Loopstahblue
11-30-2011, 09:02 PM
GHOSTSCAPE WALKTHROUGH 200/200
Notes: Messages don't appear right away, wait in the room for a bit and they will. The same with chairs and cups, they don't always move right away just be patient.
If you've already finished the game once it may be a good idea to either turn your phone off and back on or to uninstall and reinstall the game. This is because it bugs up a bit and some stuff doesn't work right on a repeat play.
Outside:
Equipment: Crowbar
Use the crowbar on the planks.
Entry Hall:
You will get First Contact here with your first picture of any of the following.
Orb (Exorcist 1/9)
Ghost (Exorcist 1/6)
Moving chair (Exorcist 1/5)
Picture (Art Collector 1/10)
Diary Page (Diary Demon 1/5)
Go through the door on the right.
Dinning Room:
Orb (Exorcist 2/9)
Moving Chair (Exorcist 2/5)
Moving Cup (Exorcist 1/5)
Picture x2 (Art Collector 3/10)
Message (The Medium 1/5) NOTE: The Messages may also be required for Exorcist, so I'd still snap them if you already have The Medium,but not Exorcist.
Go through the door.
Kitchen:
Equipment: Ladder
Message (above table) (The Medium 2/5)
Ghost (Exorcist 2/6)
Diary Page (Diary Demon 2/5)
Orb (Exorcist 3/9)
Head back to the Entry Hall.
Go through the door on the left.
Hall:
Message (The Medium 3/5)
Picture x3 (Art Collector 6/10)
Orb (Exorcist 4/9)
Moving Cup (Exorcist 2/5)
Moving Chair (Exorcist 3/5)
Go through the door on the right.
Study:
Message (The Medium 4/5)
Ghost (Exorcist 3/6)
Picture (Art Collector 7/10)
Book of Spirits (Occult Investigator 1/8)
There is a vent on the lower right of the wall. Crowbar it and click on it.
Observation Room:
This gives you Observation.
The puzzle is a spot the difference. Find 5 differences. Picture varies. This gives you the Pentagram (Occult Investigator 2/8)
Go back to the Entry Hall.
Go up stairs.
Landing:
Message (The Medium 5/5)
Orb (Exorcist 5/9)
Picture (Art Collector 8/10)
There is a vent on the left wall. Crowbar it and click on it.
Illumination Room:
This gives you Illumination.
The puzzle is counting the shapes.
4 squares, 4 Triangles, 2 Circles. This gives you the Capstone (Occult Investigator 3/8)
Go back to the landing and go through the door on the far right.
Bathroom:
Equipment: Bathroom Key
Candle
There is a vent on the wall. Crowbar it and click on it.
Monkey Room:
This gives you Monachus Aula.
The puzzle is spinning the arrow until you hit the tick 5 times.
Crosses deduct a mark. This gives you the The Monkey's Paw (Occult Investigator 4/8)
You should get Spooky Score around now as this is when I hit it.
Go back to the landing and go through the door 2nd right.
Bedroom:
Orb (Exorcist 6/9)
Code Paper
Combination Lock: You can decipher the code yourself or use 6294. This gives you the Cellar Key and a Candle.
Go back to the Entry Hall.
Go through the door with the deer head above it.
Cellar:
Combination Lock: 7832 for a Candle and the Bedroom Key.
Remains (Bone Collector 1/7)
Crowbar the planks and head through.
Cavern:
Remains x2 (Bone Collector 3/7)
Diary Page (Diary Demon 3/5)
Orb (Exorcist 7/9)
There are some plank on the wall. Crowbar them and click on the gap to find: Remains (Bone Collector 4/7)
Go back upstairs to the Landing.
Use the Bedroom Key on the door next to the vent.
Bedroom:
Diary Page (Diary Demon 4/5)
Amulet of Blood (Occult Investigator 5/8)
Ghost (in a wardrobe) (Exorcist 4/6)
Combination Lock: 1006 for the Pantry Key.
Go back to the Kitchen and open the door to the left.
Pantry:
Moving Cup (Exorcist 3/5)
There is a vent on the wall. Use the crowbar on it and click it.
Ocularium:
This gives you Ocularium.
The puzzle requires you to guide the eye through the maze using your phones tilt function. Each time you hit a wall you lose a mark. 5 marks and you have to restart. This gives you the Eyeball (Occult Investigator 6/8)
Go back to the Pantry and use the Crowbar on the hatch, then go through.
