Method
06-30-2008, 03:12 PM
Welcome to Jumper. The point of this thread is to give you a central point to get all of the achievements and answer FAQs. This game requires two playthroughs because you need to get 45000 xp which can't be done in one playthrough. For your first playthrough, don't worry about dying or going fast. The purpose of this playthrough will be to get all of the collectibles and familiarize yourself with the gameplay. Make sure to use Rogue 5's achievement guide here (http://www.xbox360achievements.org/forum/showthread.php?t=57375). At the end of the first playthrough you should have the following achievements:
- Homerun
- Slice and Dice
- Right Hook
- Stop Hitting Yourself:
- Gladiator
- Deep End
- Combo #5
- Shall We Dance?
- Hot Delivery
- Dodge This
- Nothing but Net
- Solar
- Impulse 9
- Gnoming
- Pack Rat
Some people think that you can get Drop Dead on your first playthrough, but my theory is that it takes a certain number of those scenes to unlock it. I say this because I know for sure I saw every scene in the first playthrough, but it didn't unlock. To be safe just watch the scene everytime one happens. To help those like me that need things in order, I have re-arranged Rogue 5's guide for everything collectible by level. Again this is his work, all I did was rearrange it:
LEVEL 1 (Rome)
1. (Comic Book Cover) After you use your first jump point marker head left around the wall you're facing. In front of you will be a short section of wall with two sections of bars. To the left and behind the barred wall lying on the ground is the first comic.
2. (Collectable) In the third area you enter next to the opening leading into the next section is a chalice sitting on a small piece of rubble.
2. (Collectable) To the left of the first collectible you should see some bars. Behind these bars is a small area. Hold down the right bumber and guide your manual teleport to the other side of the bars. In this semi hidden area on the left side next to a fallen block and on the ground is the next collectible.
3. (Collectable) After you use the jump point marker into the next area. You will be facing a wall and an orange closed door on the right. Head left and around the wall. In the distance you will see another orange door against the back wall. To the right of this door in a circular corner area on top of three barrels is a
collectible set of scrolls
4. (Weapon) After you learn about and use your first jump marker head left around the wall and directly in front of you. Leaning next to a short section of wall in between two sections of bars is the weapon.
5. (Drop Zone) You drop the dude into the Grand Canyon.
6. (Drop Zone) You leave a guy stranded on a mountain top.
7. (Drop Zone) You take a guy to the desert right before a nuclear bomb is detonated.
LEVEL 2 (Nepal 1)
1. (Comic Book Cover) Proceed along the pathway in the beginning and soon you will come to an open double doorway on your left. Upon entering the comic is just to the right of the doorway located on the edge of a red bench.
2. (Collectable) Proceed along the pathway in the beginning until you come to an open double doorway on your left. Upon entering look to the left and on the ground is a small collectible statue.
3. (Collectable) Through the second doorway you come across on the left. After entering turn to the right and sitting on a red bench is a multi-colored collectible rock thing.
4. (Collectable) At the end of the second level you will come to a large courtyard. Look to your right after entering and spot the large golden statue. From this statue head towards the temple and next to a tree lying on the ground is a collectible lantern
5. (Drop Zone) You drop a guy off in a car that is getting crushed
LEVEL 3 (Egypt 1)
1. (Comic Book Cover) Upon entering the second large room. Across the room in front of you is a bricked up doorway. To the right of that door is a table with a computer on it. Sitting on the right side of this table is the comic.
2. (Collectable) After you leave the second large room wind through the corridor, take the doorway on your right and into the next section. Move around the column in front of you. There will be a doorway on the right and a work station against the back wall. Make your way to the work station and located on a wheeled cart is a golden scarab...your
collectible.
3. (Collectable) After you come to the fourth large room head down the left hand side. Sitting atop a large square sarcophagus is a smaller collectible sarcophagus.
4. (Collectable) When you come to the fifth large room in front of you will be a pile of junk and an overturned table. Behind that stuff is a table against the wall. On the right side of the table will be a crate marked explosives and to the left of the crate on the table is a collectible book.
5. (Collectable) Also in the fifth large room. From the table where number 9 was turn left. Head further into the room and take a left around the corner. On your left next to a large square sarcophagus is a table and on the table is a collectible scepter.
6. (Weapon) After you enter the second large room head in and turn left. Leaning against the left side of the doorway into the next area is the sword.
LEVEL 4 (Labs)
1. (Comic Book Cover) After the lobby area with all the doors you will enter a large warehouse like room. Head down the stairs and look to your left to locate another stairwell leading up. Once at the top of that stairway you should notice a jump marker across the room. Follow the jump markers to a secluded second floor area. Along the right wall is a computer desk with a chair in front of it. On the chair is the fourth and final comic.
2. (Collectable) After you come to the second large room (the one with the sections of fencing and white teleport pads). Along the wall opposite from where you entered are some
desks in between two pad and fence things. On the desk to the right is a collectible stack of files.
