Weapon 117
05-01-2008, 09:00 PM
Turning Point: Fall of Liberty
Read our Turning Point: Fall of Liberty review. (http://www.gamedaily.com/games/turning-point-fall-of-liberty/playstation-3/game-reviews/review/5491/1989/)
At first, we thought Codemasters had something special with its alternate WWII first person shooter, as you battle Nazis on American soil. But an awful Xbox Live demo was followed by an equally horrible retail version, which suffers from atrocious artificial intelligence, various glitches and lackluster combat. That being said, there's no reason for this pile of garbage to have a Collector's Edition. Yet there it is cluttering store shelves, a special limited edition metal box that houses the game, a "Making of" DVD, the soundtrack, a book filled with concept art and other "goodies." The price? An insulting $65 plus.
Transformers
Read our Transformers review (http://www.gamedaily.com/games/transformers-the-game/xbox-360/game-reviews/list/5825/0/)
A license this big begs for exclusive content. Too bad the game sucks. We enjoyed the transforming animations, but the insipid combat and confusing missions had us reaching for the power button. Of course, GameStop hoped to cash in on the Transformers movie craze with its Cybertron Edition, which lacked a free robot, but packed in a stack of useless extras that could only transform into something of value via the recycle bin.
Spider-Man 3
Read our Spider-Man 3 review (http://www.gamedaily.com/games/spider-man-3/playstation-3/game-main/list/5842/0/)
Spider-Man 3 is the epitome of awful, that somehow made it through the testing phase. It's without question one of the worst games to appear on the current generation machines, an obvious cash-in on the popular movie. And to torture us further, Activision released a Collector's Edition featuring an exclusive playable character, New Goblin (in case you love playing poop), a collectible card and an interview with the film's movie producer Avl Ared. Don't get stuck in its web, avoid this game.
Two Worlds
Read our review (too high, we say) (http://www.gamedaily.com/games/two-worlds/pc/game-main/list/5610/0/)
We still can't get Two Worlds craptastic main character out of our heads. We think he was speaking English, but it was hard to tell, what with all the "nays" and "thous" and his strange looking eyeballs. He's not the game's only downfall, however. Slow-moving gameplay and a ridiculous story make this one of 2007's worst offerings, which makes its Collector's Edition pointless. Open its metal box and you'll discover bonus artwork, music, a collector's edition map, a 48-page book and high-resolution wallpapers, just in case you enjoy decorating your computer's desktop with a proclamation that you have poor taste in games.
Assassin's Creed
Read our Assassin's Creed review (http://www.gamedaily.com/games/assassins-creed/playstation-3/game-reviews/list/5237/0/)
Numerous high scores for this game convinced us that video game journalists (even ours) are not only in denial, but also habitual liars. Assassin's Creed is a boring, damn near abominable video game that features brain dead artificial intelligence, repetitive combat and a poor narrative. Yet, Ubisoft thought it was necessary to drop a Limited Edition into our laps, and for that we say, no thanks. Inside the oversized metal box is an Altair figure, a strategy guide, developer diaries, a producer interview and other useless stuff. If anything, all those developer materials should have explained why the moronic enemies run in place. The only true stealth in this game was why it sold so well.
Perfect Dark Zero
Read our Perfect Dark Zero review (http://www.gamedaily.com/games/perfect-dark-zero/xbox-360/game-main/list/)
Rare's Perfect Dark Zero, to put it nicely, didn't deserve the heaps of praise it received (even from us). Sure, it was a nice showpiece for the new Xbox 360, but it moves super slow and the level design is so poor that its developers dropped arrows onto the ground to guide us through its many labyrinths. There's little reason to shove a Limited Collector's Edition down our throats. For only $69.99, gamers bought a metal case and the usual art and "Making of" videos. Kudos to Rare for creating a decent multiplayer experience, but this game wasn't up to snuff.
Star Wars Galaxies: An Empire Divided Collector's Edition
Read our review (http://www.gamedaily.com/games/star-wars-galaxies-an-empire-divided/pc/game-main/list/2001/0/)
This one's tough. On one hand, anything Star Wars begs for special edition goodies. On the other, Star Wars Galaxies was a disaster. First, it was almost impossible to become a Jedi, and then SOE changed various things about the game that screwed long-time players. Sure, the game made money and thousands of people signed up to play, but we thought that anything Star Wars would have at least given World of Warcraft some competition. The collector's edition, sporting a sew-on patch, art book, a pewter figuring and a leather game box, end up looking a lot like Jar-Jar Binks.