Cavern:
Orb (Exorcist 8/9)
Remains x2 (Bone Collector 6/7)
Diary Page (Diary Demon 5/5)
Candle
Theres another crack in the wall so go into that for a Sacrificial Dagger (Occult Investigator 7/8) and some Remains for Bone Collector as that should be 7/7.
Go back to the Landing and use the ladder on the attic hatch, then go up.
Attic:
Combination Lock: 9385 for a Candle.
The circle is complete and a ghost appears (Exorcist 5/6). Snap it and grab the Backdoor Key.
Go back to the Kitchen and use the Backdoor Key on the door on the right.
Conservatory:
Moving Cup (Exorcist 4/5)
Moving Chair (Exorcist 4/5)
Picture (Art Collector 9/10)
Orb (Exorcist 9/9)
Now to open the door you need to click on the three shutters to the right and make the pictures. Start with the furthest one and work back. You drag and drop the squares to make the picture.
Here's some pictures of the finished product to help.
1st:
http://i42.photobucket.com/albums/e328/loopstahblue/30112011275.jpg
2nd:
http://i42.photobucket.com/albums/e328/loopstahblue/30112011274.jpg
3rd:
http://i42.photobucket.com/albums/e328/loopstahblue/30112011273.jpg
Now go through the door.
Garden:
Warning: Taking a picture of the 10th Orb before the Ghost/Cup/Chair may prevent Exorcist popping.It appears from the left over the table so try not to snap it.
Moving Cup (Exorcist 5/5)
Moving Chair (Exorcist 5/5)
Ghost (Exorcist 6/6)
Orb (10/9)
This will give you Exorcist when you snap the last of the above. There are more than 9 orbs but you only need 9 of them. You should also get Super Spooky Score about now.
Click on the tree and then click on the grave at the back of the shed to find the Ring of Protection (Occult Investigator 8/8)
Go into the shed.
Shed:
Picture (Art Collector 10/10)
The three locks on the wall use the tilt function of the phone. Tilt it until you get the light to flash green and then hold it still for a few seconds till it locks on green. Repeat for all three locks.
Combination Lock: 5357 for the Front Door Key. This gives you Cypher Master.
Go back to the Entry Hall and use the key on the arrow for the front door.
End. Playtime 59 minutes.
If you follow the above guide exactly you will gain Explorer at the end of the game.
Now for the Speedy Solver achievement, it's pretty easy to go through in sub 20 minutes once you know where all the keys and candles are. The slow part is the pictures in the Conservatory although they get easy as well.
I managed to finish on 8:45 on my speed run so it's very easy once you know how the pictures look.
Hope this helps.
SPEED RUN WALKTHROUGH
I finished in under 9 minutes so it isn't hard if you've been through once or twice.
Pick up (Crowbar).
Equip Crowbar.
Remove boards.
Go right into Dinning Room.
Go into Kitchen.
Pick up (Ladders).
Return to entrance.
Go upstairs.
Go into bedroom and open chest 6294. (Candle 1) (Cellar Key).
Return to entrance.
Equip Cellar Key.
Open Cellar door.
Open chest 7832: (Candle 2) (Bedroom Key).
Return to Upstairs Landing.
Equip Bedroom Key.
Open Bedroom door on left.
Open chest 1006: (Pantry Key).
Return to Upstairs Landing.
Enter Bathroom (far right).
Pick up (Candle 3) (Bathroom Key).
Equip Bathroom Key.
Open Bathroom door.
Return to kitchen.
Equip Pantry Key.
Open Pantry door.
Equip Crowbar.
Open hatch.
Enter Cave.
Pick up (Candle 4).
Return to Upstairs Landing.
Equip Ladders.
Use Ladders on Attic hatch.
Enter Attic.
Equip Camera.
Open chest 9385: (Candle 5).
Take picture of ghost and get (Back Door Key).
Return to Kitchen.
Equip Back Door Key.
Open Back Door.
Click on furthest screen on right.
See 1st picture above for pattern.
Click on next picture.
See 2nd picture above for pattern.
Click on last picture.
See 3rd picture above for pattern.
Open Garden door.
Enter Shed.
Click on rear panel.
Tilt phone left and right until light flashes green. Hold until it locks in place.
Repeat for the other two panels.
Open chest 5357: (Front Door Key).
Return to entrance.
Equip Front Door Key.
