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Atessero
03-21-2009, 02:24 PM
i was replying to someone's thread and i saw a post within referring to a 800% EXP multiplier glitch. the most i've ever gotten was 140% because there's only room for 14 bonus ties, so 140% would be obvious. anyone have any word on that?

SetsunaFSeiei
03-21-2009, 02:47 PM
i was replying to someone's thread and i saw a post within referring to a 800% EXP multiplier glitch. the most i've ever gotten was 140% because there's only room for 14 bonus ties, so 140% would be obvious. anyone have any word on that?

It involves syncing Curry rice into your weapon & accessories , 20 for each put on your weapons and 15% each put on your accessories

once you add all that with your full 140% blue tiled bonus board , exp is endless

What id like to know is the exact set up for that , If anyone can give mee feedback on that please

Atessero
03-21-2009, 02:55 PM
well, i don't really want an 800% exp multiplier, 560% is fine by me. 800% is a little too much and will take the fun of battling away. i'll try that synthesizing though. i never even touched it. i was always afraid i'd use the wrong item to put into my weapon/armor/accessory and then find a better one later on.

wizzlestick
03-21-2009, 04:11 PM
i'll try that synthesizing though. i never even touched it. i was always afraid i'd use the wrong item to put into my weapon/armor/accessory and then find a better one later on.

Use Arumats duplication skill if you are worried about that so you can just have a backup copy of your item before you synth with it. If you don't have the duplication skill yet then you likely don't have any unique items that are worth a damn anyway so just go nuts. As far as the exp multipliers it has been covered already in many threads.

Steve007101
03-21-2009, 06:53 PM
Curry Rice is basically the best thing to synth onto your equipment for EXP, +20% EXP when on weapons and +15% EXP on accessories... you can get well over 500%+ EXP if you fully synth it to as many slots on all your characters equipment as possible, and then the bonus tiles of course.

SGT Vejito
03-21-2009, 09:15 PM
What id like to know is the exact set up for that , If anyone can give mee feedback on that please

You'll need sacrificial dolls, 40 of them in total, so you'll need to make 2 trips.

You'll also need 8 spare weapons with no factors on them, dosen't matter if their all the same item (I use silvance as it's 5K per item to buy in stores)

4 Weapons with no factors, for each of the 4 characters you are going to level up.

4 Neck accessories with only 1 used factor (anti-silence for instance)

4 Wrist accessories with only 1 used factor (the +Def% one for instance)

Curry Rice x40 & Aquaberries x80 (Curry rice being the easiest to make, as you can buy all items from shops)

-----

First thing to do, start with the sacrificial dolls and synth 2 aquaberries to them a piece. Once that is done synth each one with 1 curry rice. This will cause each sacrificial doll to look like this:

Sacrificial doll:

Revives incap then vanishes
30% immunity to poison (A)
30% immunity to poison (A)
15% increase to EXP (W)

The reason we do this instead of just synthing the curry rice is because the curry rice also has a factor for +1 ATK, something that would eat up an exp slot on your weapon, so we bump it off from the immunity to poison factors.

Next you'll want to synth 4 of these sacrifical dolls to the weapons you have set aside for your characters. When you synth them to your weapon, only the 15% EXP increase transferrs (because the revive incap only can exist on a sac doll, and the immunity to poisons only transfer to armour) and turns into a +20%

Your weapon should look like this:

Weapon
+20% EXP Increase
+20% EXP Increase
+20% EXP Increase
+20% EXP Increase

Do this for all 4 weapons, now to synth to your accessories. This is where it gets a little complicated.

Take the 8 base weapons you have set aside, and synth 3 sacrificial dolls to each of them. The reason we want to synth it to the weapon first is to drop off the immunity to poison from the synth (if we synthed the sac doll straight to another accessory it would carry the poison immunity with it, which we don't want) The reason we want to only synth 3 sac dolls this time is because accessories can only have 3 factors added to them (since 1 of the initial 4 is always used up)

This will give you the following:

Accessory:
Accessory stat here
+15% EXP Increase
+15% EXP Increase
+15% EXP Increase

Do that 7 more times, for each neck and wrist accessory. Now when you equip all of these, you will have 680% increased EXP for your battles.