Clive Barker's Jericho
Read our Clive Barker's Jericho review (http://www.gamedaily.com/games/clive-barkers-jericho/xbox-360/game-main/list/5964/0/)
This one had all the makings of a blockbuster. After all, it had legendary horror master Clive Barker at the helm, in addition to a post apocalyptic world full of nasty looking creatures. With character swapping and a creepy storyline, this could have been huge. Instead, Clive Barker's Jericho was super boring, thanks to lame characters and terrible combat. That didn't stop Codemasters, however, from shipping a Limited Edition for a mediocre video game.
Jade Empire
Read our Jade Empire review (http://www.gamedaily.com/games/jade-empire/xbox/game-main/list/2180/0/)
For us, Jade Empire knocked BioWare down a few pegs. Cool game, but far from mind-blowing, and proof that its creators are human. Even though we enjoyed it for a little while, it didn't deserve a Limited Edition. It's not like we crave more Empire, not even with the inclusion of new playable characters, combat techniques and "Making of" videos
Prey
Read our review (http://www.gamedaily.com/games/prey/xbox-360/game-main/list/4838/0/)
No offense to Prey (it's actually a decent game), but it's not what we'd call "special". Actually, it's just a snazzy looking Doom 3 clone with a portal-hopping gimmick. Bottom line, we came, we played for eight to ten hours and we discarded. We DO NOT need a special edition art book and figurines.
Spectrobes
Writing this feature "dug up" a ton of bad memories, chief among them, the horrid Spectrobes. In it, you play some space dude that lands on a planet and digs for fossils. That's incredibly boring, but it doesn't kill the game. No, the final blow comes from the hard to navigate interface and hard/lame combat. But supposedly the kiddies love it, and thus a Collector's Edition was born. We'd use it to prop up our wobbly kitchen tables.
All of them
Read our Halo 3 review (http://www.gamedaily.com/games/halo-3/xbox-360/game-main/list/5186/0/)
Come to think of it, no video game deserves a special edition, since the idea behind special edition packaging are nothing more than cheap ways to siphon more money from our pockets. Even Microsoft, with its mega billions, couldn't avoid its Halo 3 screw-up (http://www.gamedaily.com/articles/features/halo-3-limited-edition-marred-by-disc-scratches/70951/?biz=1), as the game discs popped loose and got scratched pre-launch. Just skip out on these obvious rip-offs and buy the standard versions. Unless, of course, it's BioShock (http://www.gamedaily.com/games/bioshock/xbox-360/game-main/list/6341/0/). That Big Daddy figurine (if it's not broken) is cool and fans of the game actually voted on getting a special edition.
Source: http://www.gamedaily.com/articles/galleries/games-that-dont-deserve-special-editions/
Read our Turning Point: Fall of Liberty review. (http://www.gamedaily.com/games/turning-point-fall-of-liberty/playstation-3/game-reviews/review/5491/1989/)
At first, we thought Codemasters had something special with its alternate WWII first person shooter, as you battle Nazis on American soil. But an awful Xbox Live demo was followed by an equally horrible retail version, which suffers from atrocious artificial intelligence, various glitches and lackluster combat. That being said, there's no reason for this pile of garbage to have a Collector's Edition. Yet there it is cluttering store shelves, a special limited edition metal box that houses the game, a "Making of" DVD, the soundtrack, a book filled with concept art and other "goodies." The price? An insulting $65 plus.
Transformers
Read our Transformers review (http://www.gamedaily.com/games/transformers-the-game/xbox-360/game-reviews/list/5825/0/)
A license this big begs for exclusive content. Too bad the game sucks. We enjoyed the transforming animations, but the insipid combat and confusing missions had us reaching for the power button. Of course, GameStop hoped to cash in on the Transformers movie craze with its Cybertron Edition, which lacked a free robot, but packed in a stack of useless extras that could only transform into something of value via the recycle bin.
Spider-Man 3
Read our Spider-Man 3 review (http://www.gamedaily.com/games/spider-man-3/playstation-3/game-main/list/5842/0/)
Spider-Man 3 is the epitome of awful, that somehow made it through the testing phase. It's without question one of the worst games to appear on the current generation machines, an obvious cash-in on the popular movie. And to torture us further, Activision released a Collector's Edition featuring an exclusive playable character, New Goblin (in case you love playing poop), a collectible card and an interview with the film's movie producer Avl Ared. Don't get stuck in its web, avoid this game.
Two Worlds
Read our review (too high, we say) (http://www.gamedaily.com/games/two-worlds/pc/game-main/list/5610/0/)
We still can't get Two Worlds craptastic main character out of our heads. We think he was speaking English, but it was hard to tell, what with all the "nays" and "thous" and his strange looking eyeballs. He's not the game's only downfall, however. Slow-moving gameplay and a ridiculous story make this one of 2007's worst offerings, which makes its Collector's Edition pointless. Open its metal box and you'll discover bonus artwork, music, a collector's edition map, a 48-page book and high-resolution wallpapers, just in case you enjoy decorating your computer's desktop with a proclamation that you have poor taste in games.