Use key on green arrow pointing to front door.
Finish.
Notes: Messages don't appear right away, wait in the room for a bit and they will. The same with chairs and cups, they don't always move right away just be patient.
If you've already finished the game once it may be a good idea to either turn your phone off and back on or to uninstall and reinstall the game. This is because it bugs up a bit and some stuff doesn't work right on a repeat play.
Outside:
Equipment: Crowbar
Use the crowbar on the planks.
Entry Hall:
You will get First Contact here with your first picture of any of the following.
Orb (Exorcist 1/9)
Ghost (Exorcist 1/6)
Moving chair (Exorcist 1/5)
Picture (Art Collector 1/10)
Diary Page (Diary Demon 1/5)
Go through the door on the right.
Dinning Room:
Orb (Exorcist 2/9)
Moving Chair (Exorcist 2/5)
Moving Cup (Exorcist 1/5)
Picture x2 (Art Collector 3/10)
Message (The Medium 1/5) NOTE: The Messages may also be required for Exorcist, so I'd still snap them if you already have The Medium,but not Exorcist.
Go through the door.
Kitchen:
Equipment: Ladder
Message (above table) (The Medium 2/5)
Ghost (Exorcist 2/6)
Diary Page (Diary Demon 2/5)
Orb (Exorcist 3/9)
Head back to the Entry Hall.
Go through the door on the left.
Hall:
Message (The Medium 3/5)
Picture x3 (Art Collector 6/10)
Orb (Exorcist 4/9)
Moving Cup (Exorcist 2/5)
Moving Chair (Exorcist 3/5)
Go through the door on the right.
Study:
Message (The Medium 4/5)
Ghost (Exorcist 3/6)
Picture (Art Collector 7/10)
Book of Spirits (Occult Investigator 1/8)
There is a vent on the lower right of the wall. Crowbar it and click on it.
Observation Room:
This gives you Observation.
The puzzle is a spot the difference. Find 5 differences. Picture varies. This gives you the Pentagram (Occult Investigator 2/8)
Go back to the Entry Hall.
Go up stairs.
Landing:
Message (The Medium 5/5)
Orb (Exorcist 5/9)
Picture (Art Collector 8/10)
There is a vent on the left wall. Crowbar it and click on it.
Illumination Room:
This gives you Illumination.
The puzzle is counting the shapes.
4 squares, 4 Triangles, 2 Circles. This gives you the Capstone (Occult Investigator 3/8)
Go back to the landing and go through the door on the far right.
Bathroom:
Equipment: Bathroom Key
Candle
There is a vent on the wall. Crowbar it and click on it.
Monkey Room:
This gives you Monachus Aula.
The puzzle is spinning the arrow until you hit the tick 5 times.
Crosses deduct a mark. This gives you the The Monkey's Paw (Occult Investigator 4/8)
You should get Spooky Score around now as this is when I hit it.
Go back to the landing and go through the door 2nd right.
Bedroom:
Orb (Exorcist 6/9)
Code Paper
Combination Lock: You can decipher the code yourself or use 6294. This gives you the Cellar Key and a Candle.
Go back to the Entry Hall.
Go through the door with the deer head above it.
Cellar:
Combination Lock: 7832 for a Candle and the Bedroom Key.
Remains (Bone Collector 1/7)
Crowbar the planks and head through.
Cavern:
Remains x2 (Bone Collector 3/7)
Diary Page (Diary Demon 3/5)
Orb (Exorcist 7/9)
There are some plank on the wall. Crowbar them and click on the gap to find: Remains (Bone Collector 4/7)
Go back upstairs to the Landing.
Use the Bedroom Key on the door next to the vent.
Bedroom:
Diary Page (Diary Demon 4/5)
Amulet of Blood (Occult Investigator 5/8)
Ghost (in a wardrobe) (Exorcist 4/6)
Combination Lock: 1006 for the Pantry Key.
Go back to the Kitchen and open the door to the left.
Pantry:
Moving Cup (Exorcist 3/5)
There is a vent on the wall. Use the crowbar on it and click it.
Ocularium:
This gives you Ocularium.
The puzzle requires you to guide the eye through the maze using your phones tilt function. Each time you hit a wall you lose a mark. 5 marks and you have to restart. This gives you the Eyeball (Occult Investigator 6/8)
Go back to the Pantry and use the Crowbar on the hatch, then go through.
