Riders of Doom Achievement Discussion
View Single Post
12-21-2012, 05:29 AM
Join Date: Sep 2012
Location: The Heartland
Total Awards: 2 (
View My x360a Profile
Written by Euphoric Fusion at Redlynx forums.
Spoiler! (click here to reveal)
Understanding the Controller
Everybody has the option to use either the left stick or d-pad for rider lean, and A+X or LT+RT for accelerate and brake.
The triggers are analogue and are essential for maximum control over accelerate/brake so ditch A+X as fast as you can if you are using them. The sooner you learn to use the triggers the better. (more on this later)
Also in my experience the left stick much better for rider control than the d-pad.
The d-pad makes the rider lean very aggressively and can make things more difficult to handle.
The left stick is more gentle with the rider. It's easier to gradually lean forward or back and this can help with smoothly riding up ramps or to balance yourself. In short, the left stick is easier to perform a deft touch, something which can be crucial.
Scorpion or Phoenix? Which one should I use and how are they different?
The Scorpion is the heavier of the two bikes but has a higher top speed compared to the Phoenix. It is mainly used for high-speed and flowing tracks where you can maintain top speed for long periods. Think beginner-medium tracks for this one.
The Phoenix is the definitive bike and as such will most likely be the main obstacle for newcomers to get to grips with in terms of it's characteristics when compared to any other of the standard bikes in the game.
It's acceleration is unrivalled, the brakes are fierce and it is extremely agile.
Once you begin to understand the Phoenix then your chances of beating those hard and extreme tracks will increase dramatically.
Body Weight Shifting
By leaning the rider forward or back with the left stick you can control the bike in a whole manner of different ways.
Flicking the left stick to the left will shift the rider's weight over the rear wheel while flicking the left stick right will shift the rider's weight over the front wheel.
Note that I said flicking and not holding.
Holding the left stick to the left will shift the rider's weight over the rear wheel and also makes him pull back on the handle bars.
Holding the left stick right will shift the rider's weight over the front wheel and he will try to force the handle bars down.
These 4 different weight states are the basis for every move in the game.
Remember also that by not holding a direction the rider will absorb bumps as well as the suspension. Holding makes the rider more ridged and the likelihood of you catching a wheel on an obstacle will be much higher. (more on this later)
Good throttle control is a key part of Trials. The trigger is analogue and you will need to learn to use it's whole range to get the most out of it.
A gentle squeeze while holding forward will allow you to climb steep inclines with relative ease. You can even accelerate the Phoenix from a standstill without leaning by feeding the throttle on gently so mastering it is paramount to control.
It's also important to know when to lift off the throttle early so you can drop nicely into the next section. Flat out is not always fastest!
Airtime might look awesome but in reality you are just creating a bigger arc which equals more distance and a longer time to travel. Keeping your height as low as possible over jumps and still making the next section will help you shave off a little time. Your forward momentum is also progressively reduced whilst airborne.
Keep in Contact
Any time your wheels are in contact with the ground or obstacle you have the use of the bike's power to drive you forward. Any obstacle you attempt you should aim to keep your wheels in contact as much as possible so you can get maximum acceleration and don't waste time hanging needlessly in the air.
Go Slower to Go Faster
It's better to stop and steady yourself and clear an obstacle first time than it is to try and fudge your way through it at full throttle. A quick tap of the brake is great at a checkpoint just so you can prepare yourself for the next obstacle.
Take your time, learn the track section by section first and build your speed up from there.
Break it Down
Breaking down an obstacle into simple controller inputs is the key to consistency and predictability.
By approaching each checkpoint as the start of a new obstacle you need to try to remember the inputs used to clear it. Hit B and reset as many times as you need before you figure it out and it starts to sink in.
Doing this will give you a reference for the next time you approach it and you will be able to clear it easier each time.
For the start of The Wreck I simply remember forward-back-forward with full throttle. I probably have every input stuck in my head from each obstacle on every track and it's this approach that will help you get more consistent too.
Once you know how to clear each obstacle consistently from the checkpoint it will become easier to link them together and carry your momentum from the previous obstacle into the next when your skill level rises.
Trials is a puzzle of timing and you need to simply put the pieces together to get a clean run.
1) A burst of throttle and a quick back-forward will make the bike perform a bunny hop. Hold back for too long and you will just flip over. Keep an eye on the front wheel and how high it gets before flicking forward as it will determine your angle of launch. I find that doing back-forward-back instead is much more effective as the rider pulls the bike back into him and you can gain a little height and distance.
2) Leaning back at the start of a ramp and then forward just as you reach the peak helps you get further too.
3) Simply leaning forward (don't hold) and hitting a ramp can also be good for keeping your trajectory low.
4) Leaning back (don't hold) usually gives a smooth arc.
5) Holding back can give you extra height.
1) In general it is best to land back wheel first with the rider leaning back and the front wheel slightly up. The landing is good and fairly predictable but the main thing is to get your wheels back on the ground as soon as you can. Remember time in the air is time wasted!
2) The most common method of landing is essential for linking obstacles together and maintaining the flow.
Angle the bike slightly nose down and hit with the front wheel first, holding back on the left stick as it makes contact with the ground. This will make you transition smoothly on to the back wheel which sets you up nicely for a bunny hop by flicking forward once the front wheel begins to rise.
3) This next technique is my most used and it's become second nature.
When in the air and preparing for landing, angle the bike about 40 degrees (front wheel up), weight back, then lean forward just before landing and back just after landing. This makes the bike reach for the ground (wheels down sooner) and it also softens your landing.
4) Landing on the back wheel when you hit a down ramp can give you a good boost out of it too.
5) Landing on inclines can be tricky at the best of times. The most important thing to remember is to try to not hit your front wheel first.
You need to either land with both wheels as equally as possible with your weight already forward, or preferably back wheel first and lean forward on contact to get the softest landing.
When you hit the incline it's usually good to let go of forward for a split second before reapplying it. This will give the bike a chance to settle and your back wheel should stay in contact.
Balancing the throttle about half way while landing can be great for keeping the bike steady when landing on an incline and you will be less likely to flip backwards.
If you bounce a little after contact a quick back-forward motion will make the rider lift the bike up and nicely plant the back wheel back down. Master this and that bounce that sends you over backwards will be a thing of the past.
6) Knowing when to not hold a direction can also be very useful as the rider will absorb bumps better than holding a direction at the point of landing.
The jump over the logs near the start of “Truth is Out There” is a good place to try it (2nd obstacle).
Jump from the platform and as you get to the logs hold back on the left stick. The back wheel should hit the logs pretty hard and you might flip over after.
Now do it again and just position the bike ready and let go of the left stick as you get to the logs. You should skip over them nicely.
View Public Profile
Send a private message to Dog Face
Find More Posts by Dog Face