AYeti
03-20-2010, 04:49 AM
Mostly for a personally reference but other people might find it useful.
#. Track Name (Difficulty)
1. Hello World! (B)
2. Stock Market (M)
3. Mother of All Jump (E)
4. The Breakdown (B)
5. Underground (M)
6. Upwardly Mobile (E)
7. Groundhog Begins (B)
8. Jolly Jumper (M)
9. Easy Wheeling (E)
10. Smooth Jump (E)
11. Container Rush (M)
12. The Big Ride (B)
13. Tired Hill (M)
14. Logsplosive (E)
15. Trippin' the Plywood (M)
16. Building Blocks (E)
17. Dreamscape (M)
18. Middle Name: Danger (B)
19. Groundhog Returns (M)
20. Basic Bumps (B)
Number of beginner tracks: All of them (6)
Number of easy tracks: All of them (6)
Number of medium tracks: 8 out of 11
If your having trouble getting this achievement (like myself) this mini-guide might help. Its basically just listing the number of obstacles I have trouble with on that track and a hint or reminder to stop me from doing anything stupid. I also rank them from 1 being the hardest and 20 being the easiest. I'll just rank the first 10 because half of them are pretty easy
Bike: Scorpion 250cc. I prefer this bike over the phoenix because i get more height with it and the phoenix is too "bouncy" but use whatever works for you.
#. Track Name, Numer of obstacle i have trouble with, Hint/reminder, average time to beat track, (Personal Ranking difficulty.)
1. Hello World!, Dont do anything stupid like a backflip. It sucks to start over on the first track. Personal Average time : 24-27 seconds.
2.Stock Market, AGAIN DONT DO ANYTHING STUPID! It sucks even harder to start over on this map. PAT: 44-50 seconds,
3. Mother of All Jumps, 1, I take the path with the boost but i try to avoid it when i drop down. If i cant i brake trying not to get too far. PAT: 40-47 Seconds, (3)
4. The Breakdown, 1, Dont gun the beginning and dont go too slow on it either. Try to coast along as much as you can. PAT: 19-24 Seconds
5. Underground, 2, I HATE THIS MAP. I always mess up in the beginning. I MEAN ALWAYS!! Anyways be gentle with the throttle when you first get on the wooden ramp in the beginning then coast on to the metal pipe and gently drop down. Later on you do the same type of thing with like 4 pipes. Do the same thing. BE GENTLE!! PAT: 1:24-1:30, (1!!!!)
6. Upward Mobile, Just take it slow. Make sure your bike is leveled before taking on the next hill. PAT: 30-34 Seconds
7. Groundhog Begins, 1, Dont forget to slow down and stop when you see the turtle sign. PAT: 30-33 seconds.
8. Jolly Jumper, 3, ugh....well when you pass the first obstacle make sure you lean back (you moved the :ls: <- that way) before taking on the jump over the canyon. During the fist pit of fire( 3 platforms) take it slow and dont hold gas. During your 2nd pit of fire (4 platforms) do the same thing but pray you make it. PAT: 1:14-1:20, (2)
9. Easy Wheeling, Just take it slow and if you find yourself doing a wheelie try to level out. Dont give up if you find your self on your helmet or something, your almost halfway there. PAT: 29-33 seconds
10. Smooth Jumps, 1, DONT GUN THE FIRST DROP!!! YOU WILL CRASH (probably)! Coast down the hills it makes it easier not to fault. PAT: 45-50 seconds.
11. Container Rush, take your time! make sure your leveled before taking on the next obstacle/ jump. coasting helps alot on this map. PAT: 43-46 Seconds. (4)
12. The Big Ride, COAST! Thats all you gotta do. well make sure you level your bike out when necessary. PAT: 28-33 Seconds.
13. Tired hill, 1, Stay as close to the ground as much as possible. Theres like random ramps in the air that your can hop on to if you get enough height but DONT go for it. Theres a good chance you'll fault. So take it nice and easy on this map. PAT: 41-46 seconds. (5)
14. Logsplosive, 1, make sure you stick the landing at the end. you dont wanna gun it then do a random ass backflip and fault right in front of the finish line and especially not on track 14. PAT: 27-30 seconds
15. Trippin' the Plywood, 2, I find this map really easy but that's just me :]. so get over the 1st obstacle and get in front of the loopdy loop thing. so back up to the checkpoint and go for the ramp. move the :ls: <-- way when your on the ramp(you gotta figure out the timing) and land the back flip. ok now for the harder obstacle on the map. After you jump over the pit of fire (try not to go too far) land on the platform before the drop. slowly inch your way to the edge then drop down trying to align your tire with the metal rail then it should be pretty easy after that. PAT: a long time. (10)
16 Building Blocks, its pretty easy if you take your time and don't hold down the :rtbut: the whole time. PAT: 27-30 seconds.
