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View Full Version : GTA- The new interesting small factoid thread powered by Webb


Webb
05-13-2007, 10:39 PM
So I noticed that this board hasn't got the updates that it should have got :eek:

So thats where I come in, over the past few weeks, Rockstar's rounds with the Official PS mags have been going on, thanks to gta4.net for reporting them, I chose the best ones and decided to post them...

Enjoy and look out for the new ones ;)


During the demo, when Niko passed an ATM machine a message appeared on the screen indicating a button to press in order to access his funds. Nothing more official is discussed about this, though it would appear that you'll likely be able to deposit and withdraw money from the various ATM machines across the game.
As part of GTA IV's new physics, you'll be able to hear/feel the base of vehicles passing by with their radio turned on.
Rockstar says that the usual GTA driving controls have been tremendously tweaked and enhanced.
When selecting a contact on your mobile phone, a list of several commands are made available to the player, such as "meet me here" etc.
Playing the single player game through co-operative mode is not possible, however there will be a co-op mode in addition to all the other unknown multiplayer modes.
According to Dan Houser, VP of Creative for Rockstar Games, they haven't yet figured out if GTA IV is going to spark off another set of GTA games connected to it, and they're currently just focusing on this single game. He does say he "would have a certain confidence" setting GTA outside the United States, such as England in the future.
During the demo, Niko was seen approaching a bus stop. When he reached it, an icon appeared on-screen that enabled him to control the bus schedule. Is it possible to use the bus service similar to how you can with trains?
When Niko pulls out a weapon, the camera positions itself above his shoulder, and a view-finder appears at the centre of the screen. It's possible to lock a target and move laterally to avoid incoming shots.
Stealing a car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car sneakily, breaking the glass with his elbow, using the injection cables to start the car, and only then can he use it.
Niko can freely climb wherever possible (telephone poles, fire escapes etc.)
The graphical improvements are clearly evident when walking over a grating on the sidewalk. You can see what is underneath it, and the light trickles realistically around the iron bars.
According to the magazine, GTA IV is currently 66% complete.
When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game.
Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.
Hand to hand combat is also being reworked on for GTA IV, and will feel "much more natural" than before.
One of the radio stations includes an "Eastern European-sounding" dancing station.
Players will be able to change their camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar want to give better control and "immediacy" to players.
For confirmation, boats will be making a return and the handling is "really nice".
When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things.
Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.
He also confirms Central Park to be in the game, though it's fictional name is still unknown to us.
Dan says that they're "certainly evolving the way the radio works". He says the same for police behaviour and their reaction to crimes. Nothing further is said about this...
"Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic".
The main character, Niko Bellic, is in his mid-thirties "on the run from a dark past". He's not customizable as it was possible in GTA: San Andreas, but you'll be able to style him with different outfits. The reason for this is that after they got Niko's physics and look "dead right", it was difficult implementing features that will allow the customization of his body.
The borough, Staten Island, was not added to the game because the team decided that it would not be a fun location to play in.
Missions are more realistic, longer, varied, and will have multiple possible outcomes.
R* is still deciding whether bridges will be used to cordon off certain areas. Dan states that it's not a block for block recreation.
This time round they're trying to make Liberty City feel more fluid, and there not being any "dead spots" or "irrelevant space" as you drive through it.
There's no more loading screens when crossing islands or entering interiors; certain interiors are see-thru and you can move through them seamlessly.
The mob will be featured in GTA IV, just not as lead characters.
"Virtually none" of the characters from the previous games are returning, and a lot of them are dead anyway according to Dan.
More side-activities are promised, and pedestrians and traffic flow is different depending on the time of day.
Pedestrians are a lot more intelligent, realistic and diverse, using mobile phones, cash machines, eating snacks, reading news papers and interacting with each other through laughter, threatening remarks etc.
Your mobile phone can be used to set up deals or arranging ambushes - you can call the shots. More on this promised later.
Driving and shooting is more organic, fluid, and precise.
Despite earlier rumors, the game isn't trying to be photorealistic, but things such as artificial intelligence and the behaviors of pedestrians reacting to things such as a weapon being pulled out in front of them has been worked on a lot.
As stated before, there isn't any planes, but players will be able to pilot helicopters. The reason being that there is not enough room for flying, and crossing the map will be too fast this way. One airport is confirmed to be in the game.
The goal of GTA IV is to make the city look more populated than anything else people have seen before in a game like this.
Houser states that no-one has attempted to recreate a location of this size, and with so much detail, ever before.
As expected, there's no more pop-ups of buildings and trees as we've seen in the past.

WildManWiles01
05-14-2007, 12:19 PM
Nice job Webb..

Can't wait for the game to come out.

highpass
05-14-2007, 12:43 PM
RE: ATM

This leads me to believe it might be possible for you to be mugged by thugs or chavs perhaps, I fail to see what other use there is for being able to stash money - but it is Monday and the brain is still in neutral. Nice find.

angry
05-14-2007, 02:17 PM
Very nice find webb,, Can't wait to get my hands on this rls. ;)

ThrillKillBill
05-14-2007, 04:31 PM
very nice find webb ........ i can feel the saliva pooling up now **begins to drool**

xX MaslaN Xx
05-14-2007, 06:12 PM
lol kool shit web :p

Adam Miller
05-14-2007, 07:18 PM
Nice find, more and more reasons this game is going to be huge.

