Creech
10-25-2008, 02:14 PM
UEF Missions 1-3
Mission 1 - Operation Black Earth
This is an expanded training mission and is very easy, even on hard. Just follow the objectives until the mass expands and you can see the research facility and enemy base. You will definitely want to capture the power facilities (optional objective) to get artillery in the research facility powered up. After that, send spy planes over the enemy base on a regular basis (you can completely automate it with the move command on an air facility) to keep the artillery with targets. The base is reasonably well defended from the north, so take your army of tanks and mobile artillery to the west past your captured T2 power generators and attack from the rear where there are no defenses. As soon as the enemy ACU is visible, have all of your units target him or he can wipe out your whole army. When he explodes, mission complete.
Mission 2 - Operation Snow Blind
This is one of the exceptions to the tip in the guide about "no need to rush" since you have a generator that will explode if you don't fix it. You do have a good chunk of time to repair it, but don't forget to do so or you will lose the mission. You will need to clear out a large number of anti-air units so that you can fly an engineer to the generator, so get a land factory or two pumping out medium tanks. Once you have 20 or 30, get them busy attacking and build an air factory. You want some interceptors to fly CAP over your base and the surrounding area, then build the transport and fly your engineer over to repair the generator.
The Aeon will assault the research facility next, so build land and air defenses to the south of the base. It wouldn't hurt to fly another engineer or two over there to help. Also, make sure you build/upgrade all the mass extractors you can to Tech 2 because you will need the mass. Your base also will need quite a few air defenses at the southwest corner, so get those queued up. You also will want to move your CAP to cover the map horizontally at the Luthien base. Once you are ready and have a pretty decent sized army, queue up everything asked for at Luthien. The fast way to move the trucks that appear is to pick them up with the gunships and fly north then east to the research facility, assigning 5-10 interceptors to assist them. Alternately, just keep the trucks close to your army with a strong CAP overhead, and you can route them on a northerly route to the facility.
The last stage is to take out the enemy commander, who is hiding in a decent sized base to the south. A frontal assault is possible, but it will take a while with a coordinated assault force. Much easier is to fly a couple engineers down the east side of the map all the way to the bottom. Build some air and land defenses, then two to four land factories. Get at least two engineers to help each factory, and start pumping out tech two units, especially mobile missile launchers. There are essentially zero defenses at the back of the base, but there are some scattered in the middle and the ones to the north can shoot south, and mobile units will come defend as well. However, as you move your army west and north, target the power generators first, and you can also build some turrets with engineers closer to the edge of the base to continually peck away at them. Note that on hard, this requires good timing, and remember to build some anti-air turrets to defend the land turrets. If you are playing on hard, it wouldn't hurt to build an air factory in the SE corner as well, and pump out gunships, holding a group of 20 or so until the enemy ACU is visible. As soon as the enemy ACU is visible, have everyone target him to end the mission.
Mission 3 - Operation Metal Shark
The base is pretty trashed, so repair, rebuild, etc. There are a lot of strong air attacks coming in, so a strong CAP and lots of turrets are a good idea. You also will want a force of 15-20 subs for offense and 5-10 frigates for additional air defense and to catch any ships the subs miss. I would recommend at least two naval factories. Also, remember that anti-air turrets can be built on the water, which can help kill targets further out. When Arnold dies, the map expands. There is a strong naval force and 4 torpedo turrets defending the island where the black box is, so take your time to build up your economy and get more naval facilities in operation. There are a couple approaches that work: you can spam out T1 bombers and send them in groups of 20 or so to take out the ships and torpedo launchers, or you can build T2 torpedo bombers and do the same thing (they kill faster, but take longer to build) or send in groups of 20 subs, targeting the turrets first. Regardless, when that is done, capture the black box and the map expands again.
Immediately upgrade all naval facilities to T2, and double check that your CAP is covering all of your bases. You will have a lot of gunships incoming, and they can be pretty devastating if you are not prepared. You can now build an air staging facility near your CAP patrol route, which will heal and repair your interceptors.
There is a small base to the west of the main base that you need to kill (gunships are the easiest method), and then spam out subs. T2 shipyards build them very fast, and send them in groups to take out enemy fleets, torpedo turrets, and shipyards. Once their naval facilities are gone, you can self-destruct any remaining subs and switch to T2 naval units. Send them in a group of 10-20 to slowly destroy the base starting at the west side, and assign interceptors to assist (this causes them to fly CAP over the fleet). The interceptors will also serve to extend the sight of the fleet, letting them target further inland since their range exceeds their vision. The fleet can kill the ACU for you, or you can send in 20 gunships to do so once most of the anti-air turrets have been destroyed. Mission complete.
