show up on the map after 32 Mark of the Gods are collected, and might speed the process up a bit. You can check your progress in your book by pressing right bumper once. One good area is the hidden Jungle: In the Treetops area, as it's packed with enemies. Can only be done in single player.
Grand Master 30 Complete the full game (Individual)
This is obtained after defeating the 5th boss: the Sisters. The game isn't too hard if you get used to the polarity mechanic and make use of your character's talents. I've outlined basic tips in this thread:
Auburok's General Tips
For help on this specific fight, check out hayabusaDGO's video:
Last edited by Auburok; 06-08-2011 at 12:18 AM.
|04-29-2011, 06:38 AM||#2|
Don’t Go Alone 10 Complete any Co-op Challenge Room (General)
Obtained after completing a Co-op challenge room, which are unlocked in the story mode. There are five options to play. The first option that you can unlock in the Jungle, El Dorado, is the easiest. Complete the challenge under the time limit to get the achievement.
Arcade Master 20 Complete any Arcade Chapter below the target time (General)
This can be obtained by beating the first arcade chapter, Jungle, in 20 minutes. You can technically skip everything and be hit as much as you want and still come under par. Don't stray far from the guiding light, and you should easily make it under par. You can select arcade mode when starting a single player game.
Enthusiast 10 Collect 10 Marks of the Gods (Single Player only)
Work in progress! I don't have pictures of each enemy, so I'll fill those in as I can get them. Enemies will be updated as I play through the game a second time.
Much like crawlers, only they shrug off non-uppercut first hits. Differentiated by unarmored variants by the plates on it's back.
These things spit out bombs like regular bomb dispensers, but are considered enemies and hang from the ceilings of some areas. Jump and attack, or uppercut it's bomb back up to it.
Closed flowers are flowerzillas. They bundle up, only exposing when they fire four long trails of dual alignment bullets. Smite is a one hit kill, even if they are closed. The next best option is to get in between where the trails go and hit the flower when it opens.
Uppercut or low hit; uppercut and attack again to finish them off quickly. Be sure to give yourself room when they are crawling around a floating portion of land, as you can't uppercut them until they are on the same surface as you when standing. You encounter yellow ones first, which become one hit kills when you gain the light alignment. Differentiated by armored variants by the large black tufts on it's back.
They will hide in the ground until you are nearby, jump up, and shoot bullets of their alignment at you before quickly diving in to the ground. Charged attack kills them pretty quickly. They can be stomped while in the ground and instantly killed, but watch out if you stomp them while they are in the air: if you don't hit them square they can hit you with their bullets.
These flowers are the ones that show their alignment at all times. They can be mounted on walls, and spit alignment shots at an arc depending on where they are mounted. When they die, their shots vaporize mid flight. Slide kick or crouch attack does the job.
These guys will try to line up a shot with you, and shoot a 3 dot wide crescent of their alignment toward you. They are easy to dodge, and uppercuts work well against them.
These will float around, dropping bombs like a dispenser. Jump up and slash it, or uppercut it's own bomb back at it, or beam it if you're lazy. Stomping them can stun them, but is more worth than it's worth. It can unwittingly help you kill enemies if you lure it near them.
They float around, occupying space and aimlessly hovering. One hit drops them. Beams and shield blast vaporize them instantly.
These are the little star fish guys that spin up, charge at you, and blow up. If you can reach them before they charge, you can crouch attack them to kill them (just be sure to hit them as far away as possible). You can kill them mid charge, as well, but it's easier to dodge them. They can damage other enemies the run in to, so use it to your advantage.
Like the smaller ones, they climb around land islands in circles. Unlike the smaller ones, they drop bullets of their alignment below them as they do so. Uppercut them off the land and finish them.
These things mope around like the smaller ones, only these ones will electrocute themselves which damages you if you hit them. They can be stunned with charge attack and beat around. I personally use beam attack, if I'm not skipping them all together.
These guys tend to try to target you with more purpose than the smaller ones. They fire rather wide alignment attacks, too. They aren't much of a problem if you can attack them before they get aggressive, but if all else fails and they are out of reach: beam attack.
Very fast and annoying, they are just as speedy as the smaller versions, and use the same tactics. The best option is to smite stun or charge attack stun and swat at it with your sword, or to use a beam attack. Repeatedly stomping its head works, too, but just be sure to aim well, or you'll miss him and he'll break stun and attack. They are easy to see when they hide; just look for the humongous eye poking out of the dirt.
