Hot Juicy Pie
09-02-2008, 01:04 AM
Weapons are listed in the ordered groups in which they appear inside the weapons frog...
Group 1
Thin Sword = -1 Strength, +1 Agility
Bought: Castle Keep
Thicker Sword = +0 Strength
Dig: Desert, An earlier X.
Barbarian Sword = +2 Strength, -1 Magic, +5 Defense
Bought: Swamp Village Store
Double Blade Sword = +3 Strength, -2 Magic, +2 Defense
Dig: Desert Chase after the cat statue, in a brown spot of land is an X
Group 2
Silver Sword = +1 Strength, -1 Magic, +3 Defense (Critical Hit Ability)
Found: Full Moon - In the first hut
Cleaver = +5 Strength, -2 Magic, +2 Agility
Bought: Snow Store
Black Razor = -1 Magic, +2 Defense
Found : Industrial Castle - Behind the bushes at entrance
Carrot = -1 Strength, -2 Magic, +3 Defense
Dig: Home Castle - front of the last burning hut
SPACE
Rust Sword = -1 Strength, +2 Agility
Found: Forest Entrance - take the cardinal near the first tree OR Dropped by Thieves
Golden Sword = +4 Magic, +1 Defense
Dig: The Marsh: Dig behind the two houses where the green knight peeks out half way through the level.
Group 3
Two Pronged Sword = +3 Magic, +3 Defense
Given: Unlock the Brute by beating the game with the Eskimo. Also rare drop from beefy brute at end of Industrial Castle.
Hook Sword = +3 Magic, +1 Defense, -1 Agility
Dig: Industrial Castle - towards the beginning after first big machine
Buster Sword = +3 Magic, +3 Defense, -1 Agility
Dropped: Medusa, Medusa's Lair
Falchion = +1 Strength, +3 Defense
Dropped: Saracen (arabian looking people), Sandcastle Roof
Spike = +1 Magic, +2 Defense, +2 Agility
Found: Industrial Castle - After you kill the boss, DO NOT grab compass, instead have cardinal with you and go in the area the boss walked out from (north of telescope).
Square Edged Buster = -1 Magic, +3 Defense, +2 Agility
Dig: Medusa's Lair - Between the two sets of stairs.
Rapier = +1 Strength, +1 Magic, +1 Agility
Dropped: Gear Knights, Industrial Castle
Barbarian Axe = -1 Magic, -1 Defense, Critical Hit Ability
Dropped: Barbarians, Castle Keep
Group 4
Pitchfork = +1 Strength, -1 Agility
Found: Home Castle – First Haystack
Crescent Sword = +2 Strength, +3 Magic, -1 Defense
Dig: Sand Castle Interior - While on the roof, near the end of the level you'll find an X
Golden Key = -1 Strength, +3 Magic, +3 Agility
Found: Full Moon - The second cottage, have the cardinal pet with you.
Bone Saw = -1 Strength, +1 Magic, +3 Defense
Dig: Wedding Crash - Just after the tables the with turkey leg and cookie.
SPACE
Round Mace = +0 Strength
Given: One of the four knights' starting weapons.
Wooden Club = +5 Strength, +5 Defense, -5 Agility (Critical Hit Ability)
Dropped: Bears, Tall Grass Field
Blue Mace = -2 Magic, +6 Defense (Critical Hit Ability)
Dropped: Mechanics, Industrial Castle
Spiked Club = +1 Strength, +1 Defense, +1 Agility
Dig - Flower Fields - Right after the first batch of bees
Group 5
Fish = +2 Strength, -1 Magic
Found - Tall Grass Fields - Right before you climb the ladder up the mountain, use a sandwich and lift the boulder out of the cave to the left of the ladder.
Wrapped Club = -1 Strength, +1 Magic, +1 Defense
Found: Thieves' Forest: Behind Pillar after fighting trolls
Black Mace = -2 Strength, +3 Defense, +6 Agility
Dropped: Skeletons, Marsh
Black Paddle = +5 Strength, -2 Agility
Bought: Volcano Store
Green Mace = +5 Magic, -2 Defense, +3 Agility (Critical Hit Ability)
Dropped: Green Knights, The Marsh
SPACE
Baseball Bat = +2 Strength, +1 Defense
Dropped: Beekeeper, Flowery Fields
Black Morning Star = -3 Strength, +6 Magic, +1 Defense (Critical Hit Ability)
Dropped: Red Demon, Lava World
Tenderizer = +2 Strength, -1 Agility
Found: Thieves Forest - Chest where the first thieves swing in.
