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View Full Version : Horses in Skyrim: Yay or Neighhhhh?


cairns22
05-04-2011, 03:06 PM
Bethesda still "messing around" with whether horses will be a part of the game. What do you think? (sorry for the terrible thread name, I couldn't resist lol)

*EDIT*
As of the E3 Gamplay demos, horses are in and are looking a lot more badass this time round. Instead of a feeble, generic looking horse, were getting a ripped war machine, lulz. (Those gameplay demos were unbelievable too, cant believe we have to wait almost half a year) :( I believe there is a demo video over a G4. Check it out.

Agent Aero
05-04-2011, 03:18 PM
If there isn't any horses, then i'm hoping for some sort of mount. Just to make travelling faster and what better way to explore the world than on horseback?

If there isn't horses i can't really think of another type of mounted transport.

cairns22
05-04-2011, 03:22 PM
If there isn't any horses, then i'm hoping for some sort of mount. Just to make travelling faster and what better way to explore the world than on horseback?

If there isn't horses i can't really think of another type of mounted transport.

Maybe something like morrowinds travel system would be cool. Could have cried when they announced you couldnt fly dragons :(:(

KFZ Scrubs
05-04-2011, 04:56 PM
I just want a mount in general... horses are usually the generic mount in games... so yea.
It'd be awesome if we can ride ostriches though.

Eques De Valor
05-04-2011, 06:50 PM
I ride my own horses in reality, so my vote is to definitely have horses in game. I LOVE horses! Looking forward to another dressage lesson tonight as a matter of fact.

Agent Aero
05-04-2011, 07:03 PM
Maybe something like morrowinds travel system would be cool. Could have cried when they announced you couldnt fly dragons :(:(

I haven't actually played Morrowind, what's the travel system in that like?

bigbear2face
05-04-2011, 07:23 PM
I would definitely vote yay. Early on I didn't ride horses (pretty much only fast traveled) in Oblivion but once I got the horse you get doing the Dark Brotherhood missions I used that thing all the damn time. It was pimp-tastic. It was like having another soldier (with near infinite health) helping you. Hell it did more damage then anyone other then me did. So yeah...If they have horses like that one I would be very happy.

EMP
05-07-2011, 02:38 PM
I like the horses... brings variety to the game and make's traveling more enjoyable.

K7 Plant K7
05-07-2011, 04:40 PM
I honestly never used mounts that much in Oblivion, the controls used to always irritate me as they felt way too awkward to ride. Plus by the time you got to a decent level you could run at ridiculous speeds. The only horse I ever used was Shadowmere, the reward for one of the Dark Brotherhood quests, purely because I didn't have to buy it and it would respawn when killed.

PrinceOfThralls
05-07-2011, 08:03 PM
I don't really care. I used horses in Oblivion very rarely. I either walked or fast travelled.
When there is fast travel there isn't really a point for horses, also horses are lame mounts. I want to ride spiders or huge bears or dragons.

What I think is that there should be mounts and some teleporters or boats like in Morrowind, but no fast travel. Fast travel sucks, it makes everything too easy and ruins the purpose of mounts.

DarkReign2021
05-08-2011, 01:54 AM
I personally think they should eliminate Horses and Fast Travel and go back to the Morrowind travel systems. Their were multiple ways to get around. Some city's had Silt Striders, which were kind of like living gondola's that you had to pay a fare to ride between cities. You also had the Teleporters from the Mage's Guild, which also had a fee. Than you had vast spells like Mark, which would allow you to set a kind of checkpoint in the exact spot you're standing, than casting it's counterpart spell at any point later in the game would send you to that marked spot. You also had Divine and Almisvi Intervention, which were also set to a couple cities that you could teleport to from anywhere in the game. On top of that you could make spells like the Icarian Flight Scrolls where your agility boosted by 2000 points and you could literally jump from one side of the world to the other (if you were smart and knew how not to die on impact.)

