Direct Hit - Kill an enemy with a direct hit from the cannonball.
Act 4 Chapter 2, first room you encounter 4/5 enemies, just keep hitting one with the direct hit until he dies. Don't let go of RT until the ball isn't near him.
Money Shot - Kill an enemy by launching a ball at them and exploding it before it hits anything.
Act 4 Chapter 2, first room you encounter fire it slightly in the air and detonate before it hits the ground.
Boom - Kill two or more enemies with one cannonball.
Act 4 Chapter 2, first room is perfect for this, close quarters just put the cannonball in between 2 and explode.
Carpet Bombing - Bounce a cannonball at least two times before killing an enemy with it.
Act 4 Chapter 2, Fire it at the floor and let it bounce twice and explode.
Bully - Detonate a cannonball to kill an enemy just after knocking them over with it.
Act 4 Chapter 2, first room hit someone with the cannonball and as soon as they fall over let go of RT to detonate.
Trick Shot - Kill an enemy with a cannonball bounced off a wall or obstacle.
Act 4 Chapter 2, first room you encounter bounce one off the wall and explode.
Lucky Shot - Kill an enemy with a cannonball that travelled over 100 metres without bouncing.
Act 4 Chapter 2, after you exit the building there's a set of stairs leading down with a hotdog cart on top, hang out on the top of these stairs and fire a few shots down, don't hold RT just tap it and the cannonball should explode on impact, just make sure the impact is with an enemy.
Meat Fountain - Kill two or more airborne enemies with one cannonball.
Act 4 Chapter 2, when you get outside, thump a group of enemies, look up, fire cannonball, explode.
Kick of Doom - CHARGED: Kill an enemy by kicking a cannonball.
Act 5 Chapter 1, as soon as you enter the station area, fire one at your feet when the enemies spawn, as they approach you kick it towards them. Boom.
Sledgehammer - CHARGED: Kill three or more enemies with one charged cannonball.
Act 5 Chapter 1, when the enemies start spawning shoot one at your feet, then leash and kick enemies towards it. After 3 it pops up.
Breakdance - Drill an enemy into the ground
Kick, slide or leash an enemy and wait for the stasis to wear off, while their on the ground, stand directly over them and shoot them into the floor, try and get the drill to go straight as possible.
Fan-Tastic - Drill an enemy into the ceiling
Kick or slide an enemy, crouch underneath him and fire him into the ceiling. Try and get the drill to go directly upwards so it sticks to the ceiling.
Root Canal - Inset a drill into an enemy's head
Kick, slide or leash an enemy and while he's in stasis shoot him in the head.
Twisted - Fire a drill into an enemy but have him die by other means
Act 6 Chapter 1, simply shoot an enemy with the drill when the lightning is behind him.
Mile High Club - Send an enemy into the sky
Thump an enemy outdoors stand underneath him and shoot him to the sky.
Air Strike - Impale a thumped enemy into a standing enemy.
Act 6 Chapter 3, when you get ambushed by the Burnouts, thump an enemy and shoot him with a CHARGED drill, another Burnout should jump over the fence while the thumped one is still airborne, press RT on the one who has just jumped over the fence.
Shishkebab - Impale two or more enemies with a single drill
Any section with Burnouts is real easy for this. Just line 2 up and shoot, considering they run at you it's pretty easy, I managed to get 5 in 1 once.
Wingmen - Impale two or more airbone enemies with a single drill
Act 6 Chapter 3, thump a 2 or more enemies and hit one with a CHARGED drill shot and quickly lock onto another enemy and press RT.
Stringer - CHARGED: Suspend a drilled enemy mid-air, then kick him into another enemy.
Leash an enemy (preferably a burnout) towards you, fired a charged shot into his stomach and when an enemy is behind him, kick him and it should kill the one behind.
Drilldo - CHARGED: Ram two or more enemies during a slide with the charged weapon.
Act 6 Chapter 2, activate the charged shot and slide into a group of Burnouts, if you kill 2 in 1 slide it will unlock.
Last edited by Sniper Riflez; 02-27-2011 at 09:31 PM.