A super sized version of the shield warrior. He will block absolutely all attacks from the front, and is too tall to jump over without a wall jump. The best bet is to let him attack you, and as his mace is stuck in the ground, jump over him. You can attack normally, smite him to stun him, or unleash a beam on him to take him out in one go.
These guys will teleport around, shooting ground waves at you that are not unlike the Golem boss' attack. When in close range to them, they will swing at you with their staff. Smite will stun them, and take off 4 hits, giving you plenty of time to land the last two. Another option is sliding in to them and attacking, as it'll prop you up in the air just high enough to stay above their ground beam.
These fish will rapidly change from light to dark. They only need one hit, but when they are hit with the same alignment, they explode. They are usually massed, so using the shield power or beam attack is a good way to clear a lot of them out at once.
Extremely annoying. Can be stunned by charged attack or a well timed stomp on it's head. It will shoot a beam if you get to far away, and lash at you as you get close. Beam isn't a good option, as it'll move after a few hits. If there's a bomb in the area, that's usually the best option as it's a one hit kill. Pace yourself, and switch to it's alignment if it uses the beam.
Spiders hide until you reach proximity of them. When hiding, they can be identified by a lone eye in the dirt. Uppercut, stomp, slide or charge attack sends them reeling. A slide followed by an uppercut and normal attack is an extremely quick way to kill a spider off. They wind up when they attack, so it's easy to read them. Stomping them stuffs them back in the ground, which can be unwanted. You will encounter yellow ones first, but once you gain light alignment yellows die in one hit.
These are the smaller guys with axes that raise their arms up and charge you. Sliding in to them or uppercutting them stuns them and allows you to take them out rather quickly. Stomp works, too, but is only a good option when they are alone. Charge attack flings them far away and stuns them; effective, but not as efficient if you're going for a high arcade score.
Last edited by Auburok; 06-08-2011 at 12:04 AM.
|04-29-2011, 06:38 AM||#3|
Warrior (2 Hand Sword)
These guys will charge at you when they see you, but much more swiftly than their weaker friends. The only hard counter is to crouch and hit his sword before he reaches you. It'll stun him and allow you to finish him off without a fuss. Uppercuts will also work, if you're more comfortable with those, in place of a crouch attack.
Like regular warriors, they are sort of slow. It's easy to jump over them and slide in to them from behind, which knocks them up for a combo. They can block the player's regular attacks and beams head on, so don't bother with those. Smite does work, even through their shields, so it's a quick way if you're not low on energy. They are also slow to react to your attacks from behind, so if you'd rather not smite you're not in for much extra effort.
Warrior Mini Boss:
You first encounter these guys in the City. They are massive shield warriors with swords. They have a few basic attacks: a slash, a shield stomp, and a beam attack. Mostly this boss takes patience and reading his movements. When he throws his arms back wide, he is about to do an overhead sword slash. It's easy to dodge this. He'll do it when you're medium range from him. When you are closer, he will pound the ground with the edge of his shield, which does a small splash of damage. This is one of his vulnerable moments where you can slash at his face, as it's the only weak point he has. Give him three slaps and back off. Once you knock him down about 1/2 way, he'll begin to use his beam move. The "read" for this attack is a motion that looks like coughing. His move starts out as his alignment, then switches to the opposite alignment, then back sweeping up and down each time. Getting too close interrupts this and begins his shield pound, but if you can jump in when he's using his opposite polarity, you can score some extra hits and interrupt the beam attack
Smite does a small amount of extra damage, and I don't recommend charged attack as the close range of it can get dicey. Beam doesn't work too well, but it's possible to use it. Bombs will instantly kill him (only the first one of these is near a bomb dispenser). He's not very difficult, and just requires time to kill him without getting hit.
Serpent Mini Boss:
This is the boss in the haunted hills that ambushes you. He's rather easy, too. He has a beam attack and bullets that fall from his tail. He will switch those alignments and constantly use them. There's no real trick to this fight. You have to options to attack:
1. When he's firing to the left, uppercut under his head. He will sweep the beam over you, so you'll have to switch alignments to avoid damage. You can pass through it to the left when his beam is angled under his head and attempt the next attack.
