View Full Version : It's been awhile
ColossalKiller7
02-27-2008, 03:17 AM
There hasn't been much going on in the Assassin's Creed world. Not much news or actual facts just rumors. Rumors of DLC and sequels. Everyone is getting screwed over on the flags. But does anyone know what the F*** is going on? For real?
GameFreak47
02-27-2008, 05:15 AM
There hasn't been much going on in the Assassin's Creed world. Not much news or actual facts just rumors. Rumors of DLC and sequels. Everyone is getting screwed over on the flags. But does anyone know what the F*** is going on? For real?
Assassin's Creed is gonna be a Trilogy?!?!:p
No one knows anything, and I would expect it to be that way for atleast until the end of the year.
Tyrannical Duck
02-27-2008, 05:21 AM
I don't mind how long it takes. I can play this game forever. It's kind of like Oblivion. If I could only play 2 games for the rest of the year, they'd be Oblivion and AC, probably.
Anyway, what do you guys hope they put in the next one?
Here's my suggestion:
The citizens you have to save, they get thrown around FOREVER. It's an endless cycle. Why don't they make it to where once we get within a certain radius, THEN the guards start picking on them, and you actually have to save the citizen within a certain amount of time, or they'll be killed off. Of course, you can save another citizen later, somewhere else. You'll never be like... 9/10 citizens saved.
I just get annoyed that I'll be on one side of a building and a citizen is being thrown around on the other side forever, saying the same shit over and over. "I'll kill you for that!... sometime tomorrow!"
HoodMod
02-27-2008, 07:19 AM
I can play this game forever."
Are you sure? After my restarted playthrough for Conversationalist and flag hunting I was happy to put that game away for a very long time. People still playing through the plot always seem to think the game has some phenomenal replay value, but it really doesn't.
Orange and Blue
02-27-2008, 06:55 PM
Definitely no replay value after getting all the achievements. But it was a blast getting the full 1000 on this game
themikewoo
02-27-2008, 08:33 PM
I really enjoyed that game and would play it again just to get the Conversationalist achievement... when I have some time.
Tyrannical Duck
02-27-2008, 09:23 PM
Well I guess I'm just not that much of an achievement whore then. No offense or anything. I love this game. I love the stealth kills, the climbing up walls, the fighting system. I guess after I beat it, I might not play it again right away, but if I waited a month or so, I could play the entire game over again.
Bax x360a
02-27-2008, 10:05 PM
"I'll kill you for that!... sometime tomorrow!"
Haha, so true, so true... The good thing about that though is it doesn't force gameplay upon you. There was countless times I couldn't be arsed to save a citizen so I just ran past them or took a different route. If I had to, that'd put me of the game a bit I think...
Tyrannical Duck
02-27-2008, 10:17 PM
f I had to, that'd put me of the game a bit I think...
Yeah that's why I was saying the sequence would start once you're near them. And even if the citizen did die, they'd make another citizen need saving later. So you don't really HAVE to, it's just that if you don't, some dude or woman dies.
Lamar Ryder
02-27-2008, 10:19 PM
I beat it twice in about a week, and am now beginning to get all the flags. The game was just a pain the 2nd time through IMO, just because the fighting system is a little easy (IMO). I had a lot of friends who couldn't get the achievement for 50 combo kills...wow
Tyrannical Duck
02-27-2008, 10:22 PM
I beat it twice in about a week, and am now beginning to get all the flags. The game was just a pain the 2nd time through IMO, just because the fighting system is a little easy (IMO). I had a lot of friends who couldn't get the achievement for 50 combo kills...wow
At first, I had a really hard time getting Combo kills too. It just takes a little practice. But man.. I was HORRIBLE at it. I couldn't quite figure it out. I still don't get them as much as I think I should. I hit X then as soon as my sword touches theirs, I hit X again, and half the time, I don't get one. It's a real pain in the ass.
ColossalKiller7
02-27-2008, 10:24 PM
I am stuck on the Kingdom flags. But I do agree the replay value is minimal and it gets very repetitive.
ThaMissinLink
02-29-2008, 06:13 AM
I am stuck on the Kingdom flags. But I do agree the replay value is minimal and it gets very repetitive.
Ya, it gets pretty boring...
SmallCheezFry
02-29-2008, 06:20 AM
If they do make a sequel/trilogy, the one thing out of anything in that game (not even repetitiveness) to get rid of are those stupid ass beggars.
EVERYTIME I want to walk around without being noticed, they come up to me and bring attention to me. I get so annoyed.
GameFreak47
02-29-2008, 07:16 AM
If they do make a sequel/trilogy, the one thing out of anything in that game (not even repetitiveness) to get rid of are those stupid ass beggars.
EVERYTIME I want to walk around without being noticed, they come up to me and bring attention to me. I get so annoyed.
Do what I do, assassinate them. It's survival of the fittest man, it's either you or them, and your a highly trained assassin. :p
bethelyoda
02-29-2008, 05:42 PM
"I'm poor and sick and hungry sir." <-- So I always felt it necessary to relieve them of their suffering. I can certainly understand why the beggars would run towards Altair; he was dressed like a man of the cloth. Beggars were almost always helped by the church. However, I didn't feel that every street corner needed one.
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