WackFiend
08-08-2012, 08:36 AM
NOTE: I just copied-and-pasted this from my original blog post which can be found here (http://someonewhoscool.com/2012/08/08/breaking-down-the-black-ops-ii-multiplayer-reveal/).
Earlier today, Activision unveiled the first gameplay trailer of Call of Duty: Black Ops II's multiplayer mode. It gives a lot of hints as to what we can expect when the game hits retail shelves in November. I've always been curious about the little details the guys at Activision include with these types of trailers, even going so far as to analyze every frame of the multiplayer reveals of the previous two Call of Duty titles. So, here I am with a frame-by-frame breakdown of the first glimpse of Treyarch's multiplayer in Call of Duty: Black Ops II.
All information provided here is speculation on my part, and as the coming weeks and months arrive much of what I say may be changed by the development team or proven false. All images are snapshots taken of the trailer provided by GameTrailers (http://www.gametrailers.com/videos/phg41y/call-of-duty--black-ops-ii-multiplayer-revealed). (EDIT: Updated images from a 60fps video for better quality. You can find that video here (http://www.gamersyde.com/stream_call_of_duty_black_ops_2_multiplayer_traile r_en_-27845_en.html).) Click on any image to see the full size version.http://someonewhoscool.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif
http://someonewhoscool.files.wordpress.com/2012/08/turbine1.png (http://someonewhoscool.files.wordpress.com/2012/08/turbine1.png)
The first scene of the trailer, taking place on the "Turbine" map, doesn't show us a lot of action, but does provide us with a lot of details we can use to assess the rest of the video. For instance, it looks like Treyarch has mimicked the multiplater reveal trailer of Modern Warfare 3 by showcasing the loadout of the player we're following. The loadout image you see on the right shows us the player's primary and secondary weapons, as well as all perks chosen, lethel and tactical equipment, and three spaces along the bottom for... Well, I'm not sure exactly. Throughout the trailer those boxes contain images of various soldiers, but I haven't been able to discern their significance.
There are, however, a few things we can be certain of. The weapon the player currently has equipped is the M8A1. This could possibly be a future variant of the M4A1 (http://en.wikipedia.org/wiki/M4_carbine). It is seen with the "Select Fire" attachment which can be changed by pressing right on the directional pad, as evidenced under the ammo counter, just as one would to use an underbarrel attachment. The weapon's current rate of fire can be seen next to it's name, even if the current weapon is not able to change this function. The player's secondary weapon is an unknown pistol with a tactical knife. What's interesting with these weapons is it appears the primary weapon can equip three attachments and the secondary can equip two, though no weapon in the trailer is shown utilizing this (other than the Ballista, which is a unique case, and I'll get to that later). There are also three perks equipped, but Treyarch as changed the style of their icons enough, so I can't tell you what they are.
http://someonewhoscool.files.wordpress.com/2012/08/shockcharge1.png (http://someonewhoscool.files.wordpress.com/2012/08/shockcharge1.png)
Also equipped is a Semtex grenade and two Shock Charges. They appear to behave similarly to the EMP grenades from Modern Warfare 3, slightly incapacitating enemies within it's blast radius, possibly affecting the electronics on their guns. They have a blade on one end, allowing them to stick into the ground, and possibly enemies.
http://someonewhoscool.files.wordpress.com/2012/08/pdw1.png (http://someonewhoscool.files.wordpress.com/2012/08/pdw1.png)
The second scene of the trailer takes place in an unknown map that appears to be some sort of dock or shipping yard. A magnetic crane can be seen in the center moving shipping containers around as the players engage in battle.