Than, of course, they need to bring back my levitate. It's a shame they took away the Agility skill though, because in Morrowind High Agility+ Levitate meant I was my own personal airplane service.

PrinceOfThralls
05-08-2011, 10:05 AM
It's a shame they took away the Agility skill though, because in Morrowind High Agility+ Levitate meant I was my own personal airplane service.

It's a shame they took everything away. The difficulty(fast travel and compass? Haha, my ass!), pauldrons, seperate gloves, clothes in combination with armor(I loved that), all the awesome spells like Levitation and the teleport spells. The superior enchanting on items, a huge arsenal of armor and weapons, the fantasy aspects(like tons of bizarre creatures and odd buildings and huge shrooms), the amount of fractions(seriously, in Morrowind they were tons of groups you could join and do Quests for, in Oblivion only 4 guilds) and so on.

And still Oblivion was a very good game, and so will be Skyrim. But never ever there will be a game as superior as Morrowind. I don't know why they dumBed everything down so much. Propably for the masses of casual idiot players.

Dcon6393
05-09-2011, 09:31 PM
I would definitely vote yay. Early on I didn't ride horses (pretty much only fast traveled) in Oblivion but once I got the horse you get doing the Dark Brotherhood missions I used that thing all the damn time. It was pimp-tastic. It was like having another soldier (with near infinite health) helping you. Hell it did more damage then anyone other then me did. So yeah...If they have horses like that one I would be very happy.

Yeah that horse was awesome, it was great to use it as an infinite storage container if you didn't feel like going back to town haha

Death Metal Jim
05-10-2011, 03:37 AM
I'd really love to be able to ride around on a Dragon (enslave it instead of killing it or something). Of course I highly doubt that they'll put this in the game. Horses are a nice option, but I never really found them useful in Oblivion since you could just fast travel everywhere anyway. If they significantly improve the riding mechanics though I might start using them in Skyrim.

Annalie
05-10-2011, 07:26 AM
I haven't actually played Morrowind, what's the travel system in that like?

They had stilt striders... it looked like those things from half life 2 with really long legs.
I miss those.. also keep the horses for those who want them, people can always travel by foot or fast travel.

I personally think they should eliminate Horses and Fast Travel and go back to the Morrowind travel systems. Their were multiple ways to get around. Some city's had Silt Striders, which were kind of like living gondola's that you had to pay a fare to ride between cities. You also had the Teleporters from the Mage's Guild, which also had a fee. Than you had vast spells like Mark, which would allow you to set a kind of checkpoint in the exact spot you're standing, than casting it's counterpart spell at any point later in the game would send you to that marked spot. You also had Divine and Almisvi Intervention, which were also set to a couple cities that you could teleport to from anywhere in the game. On top of that you could make spells like the Icarian Flight Scrolls where your agility boosted by 2000 points and you could literally jump from one side of the world to the other (if you were smart and knew how not to die on impact.)

Than, of course, they need to bring back my levitate. It's a shame they took away the Agility skill though, because in Morrowind High Agility+ Levitate meant I was my own personal airplane service.

I dont agree with eliminating horses and fast travel, but i do agree with everything else. they took out all the best ways to get around. when i saw that there was no levitation in oblivion i was pissed. also mark and recall spells were handy when things got messy lol...i can understand stilt striders being morrowind exclusive but everything else really should've carried over to oblivion but who knows though if we are lucky we will get some of them back....

exo-apollo
05-10-2011, 03:53 PM
I imagine the terrain in Skyrim would be difficult for a horse in certain parts wouldn't it? Compared at least to the nice open parts of Oblivion.

awesomedalton
05-13-2011, 06:38 PM
There is a horse in one of the trailers. They were talking about it on rewind theater. So im pretty sure there will be horses. Dragons would be sick though.