Group 6
Leaf = -1 Strength, +3 Magic, -1 Defense
Dig: Forest Entrance - Second X on map, ambushed by archers (shoot & run)
Black Rod = +0 Strength
Given: One of the four starting knights' weapons.
Wizard's Wand = +1 Magic, -1 Defense, +3 Agility
Bought: Church Store
Branch = -1 Strength, +2 Magic, -1 Defense
Bought: Thieves Store
SPACE
Vine = -1 Strength, -1 Defense, +2 Agility
Found: Forest Entrance - in a chest where you meet the trolls
Lightsaber = +1 Agility (Shock Ability)
Dropped: Periwinkle Knights, Cyclops' Castle and Wedding Crash
Wooden Cane = +4 Magic, -1 Defense
Bought: Church Store
Spoon = -1 Magic, +2 Agility
Given: Unlock the Peasant
Skeleton Leg = -2 Strength, +5 Agility
Dig: Snow Store - Need Pazzo
Group 7
Alien Ray Gun = + Nothing
Glitch: You must start a new profile where the Pitchfork has NOT been picked found and have two people. Pick the alien as your starting character and go through the beginning of the level till you can grab the pitchfork in the haystack. Have the Alien player grab the pitchfork then have player 2 grab the ray gun which drops from the alien player. At this point you can "trade" the weapon.
Harpoon = +5 Strength, +2 Magic, -3 Agility
Dropped: Eskimos, Snow World
Lance = +4 Strength, +2 Defense, -2 Agility
Bought: Snow Store
Sai = -2 Defense, +6 Agility (Critical Hit Ability)
Dropped: Ninja Pirates, Pirate Ship
Unicorn Horn = -3 Strength, +6 Magic, +1 Defense
Dropped: Unicorn, Wizard Castle Interior – Kill Painter when there is a unicorn in the room
SPACE
Steak = +4 Strength, -2 Magic, +4 Agility
Found: Ice Castle - Hanging on the wall on the second screen.
Sausage = +1 Strength, +1 Magic
Dig - Desert Chase - First X
Lobster = -1 Strength, +1 Agility
Dig - Tall Grass Fields - On the beach at beginning
Umbrella = -2 Strength, +3 Defense
Dig - Tall Grass Fields - In front of the rain dancing miniboss hut
Group 8
Battle Axe = +0 Strength
Given: One of the four knights' starting weapons.
Black Katana = +2 Magic, +7 Defense
Dropped: Winged Knight, Wizard Castle Interior
Crystal Sword = (Ice Ability)
Dig - Ice Castle - In the screen where the boss appears and disappears with the princess, need Pazzo
Candlestick = -1 Strength, +1 Magic (Fire Ability)
Dig: The Marsh - After you defeat skeletons and walk past the houses, dig in front of houses.
Black Hammer = +1 Strength (Critical Hit Ability)
Found : The Marsh - After you get past the hut, there is a series of gravestones. Break the top left most gravestone after the hut.
SPACE
Fishing Rod = -1 Strength, -1 Magic, -1 Defense
Found: The Marsh - Take the cardinal into The Marsh. You'll get it in the section after where the flying knight comes in.
Wrench = +1 Strength, -1 Magic (Critical Hit Ability)
Found: Tall Grass Fields - In the beginning a guy is working on a catapult, behind him.
? (Awaiting Input)
Group 9
? (Awaiting Input)
? (Awaiting Input)
? (Awaiting Input)
? (Awaiting Input)
Spear = -2 Strength, +4 Agility (Critical Hit Ability)
Found: Medusa's Lair - Break all the fish statues, one of them has the weapon in it
SPACE
Glowing Red Rod = -4 Strength, +5 Magic, +5 Defense (Critical Hit Ability)
Dropped: Black Mages, Wizard Castle Interior
Chicken = +2 Magic, -1 Defense, +1 Agility
Dig: Snow World - X under the first set of houses
Flaming Sword = +2 Strength, +2 Magic, +2 Agility (Fire Ability)
Dropped: Wizard, Final Battle
This video shows what each weapon looks like:
YouTube - Castle Crashers All Known Weapons [63 Total]
(credit to Utako for video find)
Group 1
Thin Sword = -1 Strength, +1 Agility
Bought: Castle Keep
Thicker Sword = +0 Strength
Dig: Desert, An earlier X.
