Originally Posted by Method
Magicka regenerates 7952103% faster. Lockpicking is 5168867% easier
Stamina regenerates 3976051% faster. Health regenerates 3976051% faster.
Increases you magicka by 7952103 points. Carrying capacity increased by 4771262 points.
Wearer is muffled and moves silently. Pickpocket success is 5168867% better.
Increases Magic Resistance by 2544673%. Increases disease resistance by 7952103%.
Increases your stamina by 7952103 points. Can swim underwater without drowning.
Just though I'd offer an alternative set of enchants for the God armor. Basically you have 12 slots and I filled mine with -
Fortify Magicka, Waterbreathing
Fortify Health, Fortify Stamina
Fortify Carry Weight, Fortify Pickpocket
Fortify One-Handed, Sneak
Fortify Lockpicking, Fortify Two-Handed
Fortify Archery, Fortify Barter
What I took out from Method's build:
Any Fortify Regen Rates. With your health/magicka/stamina in the millions when would you ever need to regenerate?
Muffle. With Sneak in the millions muffle is completely unnecessary.
Magic Resistance and Poison Resistance. Health in the millions? Hello?
What I added to Method's build:
Fortify Archery, One-Handed and Two-Handed. By adding these, any and all weapons I pick up will automatically be "Godlike" including enchanted weapons and any weapon rewards from daedric quests. You won't have to bother smithing anymore, just use whatever weapon you think looks the best or fits the situation. This also saves you a perk (arcane blacksmith)
Fortify Barter. Being able to purchase whatever you want for the same price as you can sell it for is really handy.
Fortify Health as opposed to Fortify Regen Rate. No reason really, just liked seeing health/stamina/magicka all in the millions. lol
Sneak as opposed to muffle. With sneak in the millions you can literally walk up a dragons back and onto his head and insert an arrow into the back of his skull at point blank range. Not sure if muffle alone allows you to do this.
Anyway you go you will absolutely dominate. But these 12 enchantments were the only ones I considered that offered something useful to a "God" character. All other enchantments are pretty useless imo.