17. Dreamscape, i find this map too be really really difficult when it shouldnt be. I took the bottom path, never jumping onto a top platform and i went as slow as hell to finish it. PAT: a minute. (6)
18. Middle Name: Danger, 2, For the most part take it easy. if you gun it you most likely hit a glass pane or metal pole AND THAT WILL SUCK since its track 18. Dont catch on fire when crossing the burning log. Near the end of the map you will be on an AC/sewer looking pipe with plywood on it. DONT GO FAST because if you do you will hit the metal pole at the end of the track. so go slow and be safe. PAT: 20-22 seconds (7)
19. Groundhog Returns, 1, slow down when you see a turtle sign. I highly suggest looking up a video guide before doing this track. if you have 0 faults up to this point and you mess up now you would probably shoot yourself. so please just look at a video and see how the track is set up. PAT: 30-60 seconds. (8)
20. Basic Bumps, if you think you should take it nice and slow because its the last track YOUR WRONG. theres parts of the map where if you take it slow you wont make the tiniest of gaps or the floor will break under you. So i recommend drive it as you usually would but dont get too carried away like holding down gas. PAT: like 30 seconds. (9)
Remember this is just what i do. You can do whatever works for you.
The 10 Hardest Tracks (IMO)
1. Underground
2. Jolly Jumper
3. Mother of All Jumps
4. Container rush
5. Tire Hill
6. Dreamscape
7. Middle Name: Danger
8. Groundhog Returns
9. Basic Bumps
10. Trippin' the Plywood
General Tips
Take your time. If your going for the achievement it doesnt matter how long you took to finish a track or the tournment.
You must get 0 faults on all tracks through regular play. If your unable to do that its obvious you wont be getting this achievement any time soon.
Coast when you can. Coasting means riding down the path without pressing gas.
Know whats gonna be coming next. Be prepared.
Land your landings. Make sure your bike is leveled before taking on the next obstacle
Side note: this was my first time doing a Guide or whatever so it might not look pretty but all the info is there. most of this is just personal opinion so some tracks might be easier/ harder for others. Should i take off the PAT thing? i feel like its stupid and a waste of space and doesnt help much. please give me some feedback so i can do edits and such.
#. Track Name (Difficulty)
1. Hello World! (B)
2. Stock Market (M)
3. Mother of All Jump (E)
4. The Breakdown (B)
5. Underground (M)
6. Upwardly Mobile (E)
7. Groundhog Begins (B)
8. Jolly Jumper (M)
9. Easy Wheeling (E)
10. Smooth Jump (E)
11. Container Rush (M)
12. The Big Ride (B)
13. Tired Hill (M)
14. Logsplosive (E)
15. Trippin' the Plywood (M)
16. Building Blocks (E)
17. Dreamscape (M)
18. Middle Name: Danger (B)
19. Groundhog Returns (M)
20. Basic Bumps (B)
Number of beginner tracks: All of them (6)
Number of easy tracks: All of them (6)
Number of medium tracks: 8 out of 11
If your having trouble getting this achievement (like myself) this mini-guide might help. Its basically just listing the number of obstacles I have trouble with on that track and a hint or reminder to stop me from doing anything stupid. I also rank them from 1 being the hardest and 20 being the easiest. I'll just rank the first 10 because half of them are pretty easy
Bike: Scorpion 250cc. I prefer this bike over the phoenix because i get more height with it and the phoenix is too "bouncy" but use whatever works for you.
#. Track Name, Numer of obstacle i have trouble with, Hint/reminder, average time to beat track, (Personal Ranking difficulty.)
1. Hello World!, Dont do anything stupid like a backflip. It sucks to start over on the first track. Personal Average time : 24-27 seconds.
2.Stock Market, AGAIN DONT DO ANYTHING STUPID! It sucks even harder to start over on this map. PAT: 44-50 seconds,
3. Mother of All Jumps, 1, I take the path with the boost but i try to avoid it when i drop down. If i cant i brake trying not to get too far. PAT: 40-47 Seconds, (3)
4. The Breakdown, 1, Dont gun the beginning and dont go too slow on it either. Try to coast along as much as you can. PAT: 19-24 Seconds
5. Underground, 2, I HATE THIS MAP. I always mess up in the beginning. I MEAN ALWAYS!! Anyways be gentle with the throttle when you first get on the wooden ramp in the beginning then coast on to the metal pipe and gently drop down. Later on you do the same type of thing with like 4 pipes. Do the same thing. BE GENTLE!! PAT: 1:24-1:30, (1!!!!)