Hope this helps Set

Steve007101
03-21-2009, 11:16 PM
Thanks man, I'll be sure to use that myself. And of course on top of that you can throw in another 140% for a full blue bonus board to make 820% addional EXP, which is actually 920% EXP, and then technically you can actually use a curry rice as well for another 20% ... god this is so overkill.

The Dueceler
04-13-2009, 09:46 PM
Has anyone verified this actually working? I synthed my 4 mains today and it seem like it isn't working......I'm just curious if the bonus board +140% overrides the armor/weapons/accesory.....i will post after more battles and let you know

Tonthomp
04-13-2009, 10:28 PM
It does work. Say you do a battle that earns 1000 exp before ANY bonuses are added (equipment or bonus board). Now, say you have 100% extra exp on items, and 10 EXP tiles for another 100%. After the fight, it will show up as 2000 exp, then jump another 1000 to reach 3000. The equipment bonus is added before the tiles, but in the end you get an extra 200% like you should.

This is very evident when you start scoring 1-2 million exp from single fights that are supposed to only earn you 300k or so. Hell, I've broken 3 million in a single fight in the wondering dungeon doing a 6 ambush chain + equipment + bonus board.

Dude Rain
04-13-2009, 10:50 PM
Has anyone verified this actually working? I synthed my 4 mains today and it seem like it isn't working......I'm just curious if the bonus board +140% overrides the armor/weapons/accesory.....i will post after more battles and let you know

If the EXP bonus is on the equipment, it increases the base EXP you get at the end of the battle. There's a brief pause, and then the bonus board EXP is applied.

To check this, fight the same mobs twice, once with the equipment, and once without.

You'll see that this method does in fact work.

Lunakore
04-14-2009, 12:15 AM
Yes it works and it is not a Glitch its a built in feature to the game

The Dueceler
04-14-2009, 03:34 AM
okay I will have to check again tonight........I was doing bunny racing in Tatroi (ugghhhh.....) and fought some low level enemies and the math didn't seem to add up.......maybe I was just being dumb (which has been known to happen).......and if anyone was curious why i don't have the achievements on my gamertag is because I'm playing it with my friend on his (Martatious)......but thanks for the quick response I'm pretty new to the forums as far as being a member goes but have been using the guides for about 6 months now......and good luck for everyone else going for the 1000!!!

Atessero
04-17-2009, 02:31 AM
but then i'll be fighting strong monsters with a rinky dink weak weapon. i'll get destroyed. and doesn't this exp technique affect everyone in the party, not just one person?

Tiraknor
04-19-2009, 02:15 PM
find stronger weapons to synth to

also and more importantly.... if you wait until you have duplication....

fill 1 weapon with 4 x 20% exp bonuses

duplicate it a lot.

saves hours in synthesis time

Chewedankles
04-19-2009, 08:44 PM
but then i'll be fighting strong monsters with a rinky dink weak weapon. i'll get destroyed. and doesn't this exp technique affect everyone in the party, not just one person?

Yes, it doesn't matter who is equipped with the +% experience items, it is given to the whole group at the end of battle.

Helvirahel
04-24-2009, 12:14 AM
Where do you buy the Silvances? I can't remember...

Ahrxelc
04-24-2009, 06:03 AM
They sell em on Roak...Astral I believe.

And Oyakodan gives +20% EXP to weapons and +15% to armor/accessories.

reaper527
04-24-2009, 03:46 PM
They sell em on Roak...Astral I believe.

And Oyakodan gives +20% EXP to weapons and +15% to armor/accessories.

really? i didn't think there was any way to get exp + on armor. i thought it was weapons/accessories only. guess i'll have something new to try this weekend

Ahrxelc
04-24-2009, 08:10 PM
There's not...I didn't mean to type armor up there...sorry about that...

hawkteflon
04-27-2009, 03:40 AM
I can't find any weapons that don't have characteristics already built into them. I found plenty for Edge to choose from, but Aramat, Reimi and Myuria don't have anything purchasable in any of the towns. Also, Synthing just produces weapons that have skills built into them.