The player has equipped the PDW-57 with an MMS attachment and what could potentially be some sort of stock, though in later scenes the gun doesn't appear to have one attached. There's also a pistol sidearm, only two perks, Semtex, and what appears to be a flashbang. We also get to see the image of someone in one of the three lower loadout boxes I mentioned before. I still have no idea what they could be.
http://someonewhoscool.files.wordpress.com/2012/08/mms-11.png (http://someonewhoscool.files.wordpress.com/2012/08/mms-11.png)
Here we get to see the MMS in action. What it does is send out pulses, detecting enemies in the area, even through walls and other objects, and highlighting them within the device. This works similar to a mix of the heartbeat sensors of previous games and the sonar goggles from Splinter Cell: Conviction.
http://someonewhoscool.files.wordpress.com/2012/08/mms-21.png (http://someonewhoscool.files.wordpress.com/2012/08/mms-21.png)
Here we see the MMS performing the same function in the middle of a smoke grenade. Research suggests that this attachment may be derived from millimeter wave scanners (http://en.wikipedia.org/wiki/Millimeter_wave_scanner), devices which are being used to identify objects that may be hidden under a person's clothes.
http://someonewhoscool.files.wordpress.com/2012/08/diving1.png (http://someonewhoscool.files.wordpress.com/2012/08/diving1.png)
The dive maneuver is making it's return as well. This will undoubtedly lead to as many shenanigans and tomfoolery as it did before.
http://someonewhoscool.files.wordpress.com/2012/08/lsat1.png (http://someonewhoscool.files.wordpress.com/2012/08/lsat1.png)
Back on the Turbine map, the player has equipped an LSAT light machine gun with a Hybrid Sight, which we first encountered in Modern Warfare 3. Unlike the original version, this one does not appear to need to switch between modes, instead having both sights readily available at all times. There doesn't seem to be a directional pad indicator as there was in Modern Warfare 3, or with the M8A1 from before. Perhaps the amount of pressure on the left trigger button determines which sight is used? That's purely speculative. There's also another attachment on the gun which appears to be some sort of bullet. This could be a return of FMJ (full metal jacket) rounds, an attachment last seen in Modern Warfare 2. We can also see another pistol with a suppressor attachment, two more perks, and unidentifiable lethal and tactical items. The lethal item bears a resemblance to a Bouncing Betty.
http://someonewhoscool.files.wordpress.com/2012/08/guardian-11.png (http://someonewhoscool.files.wordpress.com/2012/08/guardian-11.png)
This is the Guardian, the first killstreak we see in the trailer. It's earned during the scene, and deployed immediately, similar to the SAM Turret in Modern Warfare 3, whereas all Sentry Guns and the SAM Turret from the original Black Ops needed to be air-dropped.
http://someonewhoscool.files.wordpress.com/2012/08/guardian-21.png (http://someonewhoscool.files.wordpress.com/2012/08/guardian-21.png)
The Guardian appears to hinder the movement of enemies via microwaves. It's unclear if this is can actually harm and kill enemies, but any enemies that are killed under the influence of the Guardian rewards the player with a "Guardian Suppress" bonus. Also, I'm uncertain if the Guardian will pivot like other turrets, or remain facing forward. Either way, this could be strategically used to hinder the enemy's advancement towards certain areas or objectives. Placing it on the bridge as shown in the trailer means that anyone trying to cross is heading into a deathtrap.
http://someonewhoscool.files.wordpress.com/2012/08/losangeles1.png (http://someonewhoscool.files.wordpress.com/2012/08/losangeles1.png)
This image shows us not only the loadout of the scene, but also a glimpse at a Los Angeles-based map. Here, the player is equipped with a Chicon CQB, a new bullpup-style weapon. It appears to have a red dot sight and foregrip attached. The player is also carrying an FHJ-18 AA launcher, no doubt meant to be an updated version of the FIM-92 Stinger (http://en.wikipedia.org/wiki/FIM-92_Stinger) used in previous Call of Duty games. More on that later. There's also some C4 and something that shares a similar design to the Motion Sensor from Black Ops.
http://someonewhoscool.files.wordpress.com/2012/08/dragonfire1.png (http://someonewhoscool.files.wordpress.com/2012/08/dragonfire1.png)
This is the Dragonfire, one of the drones that has been prevalent in all of Black Ops II's media. It appears to behave similarly to the Recon Drone from Modern Warfare 3, except it can engage in direct combat due to it's front-mounted machine gun.
http://someonewhoscool.files.wordpress.com/2012/08/dragonfire-hud1.png (http://someonewhoscool.files.wordpress.com/2012/08/dragonfire-hud1.png)
Here's a look at your HUD (heads-up display) when piloting a Dragonfire. Much like the Guardian, enemies killed with the Dragonfire earns the player a bonus and the "Red Baron" accolade.