DMichaels86
05-14-2011, 07:33 AM
Yay. I enjoyed having Shadowmere as my trusty sidekick. I hope they have a Shadowmere 2.0

WordBearer
05-16-2011, 08:13 AM
Yay. I enjoyed having Shadowmere as my trusty sidekick. I hope they have a Shadowmere 2.0

Oh ya man preach it! I just thought horses were cool in Oblivion until I got the Shadowmere and then I was hooked! My brother just started playing Oblivion and I kept telling him to join the Dark Brotherhood. He didn't listen for the longest time and when he finally did I didn't stop getting texts about how awesome it was. I would like to have the option of getting him from the start.

lukemadtv
05-17-2011, 03:55 AM
I always end up using the horses as target practice. I'll just stick to walking regardless.

Schism
05-17-2011, 04:00 AM
It would be nice to have but it wouldnt really bother me if It was there. Didnt really use the horse much in Oblivion anyway. It was just.."there". I would like to see maybe some chase battles..like someone is running away and you chase after them on horse, or on another animal. Other enemies on horse chase you around the game as well so you have to take them out, all while riding on horse. Click a certain button to go "slow" and pull out your bow and unload arrows. They fall off, get the loot, profit. Think of it like the chase missions in GTA..where you chase down said car and unload your Smg into them from the side. Those missions where always fun..loved blowing up those cars >:D

PrinceOfThralls
05-17-2011, 07:16 AM
...Click a certain button to go "slow" and pull out your bow and unload arrows. They fall off, get the loot, profit. Think of it like the chase missions in GTA..where you chase down said car and unload your Smg into them from the side. Those missions where always fun..loved blowing up those cars...

I hated that damn missions in GTA, and I wish this not to come up in an Elder Scrolls. You would pretty much need auto aim for your bow just like in Red Dead Redemption for this to work, and thats unlikely. And imagine you need to stop every time and get down from your mount just to take a dead guys loot, and when you are attacked by 20 guys...well then have fun.
And I don't think an Elder Scrolls landscape is good for riding combat, think about how many ruins, stones, trees and other shit is in your way constantly.

d0ct0rscarecr0w
05-20-2011, 06:37 AM
wait they have already stated that riding dragons won't be an option?

What's with shooting us down so early, couldn't they at least let us dream for a few months before finally telling us this...

Jiga.Puzzle.5
05-21-2011, 09:24 PM
I have no real opinion. I mean there helpful if you want to explore and not fast travel everywhere than yeah their good,but I almost never rode a horse in Oblivion.

They should just toss them in there anyway.

Pearson
05-23-2011, 06:11 PM
I say keep the horses, it was a great way to explore the world. I only used the fast travel if I didn't have a horse or if I wanted to make a quick getaway after running away from a battle that I couldn't win.

TAI JASON
05-24-2011, 02:45 PM
Because you canīt run the entire game: Horses, fast travel and by foot. If i donīt like the horses then just let them be.

The Bum-Mobile
05-24-2011, 10:34 PM
They better be in the game. Why wouldn't they? They're great for exploring 'n stuff.

Mittens2317
05-24-2011, 10:50 PM
Defo want em in it, but isn't this game due out in November? Just how fine do developers cut it with games? "Oh, screw testing the game, we'll just spend another three months deciding on whether or not to add this feature."

Rumaha17
05-24-2011, 11:13 PM
Customizable horses would be pretty cool. (Horse color, saddle color etc)

PrinceOfThralls
05-25-2011, 10:20 AM
Customizable horses would be pretty cool. (Horse color, saddle color etc)

How do you want to customize horses? Paint them? You can probably choose from different colors, but it makes no sense to change a horses color.
Only the armor color or the saddle color, or the mane. Would be actually pretty cool to make your horses mane pink lol

d0ct0rscarecr0w
05-27-2011, 02:46 AM
How do you want to customize horses? Paint them? You can probably choose from different colors, but it makes no sense to change a horses color.
Only the armor color or the saddle color, or the mane. Would be actually pretty cool to make your horses mane pink lol
what you've never heard of painting horse? or possibly magically painting them. Though that idea is kind of silly for an Elders Scrolls game.