Shaaady Souljah
05-14-2007, 07:32 PM
RE: ATM

This leads me to believe it might be possible for you to be mugged by thugs or chavs perhaps, I fail to see what other use there is for being able to stash money - but it is Monday and the brain is still in neutral. Nice find.

i was actually thinking the exact same thing. you would not need to stash your money in bank accounts, unless there was always a risk of it being stolen from you somehow.

Webb
05-15-2007, 10:18 AM
What if you lost all your money on you when you got arrested or killed? Or even a percentage of what you are carrying...

Then you would have to think more about what you did, when and what you had on you ;)

highpass
05-15-2007, 10:54 AM
True. Another possibility is being debited for garage/residence rent, with late payments equalling repossession (Paris, we're looking at you). Probably a bit too serious/boring for a game, but it'd ensure you keep getting your hands dirty.

One thing I do hope GTA4 puts an end to is the way all these sandbox games have a habit of pedestrians/cars disappearing when out of view, drives me bloody mad.

Webb
07-09-2007, 07:50 PM
This shit will blow you away!!!!!


The demo begins in Grand Theft Auto IV's equivalent of Times Square: Star Junction. There aren't many pedestrians present at this time, but this is most likely due to the early nature of the code.
The mobile phone can be used to gain weapons. In the demo that GamesTM saw, Niko calls his associate Little Jacob, who is a caribbean arms dealer. No more Ammu-Nation it seems. After a brief chat with Jacob, he tells Niko to meet him in an alleyway in Rotterdam Hill, where he purchases the weapons from him.
Niko can use taxis to get around (presumably he can use the phone to call a taxi). The police are much more vigilant in GTA IV, and sometimes it is less hassle using a taxi than jacking someone's car. The trip-skip option is available for convenience.
In the demo, Niko recieves a call concerning "shady lawyer" Goldberg, of Goldberg, Ligner & Shyster (GLS). Niko can use the internet in GTA4. He heads over to an internet café called the "Tw@ Café," and hops onto a PC before surfing. He uploads his CV to the GLS website so he can get an interview - before killing Goldberg. He receives a phonecall confirming the time of his interview. The web is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City.
Missions in GTA IV can be interrupted. The interview isn't until tomorrow, which means you can carry out other business until then. This suggests you can do several missions at the same time, and missions can take place over several days, perhaps.
Next in the demo, Niko pays a visit to somebody called McReary, at Castle Gardens, a coast-side hangout overlooking the Statue of Hapiness. McReary has had a memory stick stolen from him which contains sensitive data, and he wants Niko to retrieve it for him. He takes another cab to the meeting point, where the target is standing amongst a crowd of people. The problem is he doesn't know which one it is, so he gives him a call to see which one picks up their phone. Niko shoots the target three times in the back of the head, before taking the memory stick and making a run for it. He gains a three-star wanted level as a result.
Committing crimes isn't as easy in GTA IV. You gain a wanted level for every crime you commit, aslong as there are witnesses present. Once you have gained a wanted level, a visible (circular) search area appears on the radar, and if you escape this area without being spotted, your wanted level will flash and disappear. If you are spotted, however, the search area's position changes, and centers on where you were last spotted. So unlike previous GTA games, the police don't always know where you are. They can't catch you unless they find you first. It was confirmed previously that in GTA IV every street will be named, and this is what cops use to communicate when they are tracking you down. There are no Pay N' Spray's to save you this time, unfortunately.
Before heading off to the interview, Niko goes to a menswear store called Perseus. After spending $2,000 on a new suit and shoes, his phone alarm sounds and he begins his journey to the GLS offices for his interview. He speaks to the receptionist from outside the building via intercom, before making his way into the building. He enters Goldeberg's office and puts a bullet in his head, which causes his secretary to trigger the alarm. Niko must beat security guards and police in order to get out of the building. Bullets rain down on him, and there's a police chopper waiting outside. It seems as though the more bullets he takes, the more damage he takes, and hence he becomes less able to fight. The damage is actually visible this time.

Source: http://www.gta4.net/news/3902/world-exclusive-gta-iv-preview-in-gamestm/

Adam Miller
07-10-2007, 09:10 PM
I think this is good news, an the mobile phone will pay a huge part. I think im gonna love the new realism and the wanted levels and tougher cops. I can confidently say this will be my favourite game full stop.:) Bring on the demo.

Conker Rules All
07-11-2007, 02:37 AM
RE: ATM

This leads me to believe it might be possible for you to be mugged by thugs or chavs perhaps, I fail to see what other use there is for being able to stash money - but it is Monday and the brain is still in neutral. Nice find.


i agree with this and it would be sweet but nice find webb can't wait for this game to release it's gonna be sick

Aloriain
07-19-2007, 12:11 PM
the more i hear and read about this game the better it gets. I am almost at the stage now that I don't want to know any more as it will just make waiting for it tocome out too difficult...

Zef
07-19-2007, 12:25 PM
You need to add that Niko is in COD4 too, that is the most interesting factoid of all!

J Lo
07-20-2007, 09:07 AM
Do you think there will be a possibility of when you like speed or run a red light that you can get pulled over by a cop and like you can choose whether to pull over or to floor it? Like if you get pulled over, you have to pay a ticket and such...

Cold Rival
07-20-2007, 09:23 AM
Sounds great. I'm a hell of a lot more tempted by this now. I know this has probably been posted before, but when's the release date? I'm looking to get Assassins Creed come September, and I don't know if I can fork out £90 for two games at once.

Webb
07-20-2007, 03:44 PM
Middle of October, 16th and 19th I think for NA, Europe respectively.