Ideas?

Tonthomp
04-27-2009, 04:31 AM
Mystic Bow (Item creation) or Wild Arc (Colosseum) for Reimi

Myuria and Arumat only have their original weapons with no factors.

hawkteflon
04-27-2009, 02:14 PM
crap ... i sold those a while back

boshans
04-27-2009, 03:29 PM
Well Reimi also has the Artifact Bow, that has no factors in it and it is like the third most powerful weapon for her.

It is in the Wandering Dungeon though, so you probably have a long time till you can get it.

hawkteflon
04-27-2009, 07:19 PM
even still, you need 4 weapons for everyone that don't have any added bonuses. Where are you getting 4 if Aramat and Myuria only have their starting weapon? I saw some people did this before disk 3.

I can only access the 7 layer burrit... I mean the dungeon with 7 levels (forgot the name). As soon as I walked in (couple of days ago), I got my rear handed to me.

Tonthomp
04-27-2009, 10:49 PM
You do not need 4 weapons with no factors for each person, let alone 4 DIFFERENT weapons with no factors for each person. Reread the strategy more closely.

hawkteflon
04-28-2009, 02:37 AM
Ohhh ... I see, I see ... I thought he was saying 4 weapons, for each member, not 4 weapons ... one of which for each member. I was like, "Seriously, 16?"

Thank you!

rrushn
06-30-2009, 04:59 AM
I synthed 3 curry rice, since I wasn't aware of the 'fact' that you can only have 4 factors.

However... my factor list looks like this:

20% exp
2ATK
20% exp
2ATK

While it's true you can only SEE 4 factors, my weapon does have +6 ATK, compared to a clean one, in other words, the third item I synthed isn't visible, but still included.

I don't know if this also applies to the exp bonus, but if it does for the ATK bonus, it would make sense that exp is also boosted.

If this theory (which I will put to practice later on) is correct, then you're able to synth +20% exp to your weapon as many times as your synth counter allows, and seeing arumat's weapons have 14 slots, this could get interesting. :P

Outline
06-30-2009, 07:37 AM
This is such a good technique, but christ I can't understand why you need 800%

200-300% is more than enough, the game practically feeds you exp.

rrushn
06-30-2009, 09:08 PM
My above theory turned out to be incorrect. :(

Also, you don't have to synth 4 dolls to a weapon (3 on a weapon for the accessory).

3(2) + 1 curry rice suffices, as there are already 3 slots filled, it only takes the upper factor from the rice, which is the EXP bonus.

Saves alot of time in the long run, with the same end result. :-)

Canary Wundaboy
07-24-2009, 10:39 AM
Where do you find curried rice, or how do you make it?
Sorry, I know I'm n00b at this.

coldandtired
07-24-2009, 11:01 AM
Make Curried Rice on the Calnus using Welch's Cooking menu.

Canary Wundaboy
07-24-2009, 08:38 PM
So Im following the guide, but I've hit a snag.

I was about to synth the dolls to my weapons, but noticed my current weapon for Edge only had 3 slots. My weapons for the others have 10-16 slots! Can I synth 10 dolls to a single weapon? Or is there some reason why this doesnt work? Can someone please give me a rough idea of what sort of weapons I should be using for this?

JordJuba
07-24-2009, 08:49 PM
You can synth 10 of the Sacrifical Dolls to the weapon, but it won't do much apart from the small attack boost it gives you.

Basically, the weapons have a maximum of 4 "ability" slots, where things like +XX% exp go, or "Adds a blast of fire when attacking" etc.

And then the 10 slots you mentioned, are the amount of times it can be synthesized, so you could synthesize 10 Sacrificial Dolls to it, but only the first 4 would give you the exp boost, after that, nothing much special would happen.

coldandtired
07-24-2009, 08:53 PM
Weapons/armour etc. have slots and factors. Every item has four factors, and these are important for EXP.

Most people use Silvance because it's cheap and available to buy most of the game, and has four empty factors.