I think it would be cool to design some sort of family emblem for yourself, it could tie into being the last in the line that know dragonborn and could be carved into equipment or homes that you buy.

DarkReign2021
05-29-2011, 03:41 AM
It's a shame they took everything away. The difficulty(fast travel and compass? Haha, my ass!), pauldrons, seperate gloves, clothes in combination with armor(I loved that), all the awesome spells like Levitation and the teleport spells. The superior enchanting on items, a huge arsenal of armor and weapons, the fantasy aspects(like tons of bizarre creatures and odd buildings and huge shrooms), the amount of fractions(seriously, in Morrowind they were tons of groups you could join and do Quests for, in Oblivion only 4 guilds) and so on.

And still Oblivion was a very good game, and so will be Skyrim. But never ever there will be a game as superior as Morrowind. I don't know why they dumBed everything down so much. Propably for the masses of casual idiot players.

Are you my twin? I've been complaining about all of those things since Oblivion for launched. Especially the creatures and buildings in particular. Why would I want to fight Wolves, bears, and Deer? I want my Nix Hounds and Guards. None of the creatures you fought in Oblivion were very fantasy-like until you were a decently high rank in the game. Buildings were regrettably understandable being so bland since it was Imperial territory, but they could've at least had some more unique stuff over by Leyawiin (Fortunately, I thought Shivering Isles did an excellent job rectifying most of the things that Oblivion forgot to include to begin with. Not everything, mind you, but a good deal of things were added.

Also, just one more point to add on to my original post about the travel issue. I keep seeing people say keep the horses and if you don't like them, than just travel by foot. That's fine and I agree. Problem with that, though, is THEY TOOK AWAY MY AGILITY AND ACROBATICS SKILLS. When I play Morrowind (and hell, even Oblivion still had it somewhat) my character build would almost always have Acro and Agil as two of the Major Skills and they would always be the highest leveled skills on my list. I was fast. I could jump high. There was no terrain I could not combat. Oblivion lost some of the jump prowess, but kept most of the speed at least. With that gone in Skyrim, I'm unfortunately stuck with whatever default speed they decide to pawn off on us. It's gonna be like playing Chronicles of Riddick. Your abilities are set in stone beginning to end and all you do is kill things and talk to people. CoR was a great game, don' get me wrong, but it's not Elder Scrolls.

I think, since Oblivion is a single-player game and the concern for weapon balance and advantages isn't an issue, they should produce two copies of the game. You have the dumbed-down version that we're getting now, and the original formula version that takes all of the original Morrowind (and some Oblivion) setups and build the game based around that. Build the Classic version by default and it would be simple to modify it to the Casual conversion that is being pawned off on us now. Change is good, but if it ain't broke, don't fix it. And if it's not broken, why the hell would you go and break it??

PrinceOfThralls
05-29-2011, 03:02 PM
Are you my twin? I've been complaining about all of those things since Oblivion for launched. Especially the creatures and buildings in particular. Why would I want to fight Wolves, bears, and Deer? I want my Nix Hounds and Guards. None of the creatures you fought in Oblivion were very fantasy-like until you were a decently high rank in the game. Buildings were regrettably understandable being so bland since it was Imperial territory, but they could've at least had some more unique stuff over by Leyawiin (Fortunately, I thought Shivering Isles did an excellent job rectifying most of the things that Oblivion forgot to include to begin with. Not everything, mind you, but a good deal of things were added.

Also, just one more point to add on to my original post about the travel issue. I keep seeing people say keep the horses and if you don't like them, than just travel by foot. That's fine and I agree. Problem with that, though, is THEY TOOK AWAY MY AGILITY AND ACROBATICS SKILLS. When I play Morrowind (and hell, even Oblivion still had it somewhat) my character build would almost always have Acro and Agil as two of the Major Skills and they would always be the highest leveled skills on my list. I was fast. I could jump high. There was no terrain I could not combat. Oblivion lost some of the jump prowess, but kept most of the speed at least. With that gone in Skyrim, I'm unfortunately stuck with whatever default speed they decide to pawn off on us. It's gonna be like playing Chronicles of Riddick. Your abilities are set in stone beginning to end and all you do is kill things and talk to people. CoR was a great game, don' get me wrong, but it's not Elder Scrolls.

