View Full Version : The repetitive nature of the sidequests
Dizzy Domes
11-16-2007, 05:24 PM
First of all I'm not bashing the game. I absolutely love it. My only problem like most people is the repetitive sidequests. Does it bring back memories of random crimes in the Spider-man games for anyone else lol?
PerpetualHeaven
11-16-2007, 05:55 PM
How is it repetitious? Care to expand?
MercilessW0LF
11-16-2007, 06:03 PM
I can see where it can be repetitive but you can choose to do everything different ways.
Dizzy Domes
11-16-2007, 06:19 PM
It's not that the quests are repetitive as much as the dialogue. Seeing the same character models say the exact same thing over and over. I guess I should have worded it better also. Not the investigation quests, but the saving citizens. I feel like there are 4 people that I keep following around saving.
Ogre Samanosuke
11-17-2007, 02:40 AM
Yeah, the redundant dialogue is what makes it so bad. They didn't even try, they just gave like 4 actors the same scripts and paste them onto different models for each quest. Lame.
thieflordgamer
11-17-2007, 03:18 AM
Yeah, the Save Citizen quests are the only annoying part of the game for me, just because there are so many of them with such similar dialogue.
Obviously, you can skip these if you want to, but achievement junkies don't have that option :p.
Investigation missions are fun though, learning about the people you're assassinating.
KingGotenW
11-17-2007, 04:13 AM
i dont like how u cant save unless you do something.
edit: repetitive is the name of the game. but its repetitive in an awesome way
vBulletin® v3.7.4, Copyright ©2000-2008, Jelsoft Enterprises Ltd.