Barbarian Sword = +2 Strength, -1 Magic, +5 Defense
Bought: Swamp Village Store
Double Blade Sword = +3 Strength, -2 Magic, +2 Defense
Dig: Desert Chase after the cat statue, in a brown spot of land is an X
Group 2
Silver Sword = +1 Strength, -1 Magic, +3 Defense (Critical Hit Ability)
Found: Full Moon - In the first hut
Cleaver = +5 Strength, -2 Magic, +2 Agility
Bought: Snow Store
Black Razor = -1 Magic, +2 Defense
Found : Industrial Castle - Behind the bushes at entrance
Carrot = -1 Strength, -2 Magic, +3 Defense
Dig: Home Castle - front of the last burning hut
SPACE
Rust Sword = -1 Strength, +2 Agility
Found: Forest Entrance - take the cardinal near the first tree OR Dropped by Thieves
Golden Sword = +4 Magic, +1 Defense
Dig: The Marsh: Dig behind the two houses where the green knight peeks out half way through the level.
Group 3
Two Pronged Sword = +3 Magic, +3 Defense
Given: Unlock the Brute by beating the game with the Eskimo. Also rare drop from beefy brute at end of Industrial Castle.
Hook Sword = +3 Magic, +1 Defense, -1 Agility
Dig: Industrial Castle - towards the beginning after first big machine
Buster Sword = +3 Magic, +3 Defense, -1 Agility
Dropped: Medusa, Medusa's Lair
Falchion = +1 Strength, +3 Defense
Dropped: Saracen (arabian looking people), Sandcastle Roof
Spike = +1 Magic, +2 Defense, +2 Agility
Found: Industrial Castle - After you kill the boss, DO NOT grab compass, instead have cardinal with you and go in the area the boss walked out from (north of telescope).
Square Edged Buster = -1 Magic, +3 Defense, +2 Agility
Dig: Medusa's Lair - Between the two sets of stairs.
Rapier = +1 Strength, +1 Magic, +1 Agility
Dropped: Gear Knights, Industrial Castle
Barbarian Axe = -1 Magic, -1 Defense, Critical Hit Ability
Dropped: Barbarians, Castle Keep
Group 4
Pitchfork = +1 Strength, -1 Agility
Found: Home Castle – First Haystack
Crescent Sword = +2 Strength, +3 Magic, -1 Defense
Dig: Sand Castle Interior - While on the roof, near the end of the level you'll find an X
Golden Key = -1 Strength, +3 Magic, +3 Agility
Found: Full Moon - The second cottage, have the cardinal pet with you.
Bone Saw = -1 Strength, +1 Magic, +3 Defense
Dig: Wedding Crash - Just after the tables the with turkey leg and cookie.
SPACE
Round Mace = +0 Strength
Given: One of the four knights' starting weapons.
Wooden Club = +5 Strength, +5 Defense, -5 Agility (Critical Hit Ability)
Dropped: Bears, Tall Grass Field
Blue Mace = -2 Magic, +6 Defense (Critical Hit Ability)
Dropped: Mechanics, Industrial Castle
Spiked Club = +1 Strength, +1 Defense, +1 Agility
Dig - Flower Fields - Right after the first batch of bees
Group 5
Fish = +2 Strength, -1 Magic
Found - Tall Grass Fields - Right before you climb the ladder up the mountain, use a sandwich and lift the boulder out of the cave to the left of the ladder.
Wrapped Club = -1 Strength, +1 Magic, +1 Defense
Found: Thieves' Forest: Behind Pillar after fighting trolls
Black Mace = -2 Strength, +3 Defense, +6 Agility
Dropped: Skeletons, Marsh
Black Paddle = +5 Strength, -2 Agility
Bought: Volcano Store
Green Mace = +5 Magic, -2 Defense, +3 Agility (Critical Hit Ability)
Dropped: Green Knights, The Marsh
SPACE
Baseball Bat = +2 Strength, +1 Defense
Dropped: Beekeeper, Flowery Fields
Black Morning Star = -3 Strength, +6 Magic, +1 Defense (Critical Hit Ability)
Dropped: Red Demon, Lava World
Tenderizer = +2 Strength, -1 Agility
Found: Thieves Forest - Chest where the first thieves swing in.