I think, since Oblivion is a single-player game and the concern for weapon balance and advantages isn't an issue, they should produce two copies of the game. You have the dumbed-down version that we're getting now, and the original formula version that takes all of the original Morrowind (and some Oblivion) setups and build the game based around that. Build the Classic version by default and it would be simple to modify it to the Casual conversion that is being pawned off on us now. Change is good, but if it ain't broke, don't fix it. And if it's not broken, why the hell would you go and break it??

You said everything that had to be said, and I love you. Especially the bold part of the text is a very good idea.

I am so curious what is going throught the companies minds when they release dumbed down sequel, I feel like flying over to Bethesda and ask them personally right in their face: WHAT WERE YOU THINKING?
I love Elder Scrolls, and Morrowid is for sure my fav. game of all time, but I have to say, and it kills me from the inside writing this...
I am more hyped for Mass Effect 3 than for Skyrim, because I have the feeling of doom that Skyrim will dissapoint again in a bigger way than Oblivion did, where Mass Effect 3 seems to get bigger in every way again and even more awesome. Bethesda should make their sequels bigger and not dumb them down. Wonder how many skills the will take away in Elder Scrolls 6. Maybe they will reduce everything to simply 5 skills you can skill and thats it; 2 for combat, 2 for magic and the 5th a little of them all. And yeah also I see it comming, in Elder Scrolls 6 there are no armor parts at all, you get ugly clothes like in Fable 2 and 3 that do nothing at all. In Fable they did the same bullshit, but much more extreme. They gone from nice Armors in different versions(for good and evil and one neutral, thats was pretty cool) to nothing. TO NOTHING!

/rant...
/mad...
/pissed...

...for now.
Playing renegade Shepard is a hell of entertainment, I love how you can shoot and beat the shit out of strangers and how you can create trouble out of nowhere and everyone is scared of you. Also its hilarious how you can yell at some people, even at your crew. There is no other game that features stuff like this. The hero in Elder scrolls seems like he/she has no own mind when you compare, everyone is telling you to do stuff and you can't say shit but "ok" and then do it. And when there is a evil guy who talks shit to you you can't make some trouble, you can't even defend yourself, sure you fight him at the end but you seem like a pussy all the time. Yeah thats all off-topic shit and stuff, but I really would enjoy Elder Scrolls more if your hero was able to say "No" for once, if your hero was able to punch one guy in the face and say "Next time you talk to me, you'll be dead. Got it?", if your hero was able to yell at the bandits who attack you and they run away in fear instead of saying "ok" all the way. The hero needs some personality...character. Just saying, think about it. Or not, I don't care.

DarkReign2021
05-29-2011, 11:44 PM
Unfortunately I understand the reasoning behind Bethesda's decision to dumb TES down. They want a bigger market. With the money and effort put into it, the easier it is to play the more people will buy and play it. Regrettably they alienate the original fans of the series who loved the in-depth nature. Financially this is worth it because as a trade-off you're drawing in the obscenely large group of Halo/CoD-type gamers because it's simple, brainless, and anybody can do it (I love Halo and even I can see this.)

For a developer who takes pride in the art they have created, though, it must be painful knowing the crowd you're trying to win probably doesn't give a piss about what you've done. You've given the gamers an enormous world to explore and take in, but they're just going to fast travel. You've given an expanse of skills, weapons, and armors, but they're all going to pick the same thing as everybody else because it makes it easy regardless of whether it makes the game interesting or unique each time you play. The hundreds of books and other forms of text they've created will be completely ignored and the lore of the series will be completely forgotten as they beat it, get their 1000/1000, and dump it for something else.

