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Pyrochaos
01-08-2010, 06:34 PM
Hi everybody,

I just wanted to throw in my 2 cents about this as I saw a lot of flak thrown at us and this is one of the sites I visit every day, I wanted to react:
No save-games in demo - I admit that was a mistake. The original reasoning was that we couldn't provide compatibility between the demo savegames and the full game and therefore it was deactivated. I'd like to rectify that, but I dont' want to bother QA at this point until they've done with the patch testing.
Patches - all I can say is that the bloody things have been there since November, but the process of getting them released is just really slow. The problem is that they need to test it against every single version, which due to the advent of online distribution has risen to over 40. Doesn't help you, doesn't help us, and we're just biting our nails out of sheer frustration while we're waiting.
Save-game location - if I'm not mistaking, the location comes from some specification document we got, which is also why you'll see some other games put it there. I actually agree that it's not an ideal place, but nobody stood still during development and reflected on it.
Windows 7 - the game was developed while Windows 7 wasn't out yet and we checked it on beta versions. The one thing that's really important is that the DX9 drivers are installed on Windows 7 (they are not included).
Game tanking - it's actually doing quite well. It's been charting in most territories, with top 3 positions taken in both Russia and Germany and entered at 6 on Steam in the US.
Securom - Larian's official attitude on copy protection is that it's a waste of time, but unfortunately publishers don't agree with that view. We learnt our lesson with Beyond Divinity which is why we stripped the copy protection for that in the form of a patch, and the remastered Divinity versions don't have any copy protection (at least none that we put on it). Still, for a copy protection system, we aren't seeing a lot of issues with Securom.
DivDiv remaster - the digital distribution versions have been updated to handle the issues that were reported.
On another note, I think it really sucks that some people have issues with the game, considering the insane amount of time and resources spent on QA. PC wise it's just impossible to cover all bases and we only shipped when no reproducible game breaking or blocking bugs were signalled by at least 4 companies involved in the QA process. On PC a lot of the issues we are seeing are OS/HW/Driver related or "some piece of software installed" related. We're fixing everything we manage to reproduce, but of course, it doesn't help that those patches aren't out yet. I know that doesn't help for the people who are encountering issues, but we really are pushing as hard as we can for getting them out there.

http://www.rpgwatch.com/forums/showthread.php?t=9510&page=3 (http://www.rpgwatch.com/forums/showthread.php?t=9510&page=3)

Patch will contain:

Hi all,

I just wanted to give you the update on the next patch. The US release contains a number of fixes and improvements, based upon your feedback, and the new patch has been derived from that. It's currently in QA but as the game is pretty big and they need to test it against all the different language versions and both platforms, it might still take a bit of time before it's released, but we're trying to get it done as soon as possible. To give you an idea of what the new patch contains, here's a small (but not finite) list:

-New targetting system
-No more getting stuck on dynamic objects
-More hints on the map
-Weapons now hit multiple enemies if they are standing within the arc the weapon makes
-No more delays between skills and attacks i.e. the avatar reacts much faster in combat
-A bunch of fixes and other improvements

We'll keep you posted on when it clears QA.

There's also a demo in the works which should be clearing pretty soon too.

Apologies for the time it's taking, but nowadays it takes longer to test something than to actually implement it, but I really hope it'll be released soon.

Cheers

Lar


http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=394638#Post394638

KeyOfDarkness
01-08-2010, 09:37 PM
good to know :) i'll start playing as soon as the patch goes up as i've heard some people have problems here and there.
Can't really take myself away from dragon age and mw2 though haha

KindredPOKER
01-09-2010, 07:36 AM
Map hints? It better not tell you exactly where to go >.<

MacPhisto
01-10-2010, 10:53 AM
Hopefully this patch will address the issues with the savegame system. It seems to be VERY glitchy in exactly how it will accept loading a saved game, and I've had to restart the game multiple times after having it freeze up after trying to load a save. Chop chop Microsoft and get this patch certified & released ASAP!!!