Cavern:
Orb (Exorcist 8/9)
Remains x2 (Bone Collector 6/7)
Diary Page (Diary Demon 5/5)
Candle
Theres another crack in the wall so go into that for a Sacrificial Dagger (Occult Investigator 7/8) and some Remains for Bone Collector as that should be 7/7.
Go back to the Landing and use the ladder on the attic hatch, then go up.
Attic:
Combination Lock: 9385 for a Candle.
The circle is complete and a ghost appears (Exorcist 5/6). Snap it and grab the Backdoor Key.
Go back to the Kitchen and use the Backdoor Key on the door on the right.
Conservatory:
Moving Cup (Exorcist 4/5)
Moving Chair (Exorcist 4/5)
Picture (Art Collector 9/10)
Orb (Exorcist 9/9)
Now to open the door you need to click on the three shutters to the right and make the pictures. Start with the furthest one and work back. You drag and drop the squares to make the picture.
Here's some pictures of the finished product to help.
1st:
http://i42.photobucket.com/albums/e328/loopstahblue/30112011275.jpg
2nd:
http://i42.photobucket.com/albums/e328/loopstahblue/30112011274.jpg
3rd:
http://i42.photobucket.com/albums/e328/loopstahblue/30112011273.jpg
Now go through the door.
Garden:
Warning: Taking a picture of the 10th Orb before the Ghost/Cup/Chair may prevent Exorcist popping.It appears from the left over the table so try not to snap it.
Moving Cup (Exorcist 5/5)
Moving Chair (Exorcist 5/5)
Ghost (Exorcist 6/6)
Orb (10/9)
This will give you Exorcist when you snap the last of the above. There are more than 9 orbs but you only need 9 of them. You should also get Super Spooky Score about now.
Click on the tree and then click on the grave at the back of the shed to find the Ring of Protection (Occult Investigator 8/8)
Go into the shed.
Shed:
Picture (Art Collector 10/10)
The three locks on the wall use the tilt function of the phone. Tilt it until you get the light to flash green and then hold it still for a few seconds till it locks on green. Repeat for all three locks.
Combination Lock: 5357 for the Front Door Key. This gives you Cypher Master.
Go back to the Entry Hall and use the key on the arrow for the front door.
End. Playtime 59 minutes.
If you follow the above guide exactly you will gain Explorer at the end of the game.
Now for the Speedy Solver achievement, it's pretty easy to go through in sub 20 minutes once you know where all the keys and candles are. The slow part is the pictures in the Conservatory although they get easy as well.
I managed to finish on 8:45 on my speed run so it's very easy once you know how the pictures look.
Hope this helps.
SPEED RUN WALKTHROUGH
I finished in under 9 minutes so it isn't hard if you've been through once or twice.
Pick up (Crowbar).
Equip Crowbar.
Remove boards.
Go right into Dinning Room.
Go into Kitchen.
Pick up (Ladders).
Return to entrance.
Go upstairs.
Go into bedroom and open chest 6294. (Candle 1) (Cellar Key).
Return to entrance.
Equip Cellar Key.
Open Cellar door.
Open chest 7832: (Candle 2) (Bedroom Key).
Return to Upstairs Landing.
Equip Bedroom Key.
Open Bedroom door on left.
Open chest 1006: (Pantry Key).
Return to Upstairs Landing.
Enter Bathroom (far right).
Pick up (Candle 3) (Bathroom Key).
Equip Bathroom Key.
Open Bathroom door.
Return to kitchen.
Equip Pantry Key.
Open Pantry door.
Equip Crowbar.
Open hatch.
Enter Cave.
Pick up (Candle 4).
Return to Upstairs Landing.
Equip Ladders.
Use Ladders on Attic hatch.
Enter Attic.
Equip Camera.
Open chest 9385: (Candle 5).
Take picture of ghost and get (Back Door Key).
Return to Kitchen.
Equip Back Door Key.
Open Back Door.
Click on furthest screen on right.
See 1st picture above for pattern.
Click on next picture.
See 2nd picture above for pattern.
Click on last picture.
See 3rd picture above for pattern.
Open Garden door.
Enter Shed.
Click on rear panel.
Tilt phone left and right until light flashes green. Hold until it locks in place.
Repeat for the other two panels.
Open chest 5357: (Front Door Key).
Return to entrance.
Equip Front Door Key.
Use key on green arrow pointing to front door.
Finish.