Fortunately for me, even though they've crippled my abilities and the overall existence of my character, my favorite part of the series seems like it may still be intact for this next game. The world, though lacking the odd and unique creatures and buildings of Morrowind, looks to be gorgeous (and not quite as repetitive as Oblivion's world was.) I look forward to exploring every inch of it. Be a nice change from the ugly desolate clusterfuck that was FO3's DC wasteland (still a great game though.) Just wonder how long it'll be before they remove the "over-encumbered" feature...

Mass Effect 3 is probably equal on my excitement level. Storyline and cinematic experience are leagues beyond TES and I love the dialog system in ME. Unfortunately it lacks the excitement of exploration that TES has. ME1 had the uncharted worlds that were a nightmare to explore and all very repetitive. ME2 just got rid of exploration all together (which sadly was a step in the wrong direction. Fix it. Don't just drop it. I do hear that they are bringing the uncharted worlds back for ME3 in a slightly new manner, but that it should be much more diverse and interesting to play.

My biggest issue with ME2 was the lack of variety. Much like what Elder Scrolls has done, ME2 dumbed down the content. In ME1 granted you had the repetitive I-X numbers for all of your armors, weapons, and attachments, but at least it gave you variety in strength and appearance. In ME2, you could modifiy the color and texture of the N7 armor (couldn't even change ally armor) and you only had a couple weaons for each weapon category. A game that's geared so heavily toward being a shooter needs more weapon variety. Especially since weapon add-ons was limited to ammo-type only. Given how enormous the ME Universe is, I would expect at least a couple dozen different weapons to choose from with varying specialties, be it accuracy, power, clip size, etc... Kind of like how Borderlands weapons are produced by various companies. So for Mass Effect 3 they need to bring in more weapons (unique weapons, not I-X) and new armors for you and your squad (my favorite part of KOTOR is playing dress-up with all of my squaddies. I miss that.)

PrinceOfThralls
05-30-2011, 06:57 AM
...ugly desolate clusterfuck that was FO3's DC wasteland...

I don't think it would make sense if it wasn't such a clusterfuck. It added to the atmosphere. I loved how they nailed it; it was simply a wastland, a capital city in ruines. Thats what made Fallout 3 such an unique experience, all that shitty grey and waste everywhere.

And yeah about Mass Effect, the sequel was improved in the conversation way, but dumbed down in pretty much every other way. But thats why I am so hyped for the third, Bioware said it is going to get better again! You can change Team's armor, biger skill trees, more RPG elemets...and stuff (can't think of more for now)

DarkReign2021
05-30-2011, 10:03 PM
I don't think it would make sense if it wasn't such a clusterfuck. It added to the atmosphere. I loved how they nailed it; it was simply a wastland, a capital city in ruines. Thats what made Fallout 3 such an unique experience, all that shitty grey and waste everywhere.

And yeah about Mass Effect, the sequel was improved in the conversation way, but dumbed down in pretty much every other way. But thats why I am so hyped for the third, Bioware said it is going to get better again! You can change Team's armor, biger skill trees, more RPG elemets...and stuff (can't think of more for now)

My issue with FO3 was more with the repetition of the object models. Every cliff and every building looked pretty much the same and all of the objects in the games were repeated hundreds of times across the game. It nails the the Wasteland well enough, but even a wasteland is still going to vaguely represent the original worlds appearance, which would never be that repetitive and empty. Especially being DC. It would've been littered with more buildings, streets, etc.. (I still think it would've been nice having a vehicle or some kind of transportation system besides just fast travel as well. I didn't like walking across the world quite as much as I do Elder Scrolls.

R0KETM4N
06-20-2011, 09:15 PM
Most definitely a YAY! as confirmed in the E3 demo ... =)

REDEMPTIONDENIED
06-21-2011, 02:09 AM
We need horses so Bethesda can sell us horse armor!!!

Dcon6393
06-21-2011, 02:29 AM
My issue with FO3 was more with the repetition of the object models. Every cliff and every building looked pretty much the same and all of the objects in the games were repeated hundreds of times across the game. It nails the the Wasteland well enough, but even a wasteland is still going to vaguely represent the original worlds appearance, which would never be that repetitive and empty. Especially being DC. It would've been littered with more buildings, streets, etc.. (I still think it would've been nice having a vehicle or some kind of transportation system besides just fast travel as well. I didn't like walking across the world quite as much as I do Elder Scrolls.

This is one of my big complaints about Fallout and a little about Oblivion. I really felt like all the building looked the same as well in FO.

In Oblivion I know they used a construction set with pieces of caves and ruins laid out and that kinda made it feel less personal. Even though the caves were different they didn't feel different, which is what they should really work on changing. The whole point of an immersive game world is to feel like you are a part of it, and I think they are focusing more on that with Skyrim by hand crafting all of their dungeons.

13ip0lar
06-21-2011, 09:59 AM
I think anything to help travel faster around massive environments is a great idea. As someone said it was confirmed at E3. What I hope they don't do is half ass some type of horseback combat system. I always hate when devs add something in, and think they need to take it that extra step, but half-ass it. That said, I don't think this will be the case. More than likely horses will be from getting to point A to point B. Although, I wouldn't mind some kind of breeding system or mini game similar to FF VII and chocobo breeding... only if it's thought out. :D

Dcon6393
06-21-2011, 12:16 PM
I think anything to help travel faster around massive environments is a great idea. As someone said it was confirmed at E3. What I hope they don't do is half ass some type of horseback combat system. I always hate when devs add something in, and think they need to take it that extra step, but half-ass it. That said, I don't think this will be the case. More than likely horses will be from getting to point A to point B. Although, I wouldn't mind some kind of breeding system or mini game similar to FF VII and chocobo breeding... only if it's thought out. :D

Yup, well knowing Bethesda from Morrowind, Oblivion, and FO3 they will not half-ass it haha. I think an on horse combat system would be cool, but I don't see how it would work unless you took the RDR system of while aiming your horse followed the road on its own. That would work.

Steelstick
06-21-2011, 03:25 PM
I think an on horse combat system would be cool, but I don't see how it would work

How about this:
you press X or RT to draw your weapon and you strike on the right side of the horse using RT

Simple idea :)

Dcon6393
06-21-2011, 05:02 PM
How about this:
you press X or RT to draw your weapon and you strike on the right side of the horse using RT

Simple idea :)

I meant how would it look and work. If I attack will I just auto lock onto a nearby enemy and slash his face off, making me a fast killing machine of death? Or will there be no lock on and it is all about timing the buttons right. Also how would a bow work? thats my main concern since I play as a marksman a lot

Itstheimpaler
06-21-2011, 06:12 PM
I could care less about the horses i usually run around and do my best.

chrisbdl19
06-22-2011, 08:55 AM
i found horse in oblivion just awkward to use so no matter how much they change what the horses look like they need to see the assassins creed guy or red dead redmption guys on how to control horses easily

Maenlin
06-22-2011, 08:59 PM
Actually, i'd prefer the striders from morrowind :3

Maenlin
06-22-2011, 08:59 PM
Be cool if you could "drive" them too

13ip0lar
06-24-2011, 10:18 AM
How about this:
you press X or RT to draw your weapon and you strike on the right side of the horse using RT

Simple idea :)

I meant how would it look and work. If I attack will I just auto lock onto a nearby enemy and slash his face off, making me a fast killing machine of death? Or will there be no lock on and it is all about timing the buttons right. Also how would a bow work? thats my main concern since I play as a marksman a lot

Please...God no. Just leave them for riding, and make them so weak that if you even go near a mob they have a heart attack and die. My fear is they will add them. Think you need a simple way to defend yourself if a weak mob rolls up on your horse, then it happens.... SHITTY horse combat is born. Sigh...I hope they don't add it at all. That's my two cents though.