Mission 1 - Operation Black Earth
This is an expanded training mission and is very easy, even on hard. Just follow the objectives until the mass expands and you can see the research facility and enemy base. You will definitely want to capture the power facilities (optional objective) to get artillery in the research facility powered up. After that, send spy planes over the enemy base on a regular basis (you can completely automate it with the move command on an air facility) to keep the artillery with targets. The base is reasonably well defended from the north, so take your army of tanks and mobile artillery to the west past your captured T2 power generators and attack from the rear where there are no defenses. As soon as the enemy ACU is visible, have all of your units target him or he can wipe out your whole army. When he explodes, mission complete.
Mission 2 - Operation Snow Blind
This is one of the exceptions to the tip in the guide about "no need to rush" since you have a generator that will explode if you don't fix it. You do have a good chunk of time to repair it, but don't forget to do so or you will lose the mission. You will need to clear out a large number of anti-air units so that you can fly an engineer to the generator, so get a land factory or two pumping out medium tanks. Once you have 20 or 30, get them busy attacking and build an air factory. You want some interceptors to fly CAP over your base and the surrounding area, then build the transport and fly your engineer over to repair the generator.
The Aeon will assault the research facility next, so build land and air defenses to the south of the base. It wouldn't hurt to fly another engineer or two over there to help. Also, make sure you build/upgrade all the mass extractors you can to Tech 2 because you will need the mass. Your base also will need quite a few air defenses at the southwest corner, so get those queued up. You also will want to move your CAP to cover the map horizontally at the Luthien base. Once you are ready and have a pretty decent sized army, queue up everything asked for at Luthien. The fast way to move the trucks that appear is to pick them up with the gunships and fly north then east to the research facility, assigning 5-10 interceptors to assist them. Alternately, just keep the trucks close to your army with a strong CAP overhead, and you can route them on a northerly route to the facility.
The last stage is to take out the enemy commander, who is hiding in a decent sized base to the south. A frontal assault is possible, but it will take a while with a coordinated assault force. Much easier is to fly a couple engineers down the east side of the map all the way to the bottom. Build some air and land defenses, then two to four land factories. Get at least two engineers to help each factory, and start pumping out tech two units, especially mobile missile launchers. There are essentially zero defenses at the back of the base, but there are some scattered in the middle and the ones to the north can shoot south, and mobile units will come defend as well. However, as you move your army west and north, target the power generators first, and you can also build some turrets with engineers closer to the edge of the base to continually peck away at them. Note that on hard, this requires good timing, and remember to build some anti-air turrets to defend the land turrets. If you are playing on hard, it wouldn't hurt to build an air factory in the SE corner as well, and pump out gunships, holding a group of 20 or so until the enemy ACU is visible. As soon as the enemy ACU is visible, have everyone target him to end the mission.
Mission 3 - Operation Metal Shark
The base is pretty trashed, so repair, rebuild, etc. There are a lot of strong air attacks coming in, so a strong CAP and lots of turrets are a good idea. You also will want a force of 15-20 subs for offense and 5-10 frigates for additional air defense and to catch any ships the subs miss. I would recommend at least two naval factories. Also, remember that anti-air turrets can be built on the water, which can help kill targets further out. When Arnold dies, the map expands. There is a strong naval force and 4 torpedo turrets defending the island where the black box is, so take your time to build up your economy and get more naval facilities in operation. There are a couple approaches that work: you can spam out T1 bombers and send them in groups of 20 or so to take out the ships and torpedo launchers, or you can build T2 torpedo bombers and do the same thing (they kill faster, but take longer to build) or send in groups of 20 subs, targeting the turrets first. Regardless, when that is done, capture the black box and the map expands again.
Immediately upgrade all naval facilities to T2, and double check that your CAP is covering all of your bases. You will have a lot of gunships incoming, and they can be pretty devastating if you are not prepared. You can now build an air staging facility near your CAP patrol route, which will heal and repair your interceptors.
There is a small base to the west of the main base that you need to kill (gunships are the easiest method), and then spam out subs. T2 shipyards build them very fast, and send them in groups to take out enemy fleets, torpedo turrets, and shipyards. Once their naval facilities are gone, you can self-destruct any remaining subs and switch to T2 naval units. Send them in a group of 10-20 to slowly destroy the base starting at the west side, and assign interceptors to assist (this causes them to fly CAP over the fleet). The interceptors will also serve to extend the sight of the fleet, letting them target further inland since their range exceeds their vision. The fleet can kill the ACU for you, or you can send in 20 gunships to do so once most of the anti-air turrets have been destroyed. Mission complete.