2. When his beam is under his head, jump up and attack. He will be spitting out smaller alignment bullets you will have to be wary of, but it's easy enough to change alignments and get to safety.
Once you have the pattern down, this guy's really, really easy.
The golem, while large, is pretty simple. His first attack will be a ground slam with his hammer that will travel the floor to you as he keeps his hammer to the floor. Jump over this and crawl up the hammer to his exposed head, and slap it around. You will notice the ground attack coming back, and his hammer glowing once it's returned. When the glow travels up the hammer, jump off. He will repeat this attack immediately, but this time crawler cocoons will spawn. Repeat your attack as usual, but this time when you hop off the hammer. Keep to the right of the crawlers in the trees. The golem will knock the tree and the crawlers will fall to the ground. You can take them out quickly by sliding to the left as the Golem begins his new attack.
The Golem will call rain as you deal with the crawlers. The rain will drop down as intermingled light and dark alignment streams, so avoid the dark ones and hide in the light ones. Right after this, he will use his same old, boring attack where he smacks the ground.
That's it. That's the pattern. The only other things he does is use a different, more organized alignment rain that is alternating dark/light/dark which is easier to dodge than the first one. It's possible to beat him without even seeing the second type of rain. Of all bosses, this is the easiest one to get the "Untouchable" achievement.
The High Priestess:
At the end of underworld, you get to have a slightly annoying fight. The first third of the battle is pretty straight forward: attack her and dodge the bricks she summons. She'll appear at the top center platform first. Whack her a bit and hide under the platform after she vanishes; the rocks will damage you, but they won't go through the platform. Next, she appears on the left platform. Whack her, and stay on the platform; the rocks won't be able to get to you. Last, the right platform. Same thing: hit her a few times and stay on the platform. She will reappear, invincible, to tear the place down.
Here's where it's a little tricky: you have to actively platform upwards to stay on the screen while attacking the Priestess. First, dark alignment on the left, and then light alignment on the right. She will alternate between these two, attempting to crush platforms you're on with her giant ghost hand thing. Be cautious! Sometimes, you've got nowhere to land below, and will take a hit. You respawn in the center, on a tiny platform that vanishes when you jump from it. Time your jumps and hit her as much as you can. Once you hit a few times (or you spend long enough in the fight), she will cycle to her next attack.
She will teleport in the center of the room. The alignment she is when she teleports will dictate the alignment of the first attack. Half the available room on either side of her (closest to her) will be engulfed in lasers. You will have to match alignment to stay safe. After a few seconds, she will switch, and cover the other half of the available room in the other alignment. This is your chance to jump close to her as the opposite alignment and hit her a few times. She will cycle this attack a few times before reverting to her previous attacks.
The jumping on this part of the fight is way more tricky than the boss herself. Be sure to allow yourself an escape route if a hand begins to crush the platform you're on, or if you're sinking a bit too low on the screen itself.
The Mother of Eyes:
This boss begins with a skirmish. You will see the boss above two torches, with two switches behind breakable walls on either side, and a switch to your left. Once you hit the switch, a path opens between you and the Mother of Eyes, and you can jump up to hit the stomp switches as it spits alignment webs made out of bullets at you. The switches are on a timer tied to the one below, so you will have to act fast or risk starting over. Charged attack helps make short work of the walls, and you can jump across the blue platforms like stepping stones. After lighting the torches, it runs and you can continue.
Once you kill a bunch of it's babies and fall down a bunch of holes, you find a room with switches on either side and a large cannon. The switches will tilt it to the direction it is in relation to the cannon; in other words, the left switch tilts the cannon left, the right to the right. Hit the one that tilts it to the left, as it always seems to attack from that direction. When it pops out, it'll spit another giant web. Hit the cannon and run to the right. It'll take a hit, and hide, only to re appear and shoot a massive alignment attack from three webs. Don't even bother going out there. It'll end badly. It'll drop down once the attack passes right above the cannon. Hit the right switch to line the cannon back up with the spider, and dodge under it's stomping legs to hit it. It'll run away again, and two stomp switches on either side of the pillar-like things will light up.
If you're quick enough, you can start one switch up before it gets a chance to attack. Be careful, as the walls have alignment spikes: light activated on the left, dark activated on the right. The spider will alternate with web polarities, so you will have to time your runs and attempts to stomp the switches. Once that's done, the spider will spit out two dark alignment spiders, one on either side, to mess with you as it begins it's pattern again.