Assassin's Creed
Read our Assassin's Creed review (http://www.gamedaily.com/games/assassins-creed/playstation-3/game-reviews/list/5237/0/)
Numerous high scores for this game convinced us that video game journalists (even ours) are not only in denial, but also habitual liars. Assassin's Creed is a boring, damn near abominable video game that features brain dead artificial intelligence, repetitive combat and a poor narrative. Yet, Ubisoft thought it was necessary to drop a Limited Edition into our laps, and for that we say, no thanks. Inside the oversized metal box is an Altair figure, a strategy guide, developer diaries, a producer interview and other useless stuff. If anything, all those developer materials should have explained why the moronic enemies run in place. The only true stealth in this game was why it sold so well.
Perfect Dark Zero
Read our Perfect Dark Zero review (http://www.gamedaily.com/games/perfect-dark-zero/xbox-360/game-main/list/)
Rare's Perfect Dark Zero, to put it nicely, didn't deserve the heaps of praise it received (even from us). Sure, it was a nice showpiece for the new Xbox 360, but it moves super slow and the level design is so poor that its developers dropped arrows onto the ground to guide us through its many labyrinths. There's little reason to shove a Limited Collector's Edition down our throats. For only $69.99, gamers bought a metal case and the usual art and "Making of" videos. Kudos to Rare for creating a decent multiplayer experience, but this game wasn't up to snuff.
Star Wars Galaxies: An Empire Divided Collector's Edition
Read our review (http://www.gamedaily.com/games/star-wars-galaxies-an-empire-divided/pc/game-main/list/2001/0/)
This one's tough. On one hand, anything Star Wars begs for special edition goodies. On the other, Star Wars Galaxies was a disaster. First, it was almost impossible to become a Jedi, and then SOE changed various things about the game that screwed long-time players. Sure, the game made money and thousands of people signed up to play, but we thought that anything Star Wars would have at least given World of Warcraft some competition. The collector's edition, sporting a sew-on patch, art book, a pewter figuring and a leather game box, end up looking a lot like Jar-Jar Binks.
Clive Barker's Jericho
Read our Clive Barker's Jericho review (http://www.gamedaily.com/games/clive-barkers-jericho/xbox-360/game-main/list/5964/0/)
This one had all the makings of a blockbuster. After all, it had legendary horror master Clive Barker at the helm, in addition to a post apocalyptic world full of nasty looking creatures. With character swapping and a creepy storyline, this could have been huge. Instead, Clive Barker's Jericho was super boring, thanks to lame characters and terrible combat. That didn't stop Codemasters, however, from shipping a Limited Edition for a mediocre video game.
Jade Empire
Read our Jade Empire review (http://www.gamedaily.com/games/jade-empire/xbox/game-main/list/2180/0/)
For us, Jade Empire knocked BioWare down a few pegs. Cool game, but far from mind-blowing, and proof that its creators are human. Even though we enjoyed it for a little while, it didn't deserve a Limited Edition. It's not like we crave more Empire, not even with the inclusion of new playable characters, combat techniques and "Making of" videos
Prey
Read our review (http://www.gamedaily.com/games/prey/xbox-360/game-main/list/4838/0/)
No offense to Prey (it's actually a decent game), but it's not what we'd call "special". Actually, it's just a snazzy looking Doom 3 clone with a portal-hopping gimmick. Bottom line, we came, we played for eight to ten hours and we discarded. We DO NOT need a special edition art book and figurines.
Spectrobes
Writing this feature "dug up" a ton of bad memories, chief among them, the horrid Spectrobes. In it, you play some space dude that lands on a planet and digs for fossils. That's incredibly boring, but it doesn't kill the game. No, the final blow comes from the hard to navigate interface and hard/lame combat. But supposedly the kiddies love it, and thus a Collector's Edition was born. We'd use it to prop up our wobbly kitchen tables.
All of them
Read our Halo 3 review (http://www.gamedaily.com/games/halo-3/xbox-360/game-main/list/5186/0/)
Come to think of it, no video game deserves a special edition, since the idea behind special edition packaging are nothing more than cheap ways to siphon more money from our pockets. Even Microsoft, with its mega billions, couldn't avoid its Halo 3 screw-up (http://www.gamedaily.com/articles/features/halo-3-limited-edition-marred-by-disc-scratches/70951/?biz=1), as the game discs popped loose and got scratched pre-launch. Just skip out on these obvious rip-offs and buy the standard versions. Unless, of course, it's BioShock (http://www.gamedaily.com/games/bioshock/xbox-360/game-main/list/6341/0/). That Big Daddy figurine (if it's not broken) is cool and fans of the game actually voted on getting a special edition.
Source: http://www.gamedaily.com/articles/galleries/games-that-dont-deserve-special-editions/