You'll end up with 4 Sacrifical Dolls with Anti-poison x3 and EXP +15%. When you synth all those to the Silvance you will only transfer the EXP factor as weapon can't have anti-poison.

If your weapon already has a factor used (ATK +10%, for example) you'll lose one of the EXP factors.

If you plan to level up with the Metal Scumbags (recommended) then the ATK of your characters isn't important, so choose weapons with 4 empty factors for everyone.

Starlight126
07-24-2009, 09:16 PM
Just one more thing; if you have few synthesis avaiable (3 in your case) you can always put the factors you want into another sword, for example, and then use just one synthesis to copy all the factors.
For example you can take 4 Sacrificial Dolls with Exp+15%; you synth 'em all into a Silvance; it will end with Silvance-R01 which will have 4xExp+20%. If you synthetise that Silvance in another weapon that has at least one synthesis avaiable, all the 4 Factors will be copied. Anyways, if you want to sacrifice them, remember that you can use the base *weapons* , the ones with which the characters start (for example the Workman's blade), as they are not required for anything else. On the contrary, be careful with armors, because you may still get some in the Wandering Dungeon, but it's going to be a pain that way, so keep them safe till you get Duplication.
Just in case, 4xExp+20% are good, but if you sacrifice some of those you will still have a great bonus. So if you can't find any good weapon ("good" stands for "at least one synthesis avaiable and 4 empty factors"), be happy with weapons with 3 empty factors too.
Besides that, I used this (I take it from another topic):

>Plasma cannon (bought in En II) with 3xExp+20%
>Laser scythe (easy to craete, as ingredients can be bought) with 2xExp+20%
>Silvana sword (bought in En II) with 4xExp+20%
>Watcher's Spear (bought in En II) with 4xExp+20%I had Bacchus, Edge, Sarah and another character (I don't know if you have him already, so I won't say his name). And for accessories I chose Anti-Poison Amulets and Sniper's Bangles (both buy-able in Tatroi). If you prefer other characters and you can't find any good weapon for that, just ask and maybe we shall help.

Canary Wundaboy
07-24-2009, 09:18 PM
So why can't you synth 3x curried rice to a sacrifical doll, and then synth that to your weapon? I still don't get why the aquaberries are necessary.

Sorry if I'm being dumb, it just seems massively complicated.

In my position then, I don;t have the scumbag slayer yet, so synthing a maximum of 4 sacrifical dolls (with the berries and curried rice) onto my most powerful weapons would be the way to go, correct?

*edit*

Just read the above post, thanks. My party is Amurat, Edge, Reimi and Sarah. I like the physical attack strings.

coldandtired
07-24-2009, 09:30 PM
So why can't you synth 3x curried rice to a sacrifical doll, and then synth that to your weapon? I still don't get why the aquaberries are necessary.
When you synth Curried Rice it actually synths EXP +15% and ATK +2 (or something), meaning that each synth will take up two of your factors.

By making only one factor left after the Aquaberries (it's only Aquaberries to be easy, it doesn't have to be them) only the EXP +15% is synthed.

Anti-poison doesn't synth to weapons so it's all just a method of isolating the EXP +20%.

Canary Wundaboy
07-24-2009, 09:34 PM
Aha, I'm with you.

Starlight126
07-24-2009, 09:35 PM
So why can't you synth 3x curried rice to a sacrifical doll, and then synth that to your weapon? I still don't get why the aquaberries are necessary.It will happen something like this (read like "Base item + Synthesis item = New item"):

Sacrificial Doll: starts with one Factor, that is to say "Automatically revives from incap. then vanishes" .

First synthesis.
Sacrificial Doll + Curry Rice = Sacrificial Doll-R01
Sacrificial Doll-R01: will have 3 Factors, that is to say the base one ("Automatically revives from incap. then vanishes") + the two ones carried by the Curry rice, that is to say "+15% EXP after each battle" and "ATK +1" .

Second synthesis.
Sacrificial Doll-R01 + Curry Rice = Sacrificial Doll-R01 (new one)
Sacrificial Doll-R01 (new one): will have 4 Factors, that is to say the previous 3 ones ("Automatically revives from incap. then vanishes" + "+15% EXP after each battle" + "ATK +1") + the new one carried by the second Curry rice, that is to say "+15% EXP after each battle".

