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View Full Version : do your upgrades carry over into other modes?


Fruhmann360
03-24-2008, 05:02 PM
i'm just asking cause i read this on the Detective achievement. like in hard mode and fps, will you start out with the holster, vest, boots, and such?

A tip for those going to play FPS Mode - Earning a gold rating on the last mission in the normal Single Player will unlock an upgrade that gives you unlimited ammo for guns.

Incorrigible Space Cadet
03-24-2008, 05:34 PM
I just started over on FPS mode and I have the unlimited ammo but thats it, no blade fist or extra health bar or any of that stuff. They didnt even leave the weapon holster which is just retarded imo.

Ultra_extreme
03-24-2008, 05:44 PM
I just started over on FPS mode and I have the unlimited ammo but thats it, no blade fist or extra health bar or any of that stuff. They didnt even leave the weapon holster which is just retarded imo.

The upgrades are applied at the point where you would get them in the SP game, for example, when you get to the doll factory you will get the stun gun, on the SCU building you will get the holster etc. If you already have all the GOLD upgrades then even if you get silvers and bronzes on hard or FPS modes you will still get the gold upgrade. Keeps the game balanced, i would have liked some of the upgrades for the first few levels but they are not necessary and extra health etc would make hard mode a lot easier early on as would the stun gun and holster. In FPS mode you have a gun all the way through so if you cant make it without upgrades you might aswell give up on games altogether!

o0EVIL0o x360a
03-24-2008, 09:10 PM
The upgrades are applied at the point where you would get them in the SP game, for example, when you get to the doll factory you will get the stun gun, on the SCU building you will get the holster etc. If you already have all the GOLD upgrades then even if you get silvers and bronzes on hard or FPS modes you will still get the gold upgrade. Keeps the game balanced, i would have liked some of the upgrades for the first few levels but they are not necessary and extra health etc would make hard mode a lot easier early on as would the stun gun and holster. In FPS mode you have a gun all the way through so if you cant make it without upgrades you might aswell give up on games altogether!

Actual and factual. ^^^ :whs

Incorrigible Space Cadet
03-25-2008, 04:48 AM
I realized this after I finished the first level in FPS mode and I'm glad it remembers if you got all golds and perfects for your upgrades even if it just gives them back to you at the level you originally unlocked them on.

In FPS mode you have a gun all the way through so if you cant make it without upgrades you might aswell give up on games altogether!
No idea where you got that from. Cause no one said anything of the sort.

The upgrades like extra health could be an exception (even tho its only a block and a block goes extremely fast on the hard setting) and maybe a few others but I could care less about the majority of the upgrades, it just would have been cool to have some of them available on a game+ mode when you diligently unlock them through a thorough solo play through - anyway since I have unlimited f**ckin ammo and theres no challenge anyway so balance isnt an issue at all in the FPS mode...and that the whole point of FPS mode is to let you go back through the game solely to have fun and rampage...FPS mode isnt another "difficulty level" despite its presentation in the menu....its just an awesome bonus mode.. but whatev. I just really would have liked to see the weapon holster from the start because I loved the feature and it was the only one at all that I missed having for a couple of levels there. IMO it didnt add or subtract difficulty at all when you have a weapon holster. In the FPS mode the designers exclusively placed many assorted weapon pickups. I found it convenient to stick a pistol (or whatever) in the holster with a full clip and then live off the land with the nicer melee weapons getting up close and personal until something like a superbum busts through a wall or you get overwhelmed by slime creatures, then its nice to be able to use whatever melee your carrying as a projectile for distraction and bust out the 9mm ect. for some ragdoll fun. That's what it seems the mode is therer for, to blast the living *** out of everything. All most every single FPS released in the last 10 years has had minimum two weapon slots. It IS a game primarily based on melee combat, but c'mon, when we start up a "FP(shooter) game+ mode" lets see that holster straight away;)

Archonfury
03-27-2008, 01:11 AM
personally since I started FPS mode I just havent stopped shooting, except when I have to reload, why you would need a holster, I have no idea, maybe for the Deer Antler finisher that you have been desiring for so long? Until then im painting smiley faces in bullets on the sides of walls.