Aphlix
01-29-2008, 01:29 AM
Crash Survivor - 25 G
Complete Episode 1
Save The Castaways - 15 G
Prevent the fuse leak from igniting
Locate The Cockpit - 25 G
Complete Episode 2
Con Man - 10 G
Trade with Sawyer
Via Domus - 50 G
Complete Episode 3
Blackmailer - 15 G
Convince Locke to help
Into The Hatch - 75 G
Complete Episode 4
Button Pusher - 15 G
Enter the numbers
Behind The Wall - 100 G
Complete Episode 5
Boom Boom - 10 G
Open the magnetic door
Through The Flame - 125 G
Complete Episode 6
Showdown - 10 G
Successfully confront Beady Eyes
The Way Home - 200 G
Finish the game
Hero's Hero - 25 G
Save Jack
815 - 20 G
Discover all the memories in Flashback 1
Sweet Memory - 20 G
Discover all the memories in Flashback 2
Behind The Glass - 20 G
Discover all the memories in Flashback 3
Identity Crisis - 30 G
Discover all the memories in Flashback 4
Persephone - 30 G
Discover all the memories in Flashback 5
Whatever It Takes - 30 G
Discover all the memories in Flashback 6
DHARMA Ride - 15 G
Photograph VW van
Beam Of Light - 20 G
Photograph the beam of light from the window of the closed Hatch
Staff - 20 G
Photograph the Staff station logo
Pearl - 20 G
Photograph the Pearl station logo
Slave - 15 G
Photograph a skeleton in Black Rock
4 8 15 16 23 42 - 15 G
Photograph numbers on closed hatch door
Radzinsky - 15 G
Photograph bloodstain on the Swan ceiling
Turn Of The Screw - 10 G
Photograph the book Turn of the screw
Mapping The Island - 10 G
Photograph: Blast door map, Blast door map for the hidden entrance, Sayid's cable map in the Flame Station
Past Of Desmond - 10 G
Photograph: Kelvin's jump suit with Kelvin name clearly shown, Medical cabinet with the vaccines, Desmond's painting in Swan station
Castaways Treasures - 10 G
Photograph: Kate's plane, Charlie's guitar, Locke's wheelchair
Complete Episode 1
Save The Castaways - 15 G
Prevent the fuse leak from igniting
Locate The Cockpit - 25 G
Complete Episode 2
Con Man - 10 G
Trade with Sawyer
Via Domus - 50 G
Complete Episode 3
Blackmailer - 15 G
Convince Locke to help
Into The Hatch - 75 G
Complete Episode 4
Button Pusher - 15 G
Enter the numbers
Behind The Wall - 100 G
Complete Episode 5
Boom Boom - 10 G
Open the magnetic door
Through The Flame - 125 G
Complete Episode 6
Showdown - 10 G
Successfully confront Beady Eyes
The Way Home - 200 G
Finish the game
Hero's Hero - 25 G
Save Jack
815 - 20 G
Discover all the memories in Flashback 1
Sweet Memory - 20 G
Discover all the memories in Flashback 2
Behind The Glass - 20 G
Discover all the memories in Flashback 3
Identity Crisis - 30 G
Discover all the memories in Flashback 4
Persephone - 30 G
Discover all the memories in Flashback 5
Whatever It Takes - 30 G
Discover all the memories in Flashback 6
DHARMA Ride - 15 G
Photograph VW van
Beam Of Light - 20 G
Photograph the beam of light from the window of the closed Hatch
Staff - 20 G
Photograph the Staff station logo
Pearl - 20 G
Photograph the Pearl station logo
Slave - 15 G
Photograph a skeleton in Black Rock
4 8 15 16 23 42 - 15 G
Photograph numbers on closed hatch door
Radzinsky - 15 G
Photograph bloodstain on the Swan ceiling
Turn Of The Screw - 10 G
Photograph the book Turn of the screw
Mapping The Island - 10 G
Photograph: Blast door map, Blast door map for the hidden entrance, Sayid's cable map in the Flame Station
Past Of Desmond - 10 G
Photograph: Kelvin's jump suit with Kelvin name clearly shown, Medical cabinet with the vaccines, Desmond's painting in Swan station
Castaways Treasures - 10 G
Photograph: Kate's plane, Charlie's guitar, Locke's wheelchair