3. (Collectable) After you take the multiple jump points across some gaps you will enter another large pad and fence testing area. Head into the room and in the middle is a slightly raised testing section. On the back of this is a pad surrounded by three floodlights. Next to this is a table and on the table is another stack of collectible files.
4. (Collectable) After a third trip through the beginning lobby area you will be in yet another large testing room. In the center of the room is a raised teleport pad. On this pad is a collectible briefcase.
5. (Collectable) In the last room (the one with the large red machine that opens up) after you come down some stairs the boss of the level will engage you. Ignore him for now and head up a stairwell located on the left wall. Take a jump point at the platform at the top of the stairs to another smaller platform. On the floor on this platform is a collectible pile of gold bars.
6. (Drop Zone) You dump a guy off into a shark tank.
7. (Drop Zone) You will deposit a baddy into the upper atmosphere.
8. (Drop Zone) You leave some poor sap stranded in the arctic next to a polar bear.
LEVEL 5 (Docks)
1. (Collectable) After you come down the stairs in the beginning of the level you will be in an open area. In front of you is a large tin shack. Inside the shack on the ground on the right side is a collectible treasure chest.
2. (Collectable) Take the stairs down in the beginning and follow the path on the left as it curves to the left. As it straightens out you will see an open cargo container on your right (where the weapon was located) and a street lamp on your left. Move over to the lamp and turn around. You should see a gap in between two cargo containers. Head through
the gap and on the ground in this hidden area is a collectible pottery piece.
3. (Collectable) After you come to the second section of this level (inside area) you will pass a circular section with red lights. After this the path splits in three directions. Take the right path and follow the corridor until it dead ends. In the left corner on a barrel is a collectible ship in a jar.
4. (Collectable) (Probably the most missed one)Proceed through through the second section (inside area) eventually you pass through a third circular area with red lights. Right after this you will come to a long hallway with a door on the opposite end. Move slowly down this hall while looking to the right. You should see a locked door with a window that leads into a bathroom. Manual teleport into the bathroom. (RB) On the back wall next to the urinals is a collectible bottle of wine.
5. (Collectable) After you cross through the interior section you will once again find yourself outside. Follow the path until it ends with a loading ramp leading up onto a ship. Right
next to the ramp on a barrel is a collectible compass.
6. (Collectable) Near the end of the level. After you board the ship continue along until you come to the second open cargo container on your left. Inside the container is a collectible
idol.
7. (Weapon) After you head down the stairs in the beginning follow the path to the left as it curves to the left. Once the path straightens out you will see an open cargo
container in front of you and to the right. Located in side the container on the back wall is the weapon.
- Homerun
- Slice and Dice
- Right Hook
- Stop Hitting Yourself:
- Gladiator
- Deep End
- Combo #5
- Shall We Dance?
- Hot Delivery
- Dodge This
- Nothing but Net
- Solar
- Impulse 9
- Gnoming
- Pack Rat
Some people think that you can get Drop Dead on your first playthrough, but my theory is that it takes a certain number of those scenes to unlock it. I say this because I know for sure I saw every scene in the first playthrough, but it didn't unlock. To be safe just watch the scene everytime one happens. To help those like me that need things in order, I have re-arranged Rogue 5's guide for everything collectible by level. Again this is his work, all I did was rearrange it:
LEVEL 1 (Rome)
1. (Comic Book Cover) After you use your first jump point marker head left around the wall you're facing. In front of you will be a short section of wall with two sections of bars. To the left and behind the barred wall lying on the ground is the first comic.
2. (Collectable) In the third area you enter next to the opening leading into the next section is a chalice sitting on a small piece of rubble.
2. (Collectable) To the left of the first collectible you should see some bars. Behind these bars is a small area. Hold down the right bumber and guide your manual teleport to the other side of the bars. In this semi hidden area on the left side next to a fallen block and on the ground is the next collectible.
3. (Collectable) After you use the jump point marker into the next area. You will be facing a wall and an orange closed door on the right. Head left and around the wall. In the distance you will see another orange door against the back wall. To the right of this door in a circular corner area on top of three barrels is a
collectible set of scrolls
4. (Weapon) After you learn about and use your first jump marker head left around the wall and directly in front of you. Leaning next to a short section of wall in between two sections of bars is the weapon.
5. (Drop Zone) You drop the dude into the Grand Canyon.
6. (Drop Zone) You leave a guy stranded on a mountain top.
7. (Drop Zone) You take a guy to the desert right before a nuclear bomb is detonated.
LEVEL 2 (Nepal 1)
1. (Comic Book Cover) Proceed along the pathway in the beginning and soon you will come to an open double doorway on your left. Upon entering the comic is just to the right of the doorway located on the edge of a red bench.