Repeat that again to kill the boss. The only difference in the next cycle is that when it drops spiders next time, it'll drop a dark spider and a light spider on either side. It's tedious, but manageable.
Last edited by Auburok; 05-12-2011 at 12:13 AM.
|04-29-2011, 06:40 AM||#4|
The Winged Serpent:
The first half of this boss is a rather easy obstacle course. You will need to stay ahead of the beam coming from his tail. The second part of the obstacle course is a little easier, as the launch pads shoot you far ahead enough. On either obstacle course, don't go for the vases. They slow you down and don't offer anything aside from quick health loss. You will respawn on the path if you fall during this "chase".
The actual boss fight occurs after two rounds of the obstacle course; you end up in a room that takes off to the skies and is subsequently broken by the serpent. It will speed up as you land on it's back, and bombs will float down from above. The bombs have an alignment, and they set off if they touch the ground, or are hit by the same alignment. They can be tapped for hearts during the battle. Just be sure to keep alignment in mind. After a few moments of bombs falling down, the serpent's black spots will change. There will be two light alignment spots, and one dark alignment spot. The object is to stomp them as the opposing alignment while dodging the bombs. Once they are all stomped, the serpent speeds up again.
This time around, it's fins are raised, shooting fans of bullets directly above the stomp points with the same alignment. Same procedure: stomp with the opposite alignment, this time dodging the bombs and bullets. The serpent will reset once again, and the same setup occurs. This time, however, there are many more bombs floating down. Stomp them all, keeping in mind that you can kill the bombs with the opposite alignment to gain some health if you are low. After they are stomped yet again, run to the serpent's head.
The serpent's head should be exposed, now. Bombs will be all over, so take care when attacking. You will need to be the light alignment while attacking, so watch your attacks when light aligned bombs are near you. Charge attack and smite help out a little here to finish it quickly, but regular sword attacks are effective enough.
The battle is pretty engaging compared the the last two battles. The object of the battle is to hit the alignment "tethers" to lower the Sisters' shield while navigating the land islands that surround them and circle them. The first phase of the battle is to let you get used to the arena: there are launch pads that follow you on the bottom edge of the screen, and two fixed launch pads on the left and right sides of the arena. Falling off prompts you to be placed back on one of the various land islands surrounding the Sisters.
Pretty easy. The tethers change in alignment, and the Sisters send out waves of bullets in one polarity. Knocking out the five tethers will lower the shield, and they will alternate between dark alignment bullets surrounding them, and light alignment bullets surrounding them. The Sisters have their own alignments, so you will have to be one Sister's opposing alignment while in the field that surrounds them. Pretty easy. When they raise their hand above their head, that Sister is finished. Finishing them both prompts the next phase.
Two thick streams of bullets rotate rather quickly around the sisters. One of light alignment bullets, the other of dark alignment bullets. The shield power is actually put to good use here, as it can quickly take out the tethers and keep you safe. There are eight tethers this time around. Once they are taken down, the Sisters will have two rings of bullets, linked like in an infinity sign and anchored between them, spinning. You will have to time when you enter the bullet rings to attack either sister. The Sisters can actually be finished off quicker this time around. After they are down, the last phase is up.
This time around, the sisters fire alignment trails alternating dark/light/dark around the entire arena. It's a little harder to dodge gracefully this time around, so shield is an extremely easy way out while taking out tethers at the same time. There's twelve tethers this time, so if you've been saving energy up to this point, now's the perfect time. Finish the tethers off and the Sisters fire out a pinwheel of alternating alignments between each "blade" in a clockwise motion. Switch up alignments and sneak in a hit or two a couple of times to finish the boss off.
This boss fight, while not too difficult, is hard to not get hit on. Make the most of your energy by saving as much as you can for the second and third phases to make it a little easier.