Earlier today, Activision unveiled the first gameplay trailer of Call of Duty: Black Ops II's multiplayer mode. It gives a lot of hints as to what we can expect when the game hits retail shelves in November. I've always been curious about the little details the guys at Activision include with these types of trailers, even going so far as to analyze every frame of the multiplayer reveals of the previous two Call of Duty titles. So, here I am with a frame-by-frame breakdown of the first glimpse of Treyarch's multiplayer in Call of Duty: Black Ops II.
All information provided here is speculation on my part, and as the coming weeks and months arrive much of what I say may be changed by the development team or proven false. All images are snapshots taken of the trailer provided by GameTrailers (http://www.gametrailers.com/videos/phg41y/call-of-duty--black-ops-ii-multiplayer-revealed). (EDIT: Updated images from a 60fps video for better quality. You can find that video here (http://www.gamersyde.com/stream_call_of_duty_black_ops_2_multiplayer_traile r_en_-27845_en.html).) Click on any image to see the full size version.http://someonewhoscool.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif
http://someonewhoscool.files.wordpress.com/2012/08/turbine1.png (http://someonewhoscool.files.wordpress.com/2012/08/turbine1.png)
The first scene of the trailer, taking place on the "Turbine" map, doesn't show us a lot of action, but does provide us with a lot of details we can use to assess the rest of the video. For instance, it looks like Treyarch has mimicked the multiplater reveal trailer of Modern Warfare 3 by showcasing the loadout of the player we're following. The loadout image you see on the right shows us the player's primary and secondary weapons, as well as all perks chosen, lethel and tactical equipment, and three spaces along the bottom for... Well, I'm not sure exactly. Throughout the trailer those boxes contain images of various soldiers, but I haven't been able to discern their significance.
There are, however, a few things we can be certain of. The weapon the player currently has equipped is the M8A1. This could possibly be a future variant of the M4A1 (http://en.wikipedia.org/wiki/M4_carbine). It is seen with the "Select Fire" attachment which can be changed by pressing right on the directional pad, as evidenced under the ammo counter, just as one would to use an underbarrel attachment. The weapon's current rate of fire can be seen next to it's name, even if the current weapon is not able to change this function. The player's secondary weapon is an unknown pistol with a tactical knife. What's interesting with these weapons is it appears the primary weapon can equip three attachments and the secondary can equip two, though no weapon in the trailer is shown utilizing this (other than the Ballista, which is a unique case, and I'll get to that later). There are also three perks equipped, but Treyarch as changed the style of their icons enough, so I can't tell you what they are.
http://someonewhoscool.files.wordpress.com/2012/08/shockcharge1.png (http://someonewhoscool.files.wordpress.com/2012/08/shockcharge1.png)
Also equipped is a Semtex grenade and two Shock Charges. They appear to behave similarly to the EMP grenades from Modern Warfare 3, slightly incapacitating enemies within it's blast radius, possibly affecting the electronics on their guns. They have a blade on one end, allowing them to stick into the ground, and possibly enemies.
http://someonewhoscool.files.wordpress.com/2012/08/pdw1.png (http://someonewhoscool.files.wordpress.com/2012/08/pdw1.png)
The second scene of the trailer takes place in an unknown map that appears to be some sort of dock or shipping yard. A magnetic crane can be seen in the center moving shipping containers around as the players engage in battle.
The player has equipped the PDW-57 with an MMS attachment and what could potentially be some sort of stock, though in later scenes the gun doesn't appear to have one attached. There's also a pistol sidearm, only two perks, Semtex, and what appears to be a flashbang. We also get to see the image of someone in one of the three lower loadout boxes I mentioned before. I still have no idea what they could be.
http://someonewhoscool.files.wordpress.com/2012/08/mms-11.png (http://someonewhoscool.files.wordpress.com/2012/08/mms-11.png)
Here we get to see the MMS in action. What it does is send out pulses, detecting enemies in the area, even through walls and other objects, and highlighting them within the device. This works similar to a mix of the heartbeat sensors of previous games and the sonar goggles from Splinter Cell: Conviction.