Third synthesis.
You can't put any new Factor into the new Sacrificial Doll-R01, because it already has 4 Factors.

Fourth synthesis.
Silvance: four empty slots.
Silvance + Sacrificial Doll-R01 (new one) = Silvance-R01
Silvance-R01: it won't get the "Automatically revives from incap. then vanishes", because it's an accessory-only-skill, but it will get "+20% EXP after each battle" + "ATK +1" + "+20% EXP after each battle" .

As you can see, one factor is now busy due to a silly "ATK +1" you don't need of at all.
So that's the *wrong* way.
The following way, instead, is the right one.

First synthesis.
Sacrificial Doll + Aquaberries = Sacrificial Doll-R01
Sacrificial Doll-R01: it will have its basic skill ("Automatically revives [...]") + "30% immunity to poison"

Second synthesis.
Sacrificial Doll-R01 + Aquaberries = Sacrificial Doll-R01 (new one)
Sacrificial Doll-R01 (new one): it will have its basic skill + 2x "30% immunity to poison", due to the 2xAquaberries put into the Sacrificial Doll with this two sythesis.

Third synthesis.
Sacrificial Doll-R01 (new one) + Curry rice = Sacrificial Doll-R01 (last one)
Sacrificial Doll-R01 (last one): it will have its basic skill + 2x "30% immunity to poison" + "+15% EXP after each battle". The factor "ATK +1" can't be put into the Sacrificial Doll, because there's no space enough (because the EXP factor comes before the ATK bonus factor).

Fourth synthesis.
Silvance + Sacrificial Doll-R01 (last one) = Silvance-R01
Silvance-R01: it will have only one factor, that is to say the "+20% EXP after each battle" (it was +15% on the Sacrificial Doll), because a weapon can't have factors like "30% immunity to poison", and as I said before it can't have "Automatically revives [...]" either. So you'll have used one synthesis slot on the Silvance, and you'll have only the EXP factor on it. And so you'll still have 3 empty factors. Repeat the process three more times, and the 3 empty factors will turn into EXP bonuses, that is what you want.
-
Gosh, I should refresh pages more often x.x

Canary Wundaboy
07-24-2009, 09:53 PM
This is exactly why I love this site. No matter how retarded a user, there are always loads of people ready to jump in and explain everything in nice, simple language.

Thanks for all the help guys, I think I finally get it. I would appreciate 4 weapon suggestions for Edge, Amurat, Reimi and Sarah, and some advice on how to get the Scumbag Slayer for Baccus.

Thanks again guys.

coldandtired
07-24-2009, 09:57 PM
Scumbag Slayer is either a reward for a quest in Tropp, or you can make it with Welch. It's a Smithery item, use Edge and Meracle in a group to invent it.

ellerkermike
07-24-2009, 10:02 PM
I'm going to try this in my post game save.

Starlight126
07-24-2009, 10:12 PM
Also, it can be used by everyone (as Laser gears), so it's not exactly for Bacchus, but you may use that with whoever. Bacchus is just recommended because Blackhole is wide-ranged and it has many hits, so even with just 20% of chances to instant-kill scumbags, it will always kill them eventually.

As for the weapons, as I wrote before the Silvance is ok for Edge, and the Watcher's Spear is good for Sarah aswell.
I don't think Arumat has any 4-empty factored weapon, besides his base one; you'd lose the original version forever, but again, it's not useful to anything, so you may sacrifice them. Otherwise through IC the Laser schythe is very good, but it has only two slots. I though chose that because I wasn't fighting the scumbags, at first, and I had a huge training in the floors before the 6th in the Seven Stars Dungeon. By the way, where are you right now? Post-game?
Once you get down to the 6th floor you shall even get down to 7th floor, where you can find the Duplication skill; that + magical clays (got by stealing from Bone Kinghts, found in the first three floors of the SS Dungeon/Cave) = a complete set of weapons that will fit anyone, so you may just create one modified laser weapon (taking apart its empty version, that's important), then dupe it thrice in order to get 4 Laser weapons for every character who will fight at that time.
I don't think it's very clear, but what I want to say is that you probably need that EXP-modded-gear quite before fighting the metal scumbags, because once you can fight them, you can also dupe the laser weapons, so you won't have to make any decision on Silvance or whatever other weapon for Arumat or Reimi or Sarah.
Besides that, sorry but right now I can't check shops and IC for any Reimi/Arumat's best weapon for that task -- I'm in the WD and I'll be stuck here for an hour, I suppose -.-
Oh, and 6th floor of the SS Dungeon is one of the two (the other is 7th) in which you can find Metal Scumbags, if you wonder.