2. (Collectable) Proceed along the pathway in the beginning until you come to an open double doorway on your left. Upon entering look to the left and on the ground is a small collectible statue.
3. (Collectable) Through the second doorway you come across on the left. After entering turn to the right and sitting on a red bench is a multi-colored collectible rock thing.
4. (Collectable) At the end of the second level you will come to a large courtyard. Look to your right after entering and spot the large golden statue. From this statue head towards the temple and next to a tree lying on the ground is a collectible lantern
5. (Drop Zone) You drop a guy off in a car that is getting crushed
LEVEL 3 (Egypt 1)
1. (Comic Book Cover) Upon entering the second large room. Across the room in front of you is a bricked up doorway. To the right of that door is a table with a computer on it. Sitting on the right side of this table is the comic.
2. (Collectable) After you leave the second large room wind through the corridor, take the doorway on your right and into the next section. Move around the column in front of you. There will be a doorway on the right and a work station against the back wall. Make your way to the work station and located on a wheeled cart is a golden scarab...your
collectible.
3. (Collectable) After you come to the fourth large room head down the left hand side. Sitting atop a large square sarcophagus is a smaller collectible sarcophagus.
4. (Collectable) When you come to the fifth large room in front of you will be a pile of junk and an overturned table. Behind that stuff is a table against the wall. On the right side of the table will be a crate marked explosives and to the left of the crate on the table is a collectible book.
5. (Collectable) Also in the fifth large room. From the table where number 9 was turn left. Head further into the room and take a left around the corner. On your left next to a large square sarcophagus is a table and on the table is a collectible scepter.
6. (Weapon) After you enter the second large room head in and turn left. Leaning against the left side of the doorway into the next area is the sword.
LEVEL 4 (Labs)
1. (Comic Book Cover) After the lobby area with all the doors you will enter a large warehouse like room. Head down the stairs and look to your left to locate another stairwell leading up. Once at the top of that stairway you should notice a jump marker across the room. Follow the jump markers to a secluded second floor area. Along the right wall is a computer desk with a chair in front of it. On the chair is the fourth and final comic.
2. (Collectable) After you come to the second large room (the one with the sections of fencing and white teleport pads). Along the wall opposite from where you entered are some
desks in between two pad and fence things. On the desk to the right is a collectible stack of files.
3. (Collectable) After you take the multiple jump points across some gaps you will enter another large pad and fence testing area. Head into the room and in the middle is a slightly raised testing section. On the back of this is a pad surrounded by three floodlights. Next to this is a table and on the table is another stack of collectible files.
4. (Collectable) After a third trip through the beginning lobby area you will be in yet another large testing room. In the center of the room is a raised teleport pad. On this pad is a collectible briefcase.
5. (Collectable) In the last room (the one with the large red machine that opens up) after you come down some stairs the boss of the level will engage you. Ignore him for now and head up a stairwell located on the left wall. Take a jump point at the platform at the top of the stairs to another smaller platform. On the floor on this platform is a collectible pile of gold bars.
6. (Drop Zone) You dump a guy off into a shark tank.
7. (Drop Zone) You will deposit a baddy into the upper atmosphere.
8. (Drop Zone) You leave some poor sap stranded in the arctic next to a polar bear.
LEVEL 5 (Docks)
1. (Collectable) After you come down the stairs in the beginning of the level you will be in an open area. In front of you is a large tin shack. Inside the shack on the ground on the right side is a collectible treasure chest.
2. (Collectable) Take the stairs down in the beginning and follow the path on the left as it curves to the left. As it straightens out you will see an open cargo container on your right (where the weapon was located) and a street lamp on your left. Move over to the lamp and turn around. You should see a gap in between two cargo containers. Head through
the gap and on the ground in this hidden area is a collectible pottery piece.
3. (Collectable) After you come to the second section of this level (inside area) you will pass a circular section with red lights. After this the path splits in three directions. Take the right path and follow the corridor until it dead ends. In the left corner on a barrel is a collectible ship in a jar.
4. (Collectable) (Probably the most missed one)Proceed through through the second section (inside area) eventually you pass through a third circular area with red lights. Right after this you will come to a long hallway with a door on the opposite end. Move slowly down this hall while looking to the right. You should see a locked door with a window that leads into a bathroom. Manual teleport into the bathroom. (RB) On the back wall next to the urinals is a collectible bottle of wine.
5. (Collectable) After you cross through the interior section you will once again find yourself outside. Follow the path until it ends with a loading ramp leading up onto a ship. Right
next to the ramp on a barrel is a collectible compass.
6. (Collectable) Near the end of the level. After you board the ship continue along until you come to the second open cargo container on your left. Inside the container is a collectible
idol.
7. (Weapon) After you head down the stairs in the beginning follow the path to the left as it curves to the left. Once the path straightens out you will see an open cargo
container in front of you and to the right. Located in side the container on the back wall is the weapon.