Show Off - Kill an enemy from 10 metres without using the scope.
You have to no scope an enemy over 10m away, try and get one standing still and aim at him, then let go of LT and fire. It should go straight into him and they won't be able to dodge it either.
Broken Wings - Kill a thumped enemy with a guided bullet.
Thump an enemy outdoors and then kill him by aiming down the scope.
Accident - Shoot an enemy and have him die from hitting an enviromental hazard.
Act 6 Chapter 2, On the far left balcony there's loads of enemies, with loads of barrels behind. Shoot one and his body should fly into some barrels.
Bluff - Kill an enemy who is not actually the chosen target of the bullet.
Act 3 Chapter 2 at the Mariner or Act 6 Chapter 2 at the underground facility.
The enemies have to be close together otherwise the game will assume you've missed and you will lose control of the bullet.
Nut Cracker - Kill an enemy by guiding a bullet into his balls.
Act 5 Chapter 3, you'll appear in a courtyard after kicking down a door. Kick a nom onto an enemy's head and when you fire your sniper at him he can't dodge it. Shoot him from the front, not underneath otherwise it won't unlock.
HotShot - Kill a dodging enemy by targeting a weak spot like the head or throat.
Act 5 Chapter 3, you'll appear in a courtyard after kicking down a door. Kick a nom onto an enemy's head and when you fire your sniper at him he can't dodge it. Simply hit him in the head.
Premature - CHARGED: Explode the bullet to kill the target before it hits him.
Can be done anywhere when you get the charged sniper. Just press RT before the bullet hits him.
Letter Bomb - CHARGED: Explode two or more enemies using a single bullet.
Thump a group of enemies, aim your charged shot on 2 close together and prematurely explode it.
Shrapnel- CHARGED: Explode two or more airborne enemies using a single bullet.
Thump a group of enemies, aim your charged shot on 2 close together and then prematurely explode it.
Early Retirement - CHARGED: Kill an enemy controlled with the charged bullet before it explodes Hit an enemy with a charged shot and then control him using the LS into an enviromental hazard. Act 5 Chapter 3, there's a courtyard after you emerge from the underground, shoot one enemy and steer him into the cactus behind.
Last edited by Sniper Riflez; 02-28-2011 at 09:21 AM.