PDA

View Full Version : *New GTA IV Details Emerge* 7/12/07


jorGe62990
07-12-2007, 04:49 PM
Some new GTA IV gameplay details have emerged in the latest issue of UK magazine PLAY. It clarifies a lot of the things mentioned in the GamesTM exclusive preview (http://www.gta4.net/news/3902/world-exclusive-gta-iv-preview-in-gamestm/) which we told you about on Monday. Here are some of the new points:
McReary, the character we learned about in GamesTM (http://www.gta4.net/news/3902/world-exclusive-gta-iv-preview-in-gamestm/), is a corrupt cop. He has "dirt on Niko's past." The mission they previewed is called "Call and Collect."
Little Jacob (a caribbean arms dealer) is a good friend of Niko's cousin. When you buy weapons from him (which are kept in his trunk) you can scroll through them like you did in Ammu-Nation in the previous GTA games.
Rotterdam Hill (the place where Niko agrees to meet Jacob) is in Alderney - t he GTA IV equivalent of New Jersey.
Niko kills Goldberg (the shady lawyer) because he owes a favour to somebody.
Rockstar showed the sequence where he kills Goldberg twice. The first time he fell out of the window, the second time he merely crumpled on the floor.
When purchasing clothes, you have to choose the items from the shelf individually.
Determining which figures you need to kill requires perception - there are no arrowheads to direct you like in the previous games.
Once you gain a wanted-level, the map flashes with circles of blue and red, with each circle representing the line of sight of the police chase. The circles differ in size depending on your wanted-level.
The default camera view when driving rests around the left-hand side of the car above the road.
Multiplayer is accessed via your mobile phone.
The combat rests somewhere between Resident Evil 4 and Gears of War in terms of style, allowing you to roll, find protection and blind-fire from behind cover.
Shooting different parts of the body has different impacts (e.g shoot a security guard in the foot at the top of the stairs, and he'll come tumbling down.)
In GTA IV you have to develop relationships with other characters. Your relationship with Little Jacob, for example, is maintained through phone calls and loyalty. Developing good relationships with different characters can provide different rewards.http://files.gtanet.com/images/t_3530.jpg (http://files.gtanet.com/images/3530_gtaiv_play_magazine.jpg)Source: gta4.net

bplayak
07-12-2007, 07:57 PM
Definitely a great post man! That's really cool that you're not pointed in the direction of who you need to kill. I bet it'll almost be like you're given clues to a bosses location and you just have to find the correct way to get there and then the best course of action to infiltrate the premises. This game is going to be so in depth and intense. Can't wait!

sln333
07-14-2007, 01:17 AM
This sounds like it will be even better than San Andreas, which I thought couldn't be topped. I really like how they've redone the fighting system with the blind-fire and damage at each body part. Also, it sounds like wanted levels will be harder to survive from if they decided to put in the circles to help you. Can't wait!
:Bounce: