Shaaady Souljah
06-29-2007, 09:09 PM
Saboteur separates itself from the pack of WWII games out of the gate with its story. Whereas the majority of WWII games cast you in the role of a soldier fighting in the Allied forces, Saboteur casts you as an average Irish dude named Sean. Though the war is a bummer for those in Europe, Sean was basically OK with it until a fateful day when friends of his were murdered by German forces. However, the tragic events don't inspire the rough-and-ready Irishman to enlist and become part of the war effort. Turns out, Sean's motivations are a bit more "focused." Rather than try and do his part to take down the Axis forces, Sean's goal in the game is to take revenge on the Germans who took out his friends. One in particular seems destined for a special kind of murdering when the time comes.
The basic framework of the game is third-person action. You'll guide Sean on his run of revenge through, above, and around the streets of Paris. You'll be able to pick up weapons and drive vehicles as needed to ensure you get your job done. Sean's lack of formal training will influence the game's action, as he'll be a little rough around the edges and more improvisational than your typical soldier. The stealth elements in the game range from your standard sneaking around rooftops to avoid being seen to, of course, murdering quietly. One of the interesting stealth aspects is that in some cases, you'll need to quickly blend in with the crowds, so you might have to grab an unsuspecting lady and make out to keep from being discovered.
Saboteur is looking like a promising action game that may just offer a decidedly different World War II experience. The game seems like it should be a good showcase for what Pandemic does well--open-world gameplay, third-person action, big explosions, and slick tech. At the same time, the stealth elements seem to flesh out what's been tried in Mercenaries. The dynamic world and the color mechanic are also pretty interesting and should further help the game stand out if they're worked in properly. There's a considerable amount of potential here, especially given Pandemic's recent track record, so we're aching to see how it all comes together. Saboteur is currently slated to ship on next-gen consoles next year. Look for more on the game in the coming months.
GAMEPLAY DETAILS TO FOLLOW...
The basic framework of the game is third-person action. You'll guide Sean on his run of revenge through, above, and around the streets of Paris. You'll be able to pick up weapons and drive vehicles as needed to ensure you get your job done. Sean's lack of formal training will influence the game's action, as he'll be a little rough around the edges and more improvisational than your typical soldier. The stealth elements in the game range from your standard sneaking around rooftops to avoid being seen to, of course, murdering quietly. One of the interesting stealth aspects is that in some cases, you'll need to quickly blend in with the crowds, so you might have to grab an unsuspecting lady and make out to keep from being discovered.
Saboteur is looking like a promising action game that may just offer a decidedly different World War II experience. The game seems like it should be a good showcase for what Pandemic does well--open-world gameplay, third-person action, big explosions, and slick tech. At the same time, the stealth elements seem to flesh out what's been tried in Mercenaries. The dynamic world and the color mechanic are also pretty interesting and should further help the game stand out if they're worked in properly. There's a considerable amount of potential here, especially given Pandemic's recent track record, so we're aching to see how it all comes together. Saboteur is currently slated to ship on next-gen consoles next year. Look for more on the game in the coming months.
GAMEPLAY DETAILS TO FOLLOW...