Last edited by Auburok; 05-12-2011 at 12:13 AM.
|04-29-2011, 07:47 AM||#5|
good start so far and good pick for the first guide. If you need a further reserve PM me and i delete this post
1st european to 1k Ninja Blade
1st on TA to 1k Warriors:Legends of Troy
|08-02-2011, 10:30 PM||#6|
Join Date: Feb 2009
Location: Barnsley south yorks england
sorry but i think the best place for grinding the millionaire cheevo is in the sky proving grounds near the yellow power up charger and go killing all the blue and red fishes with the shield charger attack
|08-08-2011, 06:36 AM||#7|
Join Date: Mar 2011
Yeah, this looks really good, I am probably gonna put one together, just for practice, post it and hopefully get some input.
|04-29-2011, 09:52 AM||#10|
Join Date: Sep 2010
no problem man
ps.oh! i just collect all 42 marks of the gods
and it's reward "sword of god"
it's same sword but double power
like u do 2hit for kill enemy 4hit
its useful for my last achievement^^(money 1m)
Last edited by hayabusaDGO; 04-29-2011 at 06:50 PM.
|04-29-2011, 07:21 PM||#11|
Join Date: Oct 2007
Location: Ontario, Canada
Great job with this Auburok! I was thinking of whipping up a guide myself until I saw this; you've certainly got it covered. =D
Speaking of, Auburok, I think you should provide the link to that thread somewhere in your guide; it's a good one!
|04-29-2011, 08:58 PM||#12|
|04-29-2011, 09:36 PM||#13|
Join Date: Mar 2007
How about a roadmap type section at the start? A lot of guides on this site seem to have that now and I think it works quite well. Example here:
|04-29-2011, 10:14 PM||#14|
|05-01-2011, 07:24 AM||#15|
Join Date: Oct 2010
Here are some other tips for defeating some of the enemies, feel free to add it to yours.
Flyers: a great way to deal with them is a stomp (if you can get above them). It will kill the weaker ones, and stun the larger ones. Also they dont "try to line up a shot with you" they have a fixed attack pattern that ignores you. the way you fight them early one when they are in more or less a flat area (not essentially guarding the ledges like they tend to do later on) is they attack high then attack low, and that low attack can be ducked under
Kamikazer: Uppercut works too, its what I prefer, though doubt it makes much difference
Large Jellyfish: Stomp also stuns them, and smite works just as well as beam. (no chance of getting shocked) I generally will use smite if there is one of them, and beam if I can get multiple ones
Large Spider: As you mentioned Charge works great against them, before you get that ability though, stomp works excellent against them for the stun. Also its not that hard to just slash them a few times then when they rear up to attack jump and either stomp for the stun, or jump backwards to avoid landing on them, then slash again till the rear up. after a couple of times they are dead.
Mage: Stun works so well against theses guys. Just charge up a stun, evade their ground waves, and hit him with the charge, then you should have no problem killing him with normal slashes before he recovers. Sometimes you can get to them before they even get a chance for the ground wave.
Serpent: You can just walk up to them and as soon as they appear slash 3 times, it will go under ground and retreat, and pop up somewhere else, just repeat that 2 more times, and you should have no problem killing them before they even get a chance to attack
Warrior (2 Hand Sword): If these are the guys I think they are (the ones that do a dash attack at you) I call them samurai, cuz of the way they attack. anyways...If you sneak up on them just slash them 3 times then jump and stomp and it should result in you jumping over his attack and stomping down and killing him. You can also just slash him 2 or 3 times, then jump up over him, and just repeat that. After some practice they can easily be killed without a struggle at all.
Also I'd just like to say that you also figured out a different sometimes better approach to some of the enemies, so thanks for the tips.
|05-01-2011, 10:13 AM||#16|
Ah, I got your friend request, nobody7x7. I'll give your enemy tips a go and see how they work out. So far my tips are more adapted to killing them quickly and without getting hit, so I'm always looking to improve the methods. It's really the only way I can reclaim my Jungle high score since the one I have up currently was a perfect no damage run. Just have to beat it faster I guess. Hopefully we can work out optimal killing strategies by trying everything. I do tend to not use charged attack because of the charge time and how it gets reset when hit, but I'll try to incorporate it more.
|05-01-2011, 02:22 PM||#17|
Join Date: Oct 2010
most of those strategies are for speed. especially the mage one.
Also I hate he charge to. Once I see A giant spider or a mage I start charging right away, otherwise I dont use it.
Also im ranked right below you on the jungle, but i got hit 3 times. I finished with over 6 minutes left though
EDIT: Scratch that. I got hit once and I beat your score. I think if I can keep my same strategy and not get hit I can take 1st
Last edited by nobody7x7; 05-01-2011 at 03:21 PM.
|05-07-2011, 01:58 PM||#19|