Canary Wundaboy
07-24-2009, 10:32 PM
I literally just finished the game and then went back, killed the dragon thing, got the dark ring, and that's where I am. I want to attempt some of the optional bosses etc, but at level 61 max (51 only for Sarah) I didn't think I'd last long.

I have the Hope Farewell sword for Edge, which has 700 more atk points than anything else I have atm. Only have the original scythe, have a spear of some description (can't remember the name) and something for Reimi. Am I likely to find fantastically awesome weapons for all of these characters within the first 20 mins in the new dungeon?

coldandtired
07-24-2009, 10:56 PM
If you're worried about ATK there are two things you can do.

1, Only put +EXP on the accessories. You can get an extra 360% just from those.

2, Don't put +EXP on everyone's weapons. For example, leave Arumat with a strong ATK as he's most likely to be your main killer. Go get the Dragon Roar (in Miga Warren; now you have the Dark Ring you can open the chest) skill to make life infinitely easier for yourself.

You also don't need to make a weapon for everyone at once. Once you've finished levelling Edge you can synth his weapon onto an empty weapon for Myuria (for example) and it will copy all the +EXP over.

Starlight126
07-24-2009, 11:19 PM
Just as he said; although I did it at first only for my 4 main characters; once I got Duplication I could do that with Laser weapon, which could have suit anyone, so I could just unequip and equip, and here it is, 4 EXP bonuses on each character's weapon. It actually would have worked easier with standard weapon's copies, but I didn't know of Metal Scumbags for that purpose before, so I needed an higher attack.

Indeed, then, Dragon Roar will be your key to go through the SS Cave, because it deals great damages (well, at least when you get it first) and has a good range. So you can spam Blackhole+Dragon Roar, so that non-rushed-enemies won't be able to attack, and you'll be able to kill them with a combo of 3xDragon Roar. I wrote it in another topic, anyways the Bone Knights are good for easy training, as the silver birds, right on the first floor. Just be sure not to fight the bees at first, otherwise things will make harder for your training.

As for the attack, I wouldn't worry about that too much. Once you have good enough weapons, you can stick with them and smash the WD till you meet Santa, who is going to be your tri-Emblems pusher, and with them you'll create your ultimate gear. Otherwise the best weapons will always come from Philosopher's Stones, which unfortunately means very deep floors in WD. It's anyways a matter of WD for the best gear, so don't really worry so much, as the weapons you used against the last boss will be far enough to smash SS Cave's bosses (actually I smashed them with the same equipment I used to train, which is in fact "very powerful", except Edge's; that's why Arumat's Laser Scythe, etc), and Gabriel himself.
In SS Cave you won't find anything that good regarding weapons; again, in WD you will, but at that point you will be on level 170 or so. Also note that Gabriel is far stronger than other SS Cave's bosses, but you'll get Duplication before, so you won't have many problems with a theorically limitless spam for Atk and Def, also because Metal Scumbags will come before him as well.

If you aim for the ultimate gear you should just aim for the WD, and you need to beat Gabriel in his first form to get there (bosses in the WD are crap; they say that the boss on 10th floor, the one since Santa will start appearing if you are lucky - someone says even before - is strong, but Scintillant Stream + Blindside = win). Beating him is pretty easy, well, at least it's not hard and you can always just save before him, getting down with two elevators and try again if you fail.
If you instead are just looking for quite good weapons, again, En II's will be good enough.
Strong weapons can only be crafted with Philosopher's stones, again, so you can't aim for them before WD aswell.

