Riders of Doom Achievement Discussion
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12-21-2012, 05:29 AM
Join Date: Sep 2012
Location: The Heartland
Total Awards: 2 (
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Understanding the Suspension
Any time the bike lands or hits a bump the suspension will compress and rebound. Learning to anticipate this and how it effects the bike will really up your game.
If you are able to time your inputs to coincide with peak suspension travel you can jump further, higher and carry more speed. It is also the key to linking multiple sections together.
Being able to anticipate how the suspension will compress when landing is crucial to keeping flow into the next obstacle.
The best place to practice this is at the start of “Elevation” with the Scorpion.
Hold back on the approach to a ramp and get the bike into a wheelie. As you climb the ramp hold forward and the rider leaning coupled with the rear suspension decompressing will force you into a front flip which gives you much better distance with a low trajectory.
The timing for this takes a LOT of practice and it's even more difficult with the Phoenix.
Perfecting the spring jump can save you alot of time. Also doing a mini spring jump over a bump is faster than hitting it and catching air.
The nasty barrel near the end of The Wreck is the best obstacle to try this out on.
Once you jump up to the barrel get the front wheel on it and hold the brake whilst holding forward. You will perform a nose stall and the rider will start to tip forward. When the back wheel is at about 40 degrees let go of the brake and quickly shift your weight back. This will make the rider pull the bike up and in, enabling you to to switch from front to back wheel whilst keeping the bike in contact with the same spot on the obstacle and setting up for a hop to the next platform.
Back Wheel Bounce
The technique for this is similar to my most used landing technique. A good place to practice is the start of "Dark City Run" where you can back wheel hop over the alleyway.
When in the air and preparing for landing, angle the bike about 40 degrees (front wheel up), weight back, then lean BACK just before landing and FORWARD just after landing. This makes the rider hit the back wheel hard, compressing the rear suspension and launching you up and forward.
This is damn hard to get right on a regular basis. Front wheel too high and you are going over backwards. Too low and you will just land and set the front wheel down.
A good place to try this is on Inferno 3 after you have jumped the 2 barrels after the set of palettes.
Roll to the end of the platform and once the front wheel is off the end hold back on the left stick AND the brake. The back wheel will grab the edge of the platform and you will swing right underneath.
You can do the same thing with the front wheel. If you roll backwards off a platform, hold forward and the brake to grab on with the front wheel. As you swing underneath switch your weight back and release the brake to flip down.
If you can get an object caught between the rear wheel and the fender you can perform a Fender Grab.
On “Fishy Business” if you jump from the 2 circular angled platforms and drop in to the down ramp directly after you can get a good jump from the next bit of plywood towards the 2 horizontal pipes. When you are airborne hold forward so you do a front flip. Keep the throttle down and you should be able to get the top pipe caught between the rear wheel and fender. The throttle will will make you rotate over it.
Holding the throttle and holding forward while tapping the brake will increase your clockwise rotation. What you are essentially doing is transferring the rotational momentum of the back wheel to the entire bike by constantly locking it up.
You can use it to flip forward faster if you have under-rotated, or to correct a nose stall before a switch hop. If you get the timing right you can rotate the bike from an almost horizontal position all while balancing on the front wheel!
This is when you perform the bunny hop motion whilst in the air. It's good for gaining a little distance to reach that landing cleanly. If you think you are going to land a touch short of where you need to be just do a quick back-forward to pull the bike a bit further.
Extra Tips and Tricks
Get the Best Start
The majority of the time it is better to NOT hold a direction at the start before the countdown has finished. Doing so can lift the wheel up and you will lose time. Just wait for GO to appear on screen before moving the left stick for the best start possible.
Don't hold the throttle on massive drops. "Rollercoaster" has a huge drop that passes through some water. Releasing the throttle after the start of this drop will give you a huge speed advantage.
Stretch For the Finish!
The rider's head is what activates checkpoints but most crucially the finish. Don't forget to lean forward when you head for the line!
Tame The Inclines
Sometimes you can be faced with what seems like an impassable near vertical obstacle.
As an example let's use the steep ramp after the scoreboard on "Dark City Run".
Position the bike at the foot of the ramp with the rider leaning forward. Hit the gas and do a quick back-forward motion on the left stick.
This technique should lift the front wheel enough to smoothly start the incline when you hold back, followed by the forward input on the stick which will straighten the bike up and level the wheels out with minimum bounce enabling you to complete the obstacle with good speed.
This technique will work 90% of the time on that obstacle as well as any other steep starting incline.
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