Dcon6393
06-24-2011, 12:46 PM
Please...God no. Just leave them for riding, and make them so weak that if you even go near a mob they have a heart attack and die. My fear is they will add them. Think you need a simple way to defend yourself if a weak mob rolls up on your horse, then it happens.... SHITTY horse combat is born. Sigh...I hope they don't add it at all. That's my two cents though.

My thoughts exactly, no if I am super rich I want to be able to buy a carriage and a driver. then I can snipe out of the back of my carriage and enjoy the view. Also I wanna dress up my driver and call him Chives, just for kicks

SomeLuckyNOOBS
07-06-2011, 02:47 PM
I like the horses... brings variety to the game and make's traveling more enjoyable.

I completely agree plus they were always awesome to bring into a fight in Oblivion.

Hallowgraves
07-09-2011, 08:09 PM
I wasn't really a big fan of horses in Oblivion. Never rode on them and decided to walk. In Skyrim, now that we have the option to sprint, I know I'll be passing up each opportunity I get on mounting a horse.

Killtastrophe001
07-15-2011, 11:35 PM
Bethesda still "messing around" with whether horses will be a part of the game. What do you think? (sorry for the terrible thread name, I couldn't resist lol)

*EDIT*
As of the E3 Gamplay demos, horses are in and are looking a lot more badass this time round. Instead of a feeble, generic looking horse, were getting a ripped war machine, lulz. (Those gameplay demos were unbelievable too, cant believe we have to wait almost half a year) :( I believe there is a demo video over a G4. Check it out.

they are now definitely confirmed with different breeds and better riding realism, etc but no fighting on horseback otherwise you can just sprint through the story with ease and ruin the detaila and exploaration of the game

We need horses so Bethesda can sell us horse armor!!!

well theres definitely no horse armor in skyrim as confirmed in the todd howard interviews but horses in different breeds are back though :D

Colby
07-23-2011, 02:42 PM
If i was to ride anything in skyrim it would be a donkey LOL Because it would be hillarious to be in badass armor than be on a donkey

EternalMirror
07-27-2011, 12:35 PM
Horses make the game play differently. You can only fast travel when you discover a location, and as the map is the size of oblivion it would be hard to get around without one :) And the E3 demo shows it as mentioned before.

xX5hADoWGoDXx
07-27-2011, 03:00 PM
I would say that Morrowind Travel system wasnt good due to the fact that it was at the citys and not the random places the person was where as the Horse was always with you making the travel process better i vote YAY

Verdinial
07-29-2011, 12:43 AM
Honestly, it doesn't bother me. I had a horse in Skyrim, but I never really depended on them for travel.

Eazynem Makaveli
08-06-2011, 11:43 AM
I wasn't really a big fan of horses in Oblivion. Never rode on them and decided to walk. In Skyrim, now that we have the option to sprint, I know I'll be passing up each opportunity I get on mounting a horse.
That's because the Horses wasn't created proper good.

Eazynem Makaveli
08-06-2011, 11:48 AM
i vote for Yay. Skyrim should have Horse transport. Besthada would be fools not to add Horses in Skyrim. i need Horses to get around. i don't want to have to walk miles and miles to get to the next mission objective.

Steelstick
08-06-2011, 11:58 AM
Honestly, it doesn't bother me. I had a horse in Skyrim, but I never really depended on them for travel.

You mean you had a horse in Oblivion?

gravelandx88
08-08-2011, 12:13 AM
In Oblivion. I rode horses 20% of the time. Usually I made good use out of fast traveling. But I like that there was an option that if I wanted to ride a horse, I could. Same w/ Skyrim. I would like that option. So yay.

d0ct0rscarecr0w
08-08-2011, 06:55 AM
horses have been confirmed, just so everyone knows.