-KTA-
01-10-2010, 06:46 PM
I haven't started this game yet, plan to this week. I hope the patch hits soon.

I just read there are prizes for maxing this game out from the devs if done before Feb. 5th.

Pyrochaos
01-11-2010, 02:57 PM
I haven't started this game yet, plan to this week. I hope the patch hits soon.

I just read there are prizes for maxing this game out from the devs if done before Feb. 5th.

There are. Anyone who gets 1000/1000 is entered and I think grand prize is a gaming setup with surround sound and a TV. 2nd place is a divinity 2 xbox 360.

Pixi
01-22-2010, 01:29 PM
Any additional word regarding release of the patch?

Pyrochaos
01-22-2010, 04:31 PM
PC patch is out. So it shouldn't be too long for the 360 one to come. It's probably going through MS's QA.

Patch 1.03 brings new features for Divinity II: Ego Draconis and fixes some bugs in the German, French, English, Italian and Spanish version. It also brings all language versions on the same patch level.

To deliver the smallest patch possible per language we seperated the patch exes into three versions:

German Patch 1.03:
http://www.divinity2.com/downloads/patch...1.03_GERMAN.exe (http://www.divinity2.com/downloads/patch/Divinity_II_-_Ego_Draconis/Divinity_II_Patch_1.03_GERMAN.exe) (1,87 GB)

French (plus US) Patch 1.03:
http://www.divinity2.com/downloads/patch...1.03_FRENCH.exe (http://www.divinity2.com/downloads/patch/Divinity_II_-_Ego_Draconis/Divinity_II_Patch_1.03_FRENCH.exe) (876 MB)

English, Italian, Spanish (plus US) Patch 1.03:
http://www.divinity2.com/downloads/patch/Divinity_II_-_Ego_Draconis/Divinity_II_Patch_1.03_EIS.exe (http://www.divinity2.com/downloads/patch/Divinity_II_-_Ego_Draconis/Divinity_II_Patch_1.03_EIS.exe) (406 MB)

If you already have a Divinity II patch installed on your PC just click on "Search online for updates" in your start menu and you've got it.

New features:

- Added a crosshair option for better targeting/item interaction
- Physics improvement. Easier to walk forward when running into objects.
- Melee attacks now hit multiple targets in a cone
- Greatly improved both sword and bow targeting
- Turned down homing of enemy projectiles on lower difficulties
- Added waypoint shrines to map
- Shorter animations for certain skills

Notes:

- Patch 1.03 contains Patch 1.01 and Patch 1.02
- To make all changes shall work properly you should start a new game
- This Patch only works with all DVD versions of the game, online retailers will deliver their patch in addition.

Pixi
01-25-2010, 09:53 AM
Good stuff. Hopefully we'll see it soon then. =)

Mr.Teflondon187
01-29-2010, 08:52 AM
The 360 patch seems to have fixed the save problems. Since I updated the game I have not had any save problems. Maybe it is just me but I hope it is fixed for everybody. Great game!

Pyrochaos
01-29-2010, 04:55 PM
I got 1000/1000 before the patch came out, and traded it in. I loved the game though, and would have liked to see how many improvements came from the patch.

But oh well, hopefully people who play it in the future play a smoother version.

MacPhisto
01-31-2010, 10:19 AM
Yeah I noticed how the patch pushed a week ago Saturday fixed the save problems too. Before the patch, whenever I'd try to load a save while in the game, it would put me back at the location of a previous save, even though it loaded all the current quest info correctly. Now after the patch, I haven't had a single issue with the saves at all. Thanks devs! Now if they could just add some sliding zoom to that damn map...

francisrossi
12-03-2010, 12:56 AM
Now if they could just add some sliding zoom to that damn map...

Yeah, that's a bit odd. You go from local to the entire region map. I didn't think the option to zoom in or out would work quite like that...