http://someonewhoscool.files.wordpress.com/2012/08/mms-21.png (http://someonewhoscool.files.wordpress.com/2012/08/mms-21.png)
Here we see the MMS performing the same function in the middle of a smoke grenade. Research suggests that this attachment may be derived from millimeter wave scanners (http://en.wikipedia.org/wiki/Millimeter_wave_scanner), devices which are being used to identify objects that may be hidden under a person's clothes.
http://someonewhoscool.files.wordpress.com/2012/08/diving1.png (http://someonewhoscool.files.wordpress.com/2012/08/diving1.png)
The dive maneuver is making it's return as well. This will undoubtedly lead to as many shenanigans and tomfoolery as it did before.
http://someonewhoscool.files.wordpress.com/2012/08/lsat1.png (http://someonewhoscool.files.wordpress.com/2012/08/lsat1.png)
Back on the Turbine map, the player has equipped an LSAT light machine gun with a Hybrid Sight, which we first encountered in Modern Warfare 3. Unlike the original version, this one does not appear to need to switch between modes, instead having both sights readily available at all times. There doesn't seem to be a directional pad indicator as there was in Modern Warfare 3, or with the M8A1 from before. Perhaps the amount of pressure on the left trigger button determines which sight is used? That's purely speculative. There's also another attachment on the gun which appears to be some sort of bullet. This could be a return of FMJ (full metal jacket) rounds, an attachment last seen in Modern Warfare 2. We can also see another pistol with a suppressor attachment, two more perks, and unidentifiable lethal and tactical items. The lethal item bears a resemblance to a Bouncing Betty.
http://someonewhoscool.files.wordpress.com/2012/08/guardian-11.png (http://someonewhoscool.files.wordpress.com/2012/08/guardian-11.png)
This is the Guardian, the first killstreak we see in the trailer. It's earned during the scene, and deployed immediately, similar to the SAM Turret in Modern Warfare 3, whereas all Sentry Guns and the SAM Turret from the original Black Ops needed to be air-dropped.
http://someonewhoscool.files.wordpress.com/2012/08/guardian-21.png (http://someonewhoscool.files.wordpress.com/2012/08/guardian-21.png)
The Guardian appears to hinder the movement of enemies via microwaves. It's unclear if this is can actually harm and kill enemies, but any enemies that are killed under the influence of the Guardian rewards the player with a "Guardian Suppress" bonus. Also, I'm uncertain if the Guardian will pivot like other turrets, or remain facing forward. Either way, this could be strategically used to hinder the enemy's advancement towards certain areas or objectives. Placing it on the bridge as shown in the trailer means that anyone trying to cross is heading into a deathtrap.
http://someonewhoscool.files.wordpress.com/2012/08/losangeles1.png (http://someonewhoscool.files.wordpress.com/2012/08/losangeles1.png)
This image shows us not only the loadout of the scene, but also a glimpse at a Los Angeles-based map. Here, the player is equipped with a Chicon CQB, a new bullpup-style weapon. It appears to have a red dot sight and foregrip attached. The player is also carrying an FHJ-18 AA launcher, no doubt meant to be an updated version of the FIM-92 Stinger (http://en.wikipedia.org/wiki/FIM-92_Stinger) used in previous Call of Duty games. More on that later. There's also some C4 and something that shares a similar design to the Motion Sensor from Black Ops.
http://someonewhoscool.files.wordpress.com/2012/08/dragonfire1.png (http://someonewhoscool.files.wordpress.com/2012/08/dragonfire1.png)
This is the Dragonfire, one of the drones that has been prevalent in all of Black Ops II's media. It appears to behave similarly to the Recon Drone from Modern Warfare 3, except it can engage in direct combat due to it's front-mounted machine gun.
http://someonewhoscool.files.wordpress.com/2012/08/dragonfire-hud1.png (http://someonewhoscool.files.wordpress.com/2012/08/dragonfire-hud1.png)
Here's a look at your HUD (heads-up display) when piloting a Dragonfire. Much like the Guardian, enemies killed with the Dragonfire earns the player a bonus and the "Red Baron" accolade.