-

Ok, so; for Arumat there's only the Grim Reaper (buy in En II) that has 600 ATK but 3 empty factors. The Laser Scythe has 830 ATK but 2 empty factors; up to you, just remember that Grim Reaper's factor is darkness-attack, so it might not work against some monsters, while Laser Scythe's are for higher chance to critical hits, and +3% ATK. I decided to sacrifice 20% of exp, as I needed an high attack against the non-scumbags mobs in the SS Cave, and they are loads more than the Scumbags themselves, also because, once again, they can only appear on floors 6th/7th.
Inferno Sickle has 670 ATK but only one factor avaiable, so nah, that's not good.

For Reimi you have the Eldarian bow (En II once more), which has one factor for critical hit chance and 3 more empty, 35 ATK as base stat, but well, if you ain't going to use her to hit, you won't mind a lower attack.
Otherwise the Torch Bow has fire-elemented-attacks, and 3 empty slots; 47 ATK and avaiable in En II.
Caridianon Bow, it has 3 empty factors, but is unique and has only 101 ATK, so I wouldn't use this one.
The Alien Arc has 2 empty factors, as the Bellwether's Bow.
Mystic Bow has 4 empty factors, 303 ATK, and can be crafted.
Bow of Wisdom has a lower attack and only two factors.
Wild Arc has 445 ATK, 4 empty slots. It requires 1500 coins at the coliseum which can be earnt pretty quickly at first, just fighting. I'd pick this one.
Saint's bow has 502 ATK, light-elemented-attacks, and 3 more empty slots. It's good, I don't remember any light-based monster in SS Cave. Avaiable in En II.
Homing Arc has 594 ATK, one slot for HIT+10% and three avaiable; you can get it only through IC, though.
Evil Spirit's Bow is in one chest on the second floor of SS Cave; 1857 ATK, one slot to curse enemies, 3 avaiable. It's a unique bow, though, so once you synth something on it, say goodbye to its basic version. It's not required for anything else either, so you may choose to sacrifice it.
The rest is only with WD.

Canary Wundaboy
07-25-2009, 06:50 PM
Ok....so the enemies are a little tough. :(
My party got utterly destroyed in the first normal encounter. A minimum of level 80 is needed even to survive in here by the looks of things!

Anyone suggest a good place to level up prior to entering the 7* dungeon?
Atm I'm chillin' out in the Tatroi colloseum.

Starlight126
07-25-2009, 06:57 PM
You don't need that level before entering the SS Cave, really. Try to combinate Blackhole Spheres with Dragon Roar. DON'T fight the Bees, just the Bone Knights and the Pelicanes. Be protected against Wind-element for the latter. Baths are good too. Control both Bacchus and Arumat by yourself (so click RT while you control Bacchus, then switch to Arumat and use his Dragon roar). If you do this correctly, it will be quite of a pain at first, but earning loads of levels with one fight will be better, trust me ^^
Otherwise look for the aliens in Nox Obscurus, or try the 7fightambush in the Palace of creation. Well, it was thought for another reason, but it's a good source of exp too.

vexacion
07-25-2009, 07:00 PM
7 Star should be good its just avoid the bees!

But.. you know, look on my 255 -ology drop post at the Edge video. Getting a 200% ambush on those nox mobs with some EXP gear and board should net you 200,000 exp or so per clear and they should be easy mobs for you to take down.

Thats really the only place I know of pre-post game that you're going to be able to net anything close to that amount of XP.

Canary Wundaboy
07-25-2009, 10:46 PM
Thanks guys, Dragon Roar is the key to victory!
What a dirty trick to use, but meh, it keeps my party from getting creamed!

I changed my party to be Edge, Arumat, Baccus and Sarah btw, my weapon for Baccus is a bit crap so was wondering if anyone knew of any good ones before I go venturing further into 7*?

Starlight126
07-25-2009, 11:14 PM
LoL
Well, Blackhole won't make any good damage at first, so don't worry about it, you just need to catch the enemies altogether, and 0 ATK is enough anyways. Otherwise have shopping in En II.