Group 6
Leaf = -1 Strength, +3 Magic, -1 Defense
Dig: Forest Entrance - Second X on map, ambushed by archers (shoot & run)
Black Rod = +0 Strength
Given: One of the four starting knights' weapons.
Wizard's Wand = +1 Magic, -1 Defense, +3 Agility
Bought: Church Store
Branch = -1 Strength, +2 Magic, -1 Defense
Bought: Thieves Store
SPACE
Vine = -1 Strength, -1 Defense, +2 Agility
Found: Forest Entrance - in a chest where you meet the trolls
Lightsaber = +1 Agility (Shock Ability)
Dropped: Periwinkle Knights, Cyclops' Castle and Wedding Crash
Wooden Cane = +4 Magic, -1 Defense
Bought: Church Store
Spoon = -1 Magic, +2 Agility
Given: Unlock the Peasant
Skeleton Leg = -2 Strength, +5 Agility
Dig: Snow Store - Need Pazzo
Group 7
Alien Ray Gun = + Nothing
Glitch: You must start a new profile where the Pitchfork has NOT been picked found and have two people. Pick the alien as your starting character and go through the beginning of the level till you can grab the pitchfork in the haystack. Have the Alien player grab the pitchfork then have player 2 grab the ray gun which drops from the alien player. At this point you can "trade" the weapon.
Harpoon = +5 Strength, +2 Magic, -3 Agility
Dropped: Eskimos, Snow World
Lance = +4 Strength, +2 Defense, -2 Agility
Bought: Snow Store
Sai = -2 Defense, +6 Agility (Critical Hit Ability)
Dropped: Ninja Pirates, Pirate Ship
Unicorn Horn = -3 Strength, +6 Magic, +1 Defense
Dropped: Unicorn, Wizard Castle Interior – Kill Painter when there is a unicorn in the room
SPACE
Steak = +4 Strength, -2 Magic, +4 Agility
Found: Ice Castle - Hanging on the wall on the second screen.
Sausage = +1 Strength, +1 Magic
Dig - Desert Chase - First X
Lobster = -1 Strength, +1 Agility
Dig - Tall Grass Fields - On the beach at beginning
Umbrella = -2 Strength, +3 Defense
Dig - Tall Grass Fields - In front of the rain dancing miniboss hut
Group 8
Battle Axe = +0 Strength
Given: One of the four knights' starting weapons.
Black Katana = +2 Magic, +7 Defense
Dropped: Winged Knight, Wizard Castle Interior
Crystal Sword = (Ice Ability)
Dig - Ice Castle - In the screen where the boss appears and disappears with the princess, need Pazzo
Candlestick = -1 Strength, +1 Magic (Fire Ability)
Dig: The Marsh - After you defeat skeletons and walk past the houses, dig in front of houses.
Black Hammer = +1 Strength (Critical Hit Ability)
Found : The Marsh - After you get past the hut, there is a series of gravestones. Break the top left most gravestone after the hut.
SPACE
Fishing Rod = -1 Strength, -1 Magic, -1 Defense
Found: The Marsh - Take the cardinal into The Marsh. You'll get it in the section after where the flying knight comes in.
Wrench = +1 Strength, -1 Magic (Critical Hit Ability)
Found: Tall Grass Fields - In the beginning a guy is working on a catapult, behind him.
? (Awaiting Input)
Group 9
? (Awaiting Input)
? (Awaiting Input)
? (Awaiting Input)
? (Awaiting Input)
Spear = -2 Strength, +4 Agility (Critical Hit Ability)
Found: Medusa's Lair - Break all the fish statues, one of them has the weapon in it
SPACE
Glowing Red Rod = -4 Strength, +5 Magic, +5 Defense (Critical Hit Ability)
Dropped: Black Mages, Wizard Castle Interior
Chicken = +2 Magic, -1 Defense, +1 Agility
Dig: Snow World - X under the first set of houses
Flaming Sword = +2 Strength, +2 Magic, +2 Agility (Fire Ability)
Dropped: Wizard, Final Battle
This video shows what each weapon looks like:
YouTube - Castle Crashers All Known Weapons [63 Total]
(credit to Utako for video find)