6. Upward Mobile, Just take it slow. Make sure your bike is leveled before taking on the next hill. PAT: 30-34 Seconds
7. Groundhog Begins, 1, Dont forget to slow down and stop when you see the turtle sign. PAT: 30-33 seconds.
8. Jolly Jumper, 3, ugh....well when you pass the first obstacle make sure you lean back (you moved the :ls: <- that way) before taking on the jump over the canyon. During the fist pit of fire( 3 platforms) take it slow and dont hold gas. During your 2nd pit of fire (4 platforms) do the same thing but pray you make it. PAT: 1:14-1:20, (2)
9. Easy Wheeling, Just take it slow and if you find yourself doing a wheelie try to level out. Dont give up if you find your self on your helmet or something, your almost halfway there. PAT: 29-33 seconds
10. Smooth Jumps, 1, DONT GUN THE FIRST DROP!!! YOU WILL CRASH (probably)! Coast down the hills it makes it easier not to fault. PAT: 45-50 seconds.
11. Container Rush, take your time! make sure your leveled before taking on the next obstacle/ jump. coasting helps alot on this map. PAT: 43-46 Seconds. (4)
12. The Big Ride, COAST! Thats all you gotta do. well make sure you level your bike out when necessary. PAT: 28-33 Seconds.
13. Tired hill, 1, Stay as close to the ground as much as possible. Theres like random ramps in the air that your can hop on to if you get enough height but DONT go for it. Theres a good chance you'll fault. So take it nice and easy on this map. PAT: 41-46 seconds. (5)
14. Logsplosive, 1, make sure you stick the landing at the end. you dont wanna gun it then do a random ass backflip and fault right in front of the finish line and especially not on track 14. PAT: 27-30 seconds
15. Trippin' the Plywood, 2, I find this map really easy but that's just me :]. so get over the 1st obstacle and get in front of the loopdy loop thing. so back up to the checkpoint and go for the ramp. move the :ls: <-- way when your on the ramp(you gotta figure out the timing) and land the back flip. ok now for the harder obstacle on the map. After you jump over the pit of fire (try not to go too far) land on the platform before the drop. slowly inch your way to the edge then drop down trying to align your tire with the metal rail then it should be pretty easy after that. PAT: a long time. (10)
16 Building Blocks, its pretty easy if you take your time and don't hold down the :rtbut: the whole time. PAT: 27-30 seconds.
17. Dreamscape, i find this map too be really really difficult when it shouldnt be. I took the bottom path, never jumping onto a top platform and i went as slow as hell to finish it. PAT: a minute. (6)
18. Middle Name: Danger, 2, For the most part take it easy. if you gun it you most likely hit a glass pane or metal pole AND THAT WILL SUCK since its track 18. Dont catch on fire when crossing the burning log. Near the end of the map you will be on an AC/sewer looking pipe with plywood on it. DONT GO FAST because if you do you will hit the metal pole at the end of the track. so go slow and be safe. PAT: 20-22 seconds (7)
19. Groundhog Returns, 1, slow down when you see a turtle sign. I highly suggest looking up a video guide before doing this track. if you have 0 faults up to this point and you mess up now you would probably shoot yourself. so please just look at a video and see how the track is set up. PAT: 30-60 seconds. (8)
20. Basic Bumps, if you think you should take it nice and slow because its the last track YOUR WRONG. theres parts of the map where if you take it slow you wont make the tiniest of gaps or the floor will break under you. So i recommend drive it as you usually would but dont get too carried away like holding down gas. PAT: like 30 seconds. (9)
Remember this is just what i do. You can do whatever works for you.
The 10 Hardest Tracks (IMO)
1. Underground
2. Jolly Jumper
3. Mother of All Jumps
4. Container rush
5. Tire Hill
6. Dreamscape
7. Middle Name: Danger
8. Groundhog Returns
9. Basic Bumps
10. Trippin' the Plywood
General Tips
Take your time. If your going for the achievement it doesnt matter how long you took to finish a track or the tournment.
You must get 0 faults on all tracks through regular play. If your unable to do that its obvious you wont be getting this achievement any time soon.
Coast when you can. Coasting means riding down the path without pressing gas.
Know whats gonna be coming next. Be prepared.
Land your landings. Make sure your bike is leveled before taking on the next obstacle
Side note: this was my first time doing a Guide or whatever so it might not look pretty but all the info is there. most of this is just personal opinion so some tracks might be easier/ harder for others. Should i take off the PAT thing? i feel like its stupid and a waste of space and doesnt help much. please